
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (cos th) (/ (sqrt 2.0) (pow (hypot a2 a1) 2.0))))
double code(double a1, double a2, double th) {
return cos(th) / (sqrt(2.0) / pow(hypot(a2, a1), 2.0));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) / (Math.sqrt(2.0) / Math.pow(Math.hypot(a2, a1), 2.0));
}
def code(a1, a2, th): return math.cos(th) / (math.sqrt(2.0) / math.pow(math.hypot(a2, a1), 2.0))
function code(a1, a2, th) return Float64(cos(th) / Float64(sqrt(2.0) / (hypot(a2, a1) ^ 2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) / (sqrt(2.0) / (hypot(a2, a1) ^ 2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Power[N[Sqrt[a2 ^ 2 + a1 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\frac{\sqrt{2}}{{\left(\mathsf{hypot}\left(a2, a1\right)\right)}^{2}}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
associate-/r/99.7%
add-sqr-sqrt99.7%
pow299.7%
hypot-def99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (+ (* a1 a1) (* a2 a2))) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * ((a1 * a1) + (a2 * a2))) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * ((a1 * a1) + (a2 * a2))) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * ((a1 * a1) + (a2 * a2))) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
+-commutative99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / (sqrt(2.0) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / (sqrt(2.0d0) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
associate-/r/99.7%
add-sqr-sqrt99.7%
pow299.7%
hypot-def99.7%
Applied egg-rr99.7%
Taylor expanded in th around inf 99.6%
associate-/l*99.7%
unpow299.7%
+-commutative99.7%
unpow299.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 52.0%
unpow252.0%
associate-*r/52.0%
associate-*r*52.1%
Simplified52.1%
Final simplification52.1%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (* a2 (* (cos th) a2))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * (a2 * (cos(th) * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * (a2 * (cos(th) * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * (a2 * (Math.cos(th) * a2));
}
def code(a1, a2, th): return math.sqrt(0.5) * (a2 * (math.cos(th) * a2))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(a2 * Float64(cos(th) * a2))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * (a2 * (cos(th) * a2)); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(a2 \cdot \left(\cos th \cdot a2\right)\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in a2 around inf 52.1%
unpow252.1%
associate-*r*52.1%
Simplified52.1%
Final simplification52.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 52.0%
unpow252.0%
associate-*l/52.1%
Simplified52.1%
*-un-lft-identity37.7%
associate-*l/37.6%
associate-*r*37.6%
add-sqr-sqrt37.6%
sqrt-unprod37.6%
frac-times37.6%
metadata-eval37.6%
add-sqr-sqrt37.7%
metadata-eval37.7%
Applied egg-rr52.1%
Final simplification52.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 52.0%
unpow252.0%
associate-*l/52.1%
Simplified52.1%
associate-/l*52.1%
div-inv52.1%
Applied egg-rr52.1%
associate-*r/52.1%
*-rgt-identity52.1%
Simplified52.1%
Final simplification52.1%
(FPCore (a1 a2 th)
:precision binary64
(if (<= a2 5e+154)
(/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))
(if (<= a2 2.1e+188)
(* (sqrt 0.5) (* (* a2 a2) (+ (* th (* th -0.5)) 1.0)))
(* a2 (/ a2 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 5e+154) {
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
} else if (a2 <= 2.1e+188) {
tmp = sqrt(0.5) * ((a2 * a2) * ((th * (th * -0.5)) + 1.0));
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 5d+154) then
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
else if (a2 <= 2.1d+188) then
tmp = sqrt(0.5d0) * ((a2 * a2) * ((th * (th * (-0.5d0))) + 1.0d0))
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 5e+154) {
tmp = ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
} else if (a2 <= 2.1e+188) {
tmp = Math.sqrt(0.5) * ((a2 * a2) * ((th * (th * -0.5)) + 1.0));
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 5e+154: tmp = ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0) elif a2 <= 2.1e+188: tmp = math.sqrt(0.5) * ((a2 * a2) * ((th * (th * -0.5)) + 1.0)) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 5e+154) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)); elseif (a2 <= 2.1e+188) tmp = Float64(sqrt(0.5) * Float64(Float64(a2 * a2) * Float64(Float64(th * Float64(th * -0.5)) + 1.0))); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 5e+154) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); elseif (a2 <= 2.1e+188) tmp = sqrt(0.5) * ((a2 * a2) * ((th * (th * -0.5)) + 1.0)); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 5e+154], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[a2, 2.1e+188], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[(N[(th * N[(th * -0.5), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 5 \cdot 10^{+154}:\\
\;\;\;\;\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}\\
\mathbf{elif}\;a2 \leq 2.1 \cdot 10^{+188}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(\left(a2 \cdot a2\right) \cdot \left(th \cdot \left(th \cdot -0.5\right) + 1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if a2 < 5.00000000000000004e154Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.5%
Simplified99.5%
associate-/r/99.7%
add-sqr-sqrt99.7%
pow299.7%
hypot-def99.7%
Applied egg-rr99.7%
Taylor expanded in th around inf 99.6%
associate-/l*99.6%
unpow299.6%
+-commutative99.6%
unpow299.6%
Simplified99.6%
Taylor expanded in th around 0 68.2%
if 5.00000000000000004e154 < a2 < 2.09999999999999986e188Initial program 100.0%
+-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
clear-num100.0%
associate-/r/100.0%
pow1/2100.0%
pow-flip100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in a2 around inf 100.0%
unpow2100.0%
associate-*r*100.0%
Simplified100.0%
Taylor expanded in th around 0 0.0%
unpow20.0%
unpow20.0%
associate-*r*0.0%
distribute-rgt1-in100.0%
unpow2100.0%
associate-*r*100.0%
Simplified100.0%
if 2.09999999999999986e188 < a2 Initial program 100.0%
+-commutative100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in th around 0 81.8%
Taylor expanded in a2 around inf 81.8%
unpow281.8%
associate-*r/81.8%
Simplified81.8%
Final simplification70.1%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 68.9%
*-commutative68.9%
unpow268.9%
+-commutative68.9%
unpow268.9%
Simplified68.9%
Final simplification68.9%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
associate-/r/99.7%
add-sqr-sqrt99.7%
pow299.7%
hypot-def99.7%
Applied egg-rr99.7%
Taylor expanded in th around inf 99.6%
associate-/l*99.7%
unpow299.7%
+-commutative99.7%
unpow299.7%
Simplified99.7%
Taylor expanded in th around 0 68.9%
Final simplification68.9%
(FPCore (a1 a2 th) :precision binary64 (/ 1.0 (/ (sqrt 2.0) (* a2 a2))))
double code(double a1, double a2, double th) {
return 1.0 / (sqrt(2.0) / (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0 / (sqrt(2.0d0) / (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return 1.0 / (Math.sqrt(2.0) / (a2 * a2));
}
def code(a1, a2, th): return 1.0 / (math.sqrt(2.0) / (a2 * a2))
function code(a1, a2, th) return Float64(1.0 / Float64(sqrt(2.0) / Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = 1.0 / (sqrt(2.0) / (a2 * a2)); end
code[a1_, a2_, th_] := N[(1.0 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{\sqrt{2}}{a2 \cdot a2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.9%
Taylor expanded in a2 around inf 37.7%
unpow237.7%
associate-*r/37.6%
Simplified37.6%
associate-*r/37.7%
clear-num37.7%
Applied egg-rr37.7%
Final simplification37.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.9%
Taylor expanded in a2 around inf 37.7%
unpow237.7%
associate-*r/37.6%
Simplified37.6%
Final simplification37.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.9%
Taylor expanded in a2 around inf 37.7%
unpow237.7%
Simplified37.7%
*-un-lft-identity37.7%
associate-*l/37.6%
associate-*r*37.6%
add-sqr-sqrt37.6%
sqrt-unprod37.6%
frac-times37.6%
metadata-eval37.6%
add-sqr-sqrt37.7%
metadata-eval37.7%
Applied egg-rr37.7%
Final simplification37.7%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.9%
Taylor expanded in a2 around inf 37.7%
unpow237.7%
associate-*r/37.6%
Simplified37.6%
clear-num37.7%
un-div-inv37.7%
Applied egg-rr37.7%
Final simplification37.7%
herbie shell --seed 2023273
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))