
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x (+ x 2.0)) (* y y)))
double code(double x, double y) {
return (x * (x + 2.0)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (x + 2.0d0)) + (y * y)
end function
public static double code(double x, double y) {
return (x * (x + 2.0)) + (y * y);
}
def code(x, y): return (x * (x + 2.0)) + (y * y)
function code(x, y) return Float64(Float64(x * Float64(x + 2.0)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (x * (x + 2.0)) + (y * y); end
code[x_, y_] := N[(N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + 2\right) + y \cdot y
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= x -3.4e+47)
(* x x)
(if (or (<= x -4.6e+36) (and (not (<= x -1850000.0)) (<= x 2.6e+27)))
(* y y)
(* x x))))
double code(double x, double y) {
double tmp;
if (x <= -3.4e+47) {
tmp = x * x;
} else if ((x <= -4.6e+36) || (!(x <= -1850000.0) && (x <= 2.6e+27))) {
tmp = y * y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.4d+47)) then
tmp = x * x
else if ((x <= (-4.6d+36)) .or. (.not. (x <= (-1850000.0d0))) .and. (x <= 2.6d+27)) then
tmp = y * y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.4e+47) {
tmp = x * x;
} else if ((x <= -4.6e+36) || (!(x <= -1850000.0) && (x <= 2.6e+27))) {
tmp = y * y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.4e+47: tmp = x * x elif (x <= -4.6e+36) or (not (x <= -1850000.0) and (x <= 2.6e+27)): tmp = y * y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (x <= -3.4e+47) tmp = Float64(x * x); elseif ((x <= -4.6e+36) || (!(x <= -1850000.0) && (x <= 2.6e+27))) tmp = Float64(y * y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.4e+47) tmp = x * x; elseif ((x <= -4.6e+36) || (~((x <= -1850000.0)) && (x <= 2.6e+27))) tmp = y * y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.4e+47], N[(x * x), $MachinePrecision], If[Or[LessEqual[x, -4.6e+36], And[N[Not[LessEqual[x, -1850000.0]], $MachinePrecision], LessEqual[x, 2.6e+27]]], N[(y * y), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{+47}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq -4.6 \cdot 10^{+36} \lor \neg \left(x \leq -1850000\right) \land x \leq 2.6 \cdot 10^{+27}:\\
\;\;\;\;y \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -3.3999999999999998e47 or -4.59999999999999993e36 < x < -1.85e6 or 2.60000000000000009e27 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 99.5%
unpow299.5%
Simplified99.5%
Taylor expanded in x around inf 88.0%
unpow288.0%
Simplified88.0%
if -3.3999999999999998e47 < x < -4.59999999999999993e36 or -1.85e6 < x < 2.60000000000000009e27Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 68.7%
unpow268.7%
Simplified68.7%
Taylor expanded in x around 0 66.5%
unpow266.5%
Simplified66.5%
Final simplification76.1%
(FPCore (x y) :precision binary64 (if (or (<= x -2.05) (not (<= x 2.0))) (+ (* y y) (* x x)) (+ (* y y) (+ x x))))
double code(double x, double y) {
double tmp;
if ((x <= -2.05) || !(x <= 2.0)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.05d0)) .or. (.not. (x <= 2.0d0))) then
tmp = (y * y) + (x * x)
else
tmp = (y * y) + (x + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.05) || !(x <= 2.0)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x + x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.05) or not (x <= 2.0): tmp = (y * y) + (x * x) else: tmp = (y * y) + (x + x) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.05) || !(x <= 2.0)) tmp = Float64(Float64(y * y) + Float64(x * x)); else tmp = Float64(Float64(y * y) + Float64(x + x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.05) || ~((x <= 2.0))) tmp = (y * y) + (x * x); else tmp = (y * y) + (x + x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.05], N[Not[LessEqual[x, 2.0]], $MachinePrecision]], N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(y * y), $MachinePrecision] + N[(x + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.05 \lor \neg \left(x \leq 2\right):\\
\;\;\;\;y \cdot y + x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y + \left(x + x\right)\\
\end{array}
\end{array}
if x < -2.0499999999999998 or 2 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 98.7%
unpow298.7%
Simplified98.7%
if -2.0499999999999998 < x < 2Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
count-299.2%
Simplified99.2%
Final simplification99.0%
(FPCore (x y) :precision binary64 (+ (* y y) (* x x)))
double code(double x, double y) {
return (y * y) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (x * x)
end function
public static double code(double x, double y) {
return (y * y) + (x * x);
}
def code(x, y): return (y * y) + (x * x)
function code(x, y) return Float64(Float64(y * y) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y * y) + (x * x); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + x \cdot x
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 82.4%
unpow282.4%
Simplified82.4%
Final simplification82.4%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 82.4%
unpow282.4%
Simplified82.4%
Taylor expanded in x around inf 42.4%
unpow242.4%
Simplified42.4%
Final simplification42.4%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2023272
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:herbie-target
(+ (* y y) (+ (* 2.0 x) (* x x)))
(+ (+ (* x 2.0) (* x x)) (* y y)))