| Alternative 1 | |
|---|---|
| Accuracy | 99.9% |
| Cost | 448 |
\[x + \frac{y}{\frac{z}{y}}
\]

(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
(FPCore (x y z) :precision binary64 (+ x (/ y (/ z y))))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
double code(double x, double y, double z) {
return x + (y / (z / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y / (z / y))
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
public static double code(double x, double y, double z) {
return x + (y / (z / y));
}
def code(x, y, z): return x + ((y * y) / z)
def code(x, y, z): return x + (y / (z / y))
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function code(x, y, z) return Float64(x + Float64(y / Float64(z / y))) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
function tmp = code(x, y, z) tmp = x + (y / (z / y)); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(x + N[(y / N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x + \frac{y \cdot y}{z}
x + \frac{y}{\frac{z}{y}}
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 93.4% |
|---|---|
| Target | 99.9% |
| Herbie | 99.9% |
Initial program 93.7%
Simplified99.9%
[Start]93.7% | \[ x + \frac{y \cdot y}{z}
\] |
|---|---|
associate-/l* [=>]99.9% | \[ x + \color{blue}{\frac{y}{\frac{z}{y}}}
\] |
Final simplification99.9%
| Alternative 1 | |
|---|---|
| Accuracy | 99.9% |
| Cost | 448 |
| Alternative 2 | |
|---|---|
| Accuracy | 99.9% |
| Cost | 448 |
herbie shell --seed 2023272
(FPCore (x y z)
:name "Crypto.Random.Test:calculate from crypto-random-0.0.9"
:precision binary64
:herbie-target
(+ x (* y (/ y z)))
(+ x (/ (* y y) z)))