| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
\[0.5 + \frac{0.5 \cdot x}{y}
\]

(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
(FPCore (x y) :precision binary64 (+ 0.5 (/ (* 0.5 x) y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
double code(double x, double y) {
return 0.5 + ((0.5 * x) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 + ((0.5d0 * x) / y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
public static double code(double x, double y) {
return 0.5 + ((0.5 * x) / y);
}
def code(x, y): return (x + y) / (y + y)
def code(x, y): return 0.5 + ((0.5 * x) / y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function code(x, y) return Float64(0.5 + Float64(Float64(0.5 * x) / y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
function tmp = code(x, y) tmp = 0.5 + ((0.5 * x) / y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(0.5 + N[(N[(0.5 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\frac{x + y}{y + y}
0.5 + \frac{0.5 \cdot x}{y}
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 99.9% |
|---|---|
| Target | 99.9% |
| Herbie | 100.0% |
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Simplified100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
| Alternative 2 | |
|---|---|
| Accuracy | 75.4% |
| Cost | 584 |
| Alternative 3 | |
|---|---|
| Accuracy | 2.3% |
| Cost | 64 |
| Alternative 4 | |
|---|---|
| Accuracy | 49.9% |
| Cost | 64 |
herbie shell --seed 2023272
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:herbie-target
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))