
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (pow (hypot a2 a1) 2.0) (pow 2.0 -0.5))))
double code(double a1, double a2, double th) {
return cos(th) * (pow(hypot(a2, a1), 2.0) * pow(2.0, -0.5));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.pow(Math.hypot(a2, a1), 2.0) * Math.pow(2.0, -0.5));
}
def code(a1, a2, th): return math.cos(th) * (math.pow(math.hypot(a2, a1), 2.0) * math.pow(2.0, -0.5))
function code(a1, a2, th) return Float64(cos(th) * Float64((hypot(a2, a1) ^ 2.0) * (2.0 ^ -0.5))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((hypot(a2, a1) ^ 2.0) * (2.0 ^ -0.5)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Power[N[Sqrt[a2 ^ 2 + a1 ^ 2], $MachinePrecision], 2.0], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left({\left(\mathsf{hypot}\left(a2, a1\right)\right)}^{2} \cdot {2}^{-0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-udef99.6%
associate-*l/99.6%
div-inv99.6%
associate-*l*99.6%
add-sqr-sqrt99.5%
pow299.5%
fma-udef99.5%
+-commutative99.5%
hypot-def99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (/ (* (sqrt 2.0) (* (cos th) (fma a1 a1 (* a2 a2)))) 2.0))
double code(double a1, double a2, double th) {
return (sqrt(2.0) * (cos(th) * fma(a1, a1, (a2 * a2)))) / 2.0;
}
function code(a1, a2, th) return Float64(Float64(sqrt(2.0) * Float64(cos(th) * fma(a1, a1, Float64(a2 * a2)))) / 2.0) end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2} \cdot \left(\cos th \cdot \mathsf{fma}\left(a1, a1, a2 \cdot a2\right)\right)}{2}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
distribute-lft-in99.6%
+-commutative99.6%
associate-*l/99.6%
associate-*l/99.6%
frac-add99.3%
fma-def99.3%
add-sqr-sqrt99.7%
Applied egg-rr99.7%
fma-udef99.7%
*-commutative99.7%
distribute-lft-out99.6%
distribute-lft-in99.6%
unpow299.6%
unpow299.7%
*-commutative99.7%
unpow299.7%
unpow299.6%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (fma a1 a1 (* a2 a2))) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * fma(a1, a1, (a2 * a2))) / sqrt(2.0);
}
function code(a1, a2, th) return Float64(Float64(cos(th) * fma(a1, a1, Float64(a2 * a2))) / sqrt(2.0)) end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (pow 2.0 -0.5)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (cos(th) * pow(2.0, -0.5)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (2.0d0 ** (-0.5d0))) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.pow(2.0, -0.5)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.cos(th) * math.pow(2.0, -0.5)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64(cos(th) * (2.0 ^ -0.5)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (2.0 ^ -0.5)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot {2}^{-0.5}\right) \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (* a2 a2) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) * Math.sqrt(0.5));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\left(a2 \cdot a2\right) \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
fma-udef99.6%
associate-*l/99.6%
div-inv99.6%
associate-*l*99.6%
add-sqr-sqrt99.5%
pow299.5%
fma-udef99.5%
+-commutative99.5%
hypot-def99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in a2 around inf 52.8%
unpow252.8%
*-commutative52.8%
Simplified52.8%
Final simplification52.8%
(FPCore (a1 a2 th)
:precision binary64
(if (<= th 1.05e+71)
(* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5))
(if (<= th 2.6e+133)
(/ (* a2 (+ a2 (* (* a2 -0.5) (* th th)))) (sqrt 2.0))
(* a2 (/ a2 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 1.05e+71) {
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
} else if (th <= 2.6e+133) {
tmp = (a2 * (a2 + ((a2 * -0.5) * (th * th)))) / sqrt(2.0);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 1.05d+71) then
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
else if (th <= 2.6d+133) then
tmp = (a2 * (a2 + ((a2 * (-0.5d0)) * (th * th)))) / sqrt(2.0d0)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 1.05e+71) {
tmp = ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
} else if (th <= 2.6e+133) {
tmp = (a2 * (a2 + ((a2 * -0.5) * (th * th)))) / Math.sqrt(2.0);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 1.05e+71: tmp = ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5) elif th <= 2.6e+133: tmp = (a2 * (a2 + ((a2 * -0.5) * (th * th)))) / math.sqrt(2.0) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 1.05e+71) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)); elseif (th <= 2.6e+133) tmp = Float64(Float64(a2 * Float64(a2 + Float64(Float64(a2 * -0.5) * Float64(th * th)))) / sqrt(2.0)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 1.05e+71) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); elseif (th <= 2.6e+133) tmp = (a2 * (a2 + ((a2 * -0.5) * (th * th)))) / sqrt(2.0); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 1.05e+71], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], If[LessEqual[th, 2.6e+133], N[(N[(a2 * N[(a2 + N[(N[(a2 * -0.5), $MachinePrecision] * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 1.05 \cdot 10^{+71}:\\
\;\;\;\;\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}\\
\mathbf{elif}\;th \leq 2.6 \cdot 10^{+133}:\\
\;\;\;\;\frac{a2 \cdot \left(a2 + \left(a2 \cdot -0.5\right) \cdot \left(th \cdot th\right)\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if th < 1.04999999999999995e71Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 77.5%
if 1.04999999999999995e71 < th < 2.5999999999999998e133Initial program 99.3%
distribute-lft-out99.3%
cos-neg99.3%
associate-*l/99.5%
cos-neg99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in a1 around 0 67.3%
unpow267.3%
*-commutative67.3%
Simplified67.3%
Taylor expanded in th around inf 67.3%
unpow267.3%
associate-*r*67.2%
Simplified67.2%
Taylor expanded in th around 0 43.6%
associate-*r*43.6%
unpow243.6%
Simplified43.6%
if 2.5999999999999998e133 < th Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a2 around inf 59.1%
unpow221.7%
Simplified59.1%
Taylor expanded in th around 0 21.7%
unpow221.7%
Simplified21.7%
associate-/l*21.7%
associate-/r/21.7%
Applied egg-rr21.7%
Final simplification68.1%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 68.4%
Final simplification68.4%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return (a2 * a2) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * Math.sqrt(0.5);
}
def code(a1, a2, th): return (a2 * a2) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(a2 * a2) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 68.4%
Taylor expanded in a2 around inf 36.4%
unpow236.4%
Simplified36.4%
Final simplification36.4%
herbie shell --seed 2023272
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))