| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
\[2 \cdot x + y
\]

(FPCore (x y) :precision binary64 (+ (+ x y) x))
(FPCore (x y) :precision binary64 (+ (* 2.0 x) y))
double code(double x, double y) {
return (x + y) + x;
}
double code(double x, double y) {
return (2.0 * x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) + x
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) + y
end function
public static double code(double x, double y) {
return (x + y) + x;
}
public static double code(double x, double y) {
return (2.0 * x) + y;
}
def code(x, y): return (x + y) + x
def code(x, y): return (2.0 * x) + y
function code(x, y) return Float64(Float64(x + y) + x) end
function code(x, y) return Float64(Float64(2.0 * x) + y) end
function tmp = code(x, y) tmp = (x + y) + x; end
function tmp = code(x, y) tmp = (2.0 * x) + y; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] + x), $MachinePrecision]
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] + y), $MachinePrecision]
\left(x + y\right) + x
2 \cdot x + y
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 100.0% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 2 | |
|---|---|
| Accuracy | 75.2% |
| Cost | 456 |
| Alternative 3 | |
|---|---|
| Accuracy | 50.2% |
| Cost | 64 |
herbie shell --seed 2023272
(FPCore (x y)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ y (* 2.0 x))
(+ (+ x y) x))