
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (exp (- (log1p (exp (/ (- x) s))))))
float code(float x, float s) {
return expf(-log1pf(expf((-x / s))));
}
function code(x, s) return exp(Float32(-log1p(exp(Float32(Float32(-x) / s))))) end
\begin{array}{l}
\\
e^{-\mathsf{log1p}\left(e^{\frac{-x}{s}}\right)}
\end{array}
Initial program 99.8%
div-inv99.7%
exp-prod80.5%
neg-mul-180.5%
exp-prod80.5%
pow-pow99.8%
div-inv99.8%
Applied egg-rr99.8%
add-exp-log99.7%
log-rec99.8%
log1p-udef99.8%
pow-exp99.8%
neg-mul-199.8%
distribute-neg-frac99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (pow (exp -1.0) (/ x s)))))
float code(float x, float s) {
return 1.0f / (1.0f + powf(expf(-1.0f), (x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + (exp((-1.0e0)) ** (x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + (exp(Float32(-1.0)) ^ Float32(x / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + (exp(single(-1.0)) ^ (x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + {\left(e^{-1}\right)}^{\left(\frac{x}{s}\right)}}
\end{array}
Initial program 99.8%
div-inv99.7%
exp-prod80.5%
neg-mul-180.5%
exp-prod80.5%
pow-pow99.8%
div-inv99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x s) :precision binary32 (/ 1.0 (+ (exp (/ (- x) s)) 1.0)))
float code(float x, float s) {
return 1.0f / (expf((-x / s)) + 1.0f);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (exp((-x / s)) + 1.0e0)
end function
function code(x, s) return Float32(Float32(1.0) / Float32(exp(Float32(Float32(-x) / s)) + Float32(1.0))) end
function tmp = code(x, s) tmp = single(1.0) / (exp((-x / s)) + single(1.0)); end
\begin{array}{l}
\\
\frac{1}{e^{\frac{-x}{s}} + 1}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x s)
:precision binary32
(let* ((t_0 (* s (/ s x))))
(if (<= (/ (- x) s) -2.0)
0.5
(/ 1.0 (+ 2.0 (/ (- (* s 0.5) t_0) (* (/ s x) t_0)))))))
float code(float x, float s) {
float t_0 = s * (s / x);
float tmp;
if ((-x / s) <= -2.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + (((s * 0.5f) - t_0) / ((s / x) * t_0)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = s * (s / x)
if ((-x / s) <= (-2.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + (((s * 0.5e0) - t_0) / ((s / x) * t_0)))
end if
code = tmp
end function
function code(x, s) t_0 = Float32(s * Float32(s / x)) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(Float32(s * Float32(0.5)) - t_0) / Float32(Float32(s / x) * t_0)))); end return tmp end
function tmp_2 = code(x, s) t_0 = s * (s / x); tmp = single(0.0); if ((-x / s) <= single(-2.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + (((s * single(0.5)) - t_0) / ((s / x) * t_0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := s \cdot \frac{s}{x}\\
\mathbf{if}\;\frac{-x}{s} \leq -2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \frac{s \cdot 0.5 - t_0}{\frac{s}{x} \cdot t_0}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -2Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -2 < (/.f32 (neg.f32 x) s) Initial program 99.6%
Taylor expanded in x around 0 78.1%
mul-1-neg78.1%
unsub-neg78.1%
unpow278.1%
unpow278.1%
times-frac75.7%
Simplified75.7%
clear-num75.7%
frac-times79.5%
*-un-lft-identity79.5%
Applied egg-rr79.5%
associate-*r/79.5%
clear-num79.5%
frac-sub70.5%
*-commutative70.5%
*-commutative70.5%
*-un-lft-identity70.5%
*-commutative70.5%
*-commutative70.5%
Applied egg-rr70.5%
Taylor expanded in x around 0 84.8%
Final simplification63.6%
(FPCore (x s) :precision binary32 (if (<= (- x) 1.000000023742228e-33) 0.5 (/ 1.0 (+ 2.0 (- (* 0.5 (* x (/ x (* s s)))) (/ x s))))))
float code(float x, float s) {
float tmp;
if (-x <= 1.000000023742228e-33f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + ((0.5f * (x * (x / (s * s)))) - (x / s)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= 1.000000023742228e-33) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + ((0.5e0 * (x * (x / (s * s)))) - (x / s)))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(1.000000023742228e-33)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(Float32(0.5) * Float32(x * Float32(x / Float32(s * s)))) - Float32(x / s)))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(1.000000023742228e-33)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + ((single(0.5) * (x * (x / (s * s)))) - (x / s))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq 1.000000023742228 \cdot 10^{-33}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \left(0.5 \cdot \left(x \cdot \frac{x}{s \cdot s}\right) - \frac{x}{s}\right)}\\
\end{array}
\end{array}
if (neg.f32 x) < 1.00000002e-33Initial program 99.9%
Taylor expanded in x around 0 44.9%
if 1.00000002e-33 < (neg.f32 x) Initial program 99.6%
Taylor expanded in x around 0 77.2%
mul-1-neg77.2%
unsub-neg77.2%
unpow277.2%
unpow277.2%
times-frac70.2%
Simplified70.2%
clear-num70.2%
frac-times75.1%
*-un-lft-identity75.1%
Applied egg-rr75.1%
associate-*l/82.3%
associate-/r/82.3%
Applied egg-rr82.3%
Final simplification62.7%
(FPCore (x s) :precision binary32 (if (<= (- x) 5.000000097707407e-25) 0.5 (/ 1.0 (+ 2.0 (* 0.5 (/ (* x x) (* s s)))))))
float code(float x, float s) {
float tmp;
if (-x <= 5.000000097707407e-25f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f + (0.5f * ((x * x) / (s * s))));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= 5.000000097707407e-25) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 + (0.5e0 * ((x * x) / (s * s))))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(5.000000097707407e-25)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) + Float32(Float32(0.5) * Float32(Float32(x * x) / Float32(s * s))))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(5.000000097707407e-25)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) + (single(0.5) * ((x * x) / (s * s)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq 5.000000097707407 \cdot 10^{-25}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + 0.5 \cdot \frac{x \cdot x}{s \cdot s}}\\
\end{array}
\end{array}
if (neg.f32 x) < 5.0000001e-25Initial program 99.9%
Taylor expanded in x around 0 46.2%
if 5.0000001e-25 < (neg.f32 x) Initial program 99.6%
Taylor expanded in x around 0 81.3%
mul-1-neg81.3%
unsub-neg81.3%
unpow281.3%
unpow281.3%
times-frac71.4%
Simplified71.4%
frac-times81.3%
Applied egg-rr81.3%
Taylor expanded in x around inf 79.2%
unpow279.2%
unpow279.2%
Simplified79.2%
Final simplification59.9%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 2.0) 0.5 (* 2.0 (* (/ s x) (/ s x)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 2.0f) {
tmp = 0.5f;
} else {
tmp = 2.0f * ((s / x) * (s / x));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 2.0e0) then
tmp = 0.5e0
else
tmp = 2.0e0 * ((s / x) * (s / x))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(2.0) * Float32(Float32(s / x) * Float32(s / x))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(2.0)) tmp = single(0.5); else tmp = single(2.0) * ((s / x) * (s / x)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\frac{s}{x} \cdot \frac{s}{x}\right)\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 2Initial program 99.8%
Taylor expanded in x around 0 50.3%
if 2 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 74.3%
mul-1-neg74.3%
unsub-neg74.3%
unpow274.3%
unpow274.3%
times-frac64.4%
Simplified64.4%
Taylor expanded in x around inf 74.1%
unpow274.1%
unpow274.1%
times-frac62.7%
Simplified62.7%
Final simplification55.1%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 2.0) 0.5 (* 2.0 (/ s (/ x (/ s x))))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 2.0f) {
tmp = 0.5f;
} else {
tmp = 2.0f * (s / (x / (s / x)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 2.0e0) then
tmp = 0.5e0
else
tmp = 2.0e0 * (s / (x / (s / x)))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(2.0) * Float32(s / Float32(x / Float32(s / x)))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(2.0)) tmp = single(0.5); else tmp = single(2.0) * (s / (x / (s / x))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{s}{\frac{x}{\frac{s}{x}}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 2Initial program 99.8%
Taylor expanded in x around 0 50.3%
if 2 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 74.3%
mul-1-neg74.3%
unsub-neg74.3%
unpow274.3%
unpow274.3%
times-frac64.4%
Simplified64.4%
Taylor expanded in x around inf 74.1%
unpow274.1%
unpow274.1%
times-frac62.7%
Simplified62.7%
associate-*l/70.2%
associate-/l*62.7%
Applied egg-rr62.7%
Final simplification55.1%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 200.0) 0.5 (/ (* 2.0 (* s s)) (* x x))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 200.0f) {
tmp = 0.5f;
} else {
tmp = (2.0f * (s * s)) / (x * x);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 200.0e0) then
tmp = 0.5e0
else
tmp = (2.0e0 * (s * s)) / (x * x)
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(200.0)) tmp = Float32(0.5); else tmp = Float32(Float32(Float32(2.0) * Float32(s * s)) / Float32(x * x)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(200.0)) tmp = single(0.5); else tmp = (single(2.0) * (s * s)) / (x * x); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 200:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot \left(s \cdot s\right)}{x \cdot x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 200Initial program 99.6%
Taylor expanded in x around 0 49.3%
if 200 < (/.f32 (neg.f32 x) s) Initial program 100.0%
Taylor expanded in x around 0 77.2%
mul-1-neg77.2%
unsub-neg77.2%
unpow277.2%
unpow277.2%
times-frac66.7%
Simplified66.7%
Taylor expanded in x around inf 77.0%
unpow277.0%
unpow277.0%
times-frac64.9%
Simplified64.9%
*-commutative64.9%
frac-times77.0%
associate-*l/77.0%
Applied egg-rr77.0%
Final simplification59.7%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -1.0) 0.5 (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -1.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-1.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-1.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-1.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -1:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -1Initial program 100.0%
Taylor expanded in x around 0 28.2%
if -1 < (/.f32 (neg.f32 x) s) Initial program 99.6%
Taylor expanded in x around 0 56.8%
mul-1-neg56.8%
unsub-neg56.8%
Simplified56.8%
Final simplification45.9%
(FPCore (x s) :precision binary32 (let* ((t_0 (/ (- x) s))) (if (<= t_0 2.0) 0.5 (/ 1.0 t_0))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= 2.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= 2.0e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(2.0)) tmp = single(0.5); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 2Initial program 99.8%
Taylor expanded in x around 0 50.3%
if 2 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 35.0%
mul-1-neg35.0%
unsub-neg35.0%
Simplified35.0%
Taylor expanded in x around inf 35.0%
mul-1-neg35.0%
distribute-frac-neg35.0%
Simplified35.0%
Final simplification44.3%
(FPCore (x s) :precision binary32 (if (<= (- x) 1.9999999920083944e-12) 0.5 (* s (/ 1.0 (- x)))))
float code(float x, float s) {
float tmp;
if (-x <= 1.9999999920083944e-12f) {
tmp = 0.5f;
} else {
tmp = s * (1.0f / -x);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= 1.9999999920083944e-12) then
tmp = 0.5e0
else
tmp = s * (1.0e0 / -x)
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(1.9999999920083944e-12)) tmp = Float32(0.5); else tmp = Float32(s * Float32(Float32(1.0) / Float32(-x))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(1.9999999920083944e-12)) tmp = single(0.5); else tmp = s * (single(1.0) / -x); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq 1.9999999920083944 \cdot 10^{-12}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;s \cdot \frac{1}{-x}\\
\end{array}
\end{array}
if (neg.f32 x) < 1.99999999e-12Initial program 99.7%
Taylor expanded in x around 0 44.3%
if 1.99999999e-12 < (neg.f32 x) Initial program 100.0%
Taylor expanded in x around 0 44.2%
mul-1-neg44.2%
unsub-neg44.2%
Simplified44.2%
Taylor expanded in x around inf 43.3%
mul-1-neg43.3%
distribute-frac-neg43.3%
Simplified43.3%
associate-/r/40.4%
Applied egg-rr40.4%
Final simplification43.2%
(FPCore (x s) :precision binary32 (if (<= x -2.000000026702864e-10) (/ (- s) x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -2.000000026702864e-10f) {
tmp = -s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-2.000000026702864e-10)) then
tmp = -s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-2.000000026702864e-10)) tmp = Float32(Float32(-s) / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-2.000000026702864e-10)) tmp = -s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.000000026702864 \cdot 10^{-10}:\\
\;\;\;\;\frac{-s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -2.00000003e-10Initial program 100.0%
Taylor expanded in x around 0 44.2%
mul-1-neg44.2%
unsub-neg44.2%
Simplified44.2%
Taylor expanded in x around inf 40.4%
associate-*r/40.4%
neg-mul-140.4%
Simplified40.4%
if -2.00000003e-10 < x Initial program 99.7%
Taylor expanded in x around 0 44.3%
Final simplification43.2%
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 33.2%
Final simplification33.2%
herbie shell --seed 2023272
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))