
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (pow (* a c) 4.0)))
(fma
-0.5625
(* a (/ (* a (pow c 3.0)) (pow b 5.0)))
(fma
-0.375
(/ a (/ (pow b 3.0) (* c c)))
(fma
-0.5
(/ c b)
(*
(/ -0.16666666666666666 (pow b 7.0))
(/ (fma 5.0625 t_0 (* t_0 1.265625)) a)))))))
double code(double a, double b, double c) {
double t_0 = pow((a * c), 4.0);
return fma(-0.5625, (a * ((a * pow(c, 3.0)) / pow(b, 5.0))), fma(-0.375, (a / (pow(b, 3.0) / (c * c))), fma(-0.5, (c / b), ((-0.16666666666666666 / pow(b, 7.0)) * (fma(5.0625, t_0, (t_0 * 1.265625)) / a)))));
}
function code(a, b, c) t_0 = Float64(a * c) ^ 4.0 return fma(-0.5625, Float64(a * Float64(Float64(a * (c ^ 3.0)) / (b ^ 5.0))), fma(-0.375, Float64(a / Float64((b ^ 3.0) / Float64(c * c))), fma(-0.5, Float64(c / b), Float64(Float64(-0.16666666666666666 / (b ^ 7.0)) * Float64(fma(5.0625, t_0, Float64(t_0 * 1.265625)) / a))))) end
code[a_, b_, c_] := Block[{t$95$0 = N[Power[N[(a * c), $MachinePrecision], 4.0], $MachinePrecision]}, N[(-0.5625 * N[(a * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(a / N[(N[Power[b, 3.0], $MachinePrecision] / N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision] + N[(N[(-0.16666666666666666 / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision] * N[(N[(5.0625 * t$95$0 + N[(t$95$0 * 1.265625), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot c\right)}^{4}\\
\mathsf{fma}\left(-0.5625, a \cdot \frac{a \cdot {c}^{3}}{{b}^{5}}, \mathsf{fma}\left(-0.375, \frac{a}{\frac{{b}^{3}}{c \cdot c}}, \mathsf{fma}\left(-0.5, \frac{c}{b}, \frac{-0.16666666666666666}{{b}^{7}} \cdot \frac{\mathsf{fma}\left(5.0625, t_0, t_0 \cdot 1.265625\right)}{a}\right)\right)\right)
\end{array}
\end{array}
Initial program 16.6%
neg-sub016.6%
sqr-neg16.6%
associate-+l-16.6%
sub0-neg16.6%
neg-mul-116.6%
Simplified16.6%
add-log-exp5.9%
Applied egg-rr5.9%
Taylor expanded in b around inf 97.6%
Simplified97.6%
Final simplification97.6%
(FPCore (a b c) :precision binary64 (fma -0.5625 (/ (* (pow c 3.0) (* a a)) (pow b 5.0)) (fma -0.5 (/ c b) (* -0.375 (/ a (/ (pow b 3.0) (* c c)))))))
double code(double a, double b, double c) {
return fma(-0.5625, ((pow(c, 3.0) * (a * a)) / pow(b, 5.0)), fma(-0.5, (c / b), (-0.375 * (a / (pow(b, 3.0) / (c * c))))));
}
function code(a, b, c) return fma(-0.5625, Float64(Float64((c ^ 3.0) * Float64(a * a)) / (b ^ 5.0)), fma(-0.5, Float64(c / b), Float64(-0.375 * Float64(a / Float64((b ^ 3.0) / Float64(c * c)))))) end
code[a_, b_, c_] := N[(-0.5625 * N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision] + N[(-0.375 * N[(a / N[(N[Power[b, 3.0], $MachinePrecision] / N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5625, \frac{{c}^{3} \cdot \left(a \cdot a\right)}{{b}^{5}}, \mathsf{fma}\left(-0.5, \frac{c}{b}, -0.375 \cdot \frac{a}{\frac{{b}^{3}}{c \cdot c}}\right)\right)
\end{array}
Initial program 16.6%
Taylor expanded in b around inf 97.1%
fma-def97.1%
*-commutative97.1%
unpow297.1%
fma-def97.1%
associate-/l*97.1%
unpow297.1%
Simplified97.1%
Final simplification97.1%
(FPCore (a b c) :precision binary64 (+ (* -0.5 (/ c b)) (/ (* a -0.375) (/ (pow b 3.0) (* c c)))))
double code(double a, double b, double c) {
return (-0.5 * (c / b)) + ((a * -0.375) / (pow(b, 3.0) / (c * c)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((-0.5d0) * (c / b)) + ((a * (-0.375d0)) / ((b ** 3.0d0) / (c * c)))
end function
public static double code(double a, double b, double c) {
return (-0.5 * (c / b)) + ((a * -0.375) / (Math.pow(b, 3.0) / (c * c)));
}
def code(a, b, c): return (-0.5 * (c / b)) + ((a * -0.375) / (math.pow(b, 3.0) / (c * c)))
function code(a, b, c) return Float64(Float64(-0.5 * Float64(c / b)) + Float64(Float64(a * -0.375) / Float64((b ^ 3.0) / Float64(c * c)))) end
function tmp = code(a, b, c) tmp = (-0.5 * (c / b)) + ((a * -0.375) / ((b ^ 3.0) / (c * c))); end
code[a_, b_, c_] := N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(N[(a * -0.375), $MachinePrecision] / N[(N[Power[b, 3.0], $MachinePrecision] / N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{c}{b} + \frac{a \cdot -0.375}{\frac{{b}^{3}}{c \cdot c}}
\end{array}
Initial program 16.6%
Taylor expanded in b around inf 96.1%
fma-def96.1%
associate-*r/96.1%
associate-*r*96.1%
unpow296.1%
Simplified96.1%
fma-udef96.1%
associate-/l*96.1%
*-commutative96.1%
Applied egg-rr96.1%
Final simplification96.1%
(FPCore (a b c) :precision binary64 (* -0.5 (/ c b)))
double code(double a, double b, double c) {
return -0.5 * (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-0.5d0) * (c / b)
end function
public static double code(double a, double b, double c) {
return -0.5 * (c / b);
}
def code(a, b, c): return -0.5 * (c / b)
function code(a, b, c) return Float64(-0.5 * Float64(c / b)) end
function tmp = code(a, b, c) tmp = -0.5 * (c / b); end
code[a_, b_, c_] := N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{c}{b}
\end{array}
Initial program 16.6%
Taylor expanded in b around inf 91.2%
Final simplification91.2%
herbie shell --seed 2023272
(FPCore (a b c)
:name "Cubic critical, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))