
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a2 a2) (* a1 a1)) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / (sqrt(2.0) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) / (sqrt(2.0d0) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2 + a1 \cdot a1}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
associate-/l*99.6%
unpow299.6%
unpow299.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
+-commutative99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (a1 a2 th) :precision binary64 (/ (cos th) (/ (sqrt 2.0) (+ (* a2 a2) (* a1 a1)))))
double code(double a1, double a2, double th) {
return cos(th) / (sqrt(2.0) / ((a2 * a2) + (a1 * a1)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) / (sqrt(2.0d0) / ((a2 * a2) + (a1 * a1)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) / (Math.sqrt(2.0) / ((a2 * a2) + (a1 * a1)));
}
def code(a1, a2, th): return math.cos(th) / (math.sqrt(2.0) / ((a2 * a2) + (a1 * a1)))
function code(a1, a2, th) return Float64(cos(th) / Float64(sqrt(2.0) / Float64(Float64(a2 * a2) + Float64(a1 * a1)))) end
function tmp = code(a1, a2, th) tmp = cos(th) / (sqrt(2.0) / ((a2 * a2) + (a1 * a1))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\frac{\sqrt{2}}{a2 \cdot a2 + a1 \cdot a1}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
associate-/l*99.6%
unpow299.6%
unpow299.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
+-commutative99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
associate-/l*99.6%
unpow299.6%
+-commutative99.6%
unpow299.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.5%
fma-udef99.6%
associate-*l/99.6%
div-inv99.5%
associate-*l*99.5%
add-sqr-sqrt99.5%
pow299.5%
fma-udef99.5%
+-commutative99.5%
hypot-def99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in a2 around inf 55.1%
unpow255.1%
associate-*l*55.0%
Simplified55.0%
Final simplification55.0%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 (cos th)) (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return (a2 * cos(th)) * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * cos(th)) * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * Math.cos(th)) * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return (a2 * math.cos(th)) * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(a2 * cos(th)) * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = (a2 * cos(th)) * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot \cos th\right) \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.0%
unpow255.0%
*-commutative55.0%
Simplified55.0%
div-inv55.0%
associate-*r*55.0%
associate-*l*55.0%
*-commutative55.0%
add-sqr-sqrt55.0%
sqrt-unprod55.0%
frac-times55.0%
metadata-eval55.0%
add-sqr-sqrt55.1%
metadata-eval55.1%
Applied egg-rr55.1%
Final simplification55.1%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 (* a2 (cos th))) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * (a2 * cos(th))) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (a2 * cos(th))) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * (a2 * Math.cos(th))) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * (a2 * math.cos(th))) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * Float64(a2 * cos(th))) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * (a2 * cos(th))) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \left(a2 \cdot \cos th\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
associate-/l*99.6%
unpow299.6%
unpow299.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.0%
unpow255.0%
associate-*l*55.0%
Simplified55.0%
Final simplification55.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 1.5e+201) (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)) (* (* a2 (sqrt 0.5)) (+ a2 (* -0.5 (* a2 (* th th)))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.5e+201) {
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
} else {
tmp = (a2 * sqrt(0.5)) * (a2 + (-0.5 * (a2 * (th * th))));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1.5d+201) then
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
else
tmp = (a2 * sqrt(0.5d0)) * (a2 + ((-0.5d0) * (a2 * (th * th))))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.5e+201) {
tmp = ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
} else {
tmp = (a2 * Math.sqrt(0.5)) * (a2 + (-0.5 * (a2 * (th * th))));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1.5e+201: tmp = ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5) else: tmp = (a2 * math.sqrt(0.5)) * (a2 + (-0.5 * (a2 * (th * th)))) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1.5e+201) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)); else tmp = Float64(Float64(a2 * sqrt(0.5)) * Float64(a2 + Float64(-0.5 * Float64(a2 * Float64(th * th))))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1.5e+201) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); else tmp = (a2 * sqrt(0.5)) * (a2 + (-0.5 * (a2 * (th * th)))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1.5e+201], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(a2 + N[(-0.5 * N[(a2 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 1.5 \cdot 10^{+201}:\\
\;\;\;\;\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;\left(a2 \cdot \sqrt{0.5}\right) \cdot \left(a2 + -0.5 \cdot \left(a2 \cdot \left(th \cdot th\right)\right)\right)\\
\end{array}
\end{array}
if a2 < 1.50000000000000012e201Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in th around 0 66.5%
if 1.50000000000000012e201 < a2 Initial program 100.0%
distribute-lft-out100.0%
cos-neg100.0%
associate-*l/100.0%
cos-neg100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a1 around 0 100.0%
unpow2100.0%
*-commutative100.0%
Simplified100.0%
div-inv100.0%
associate-*r*100.0%
associate-*l*100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
frac-times100.0%
metadata-eval100.0%
add-sqr-sqrt100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in th around 0 86.4%
unpow286.4%
Simplified86.4%
Final simplification68.2%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 67.0%
Final simplification67.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.0%
unpow255.0%
*-commutative55.0%
Simplified55.0%
div-inv55.0%
associate-*r*55.0%
associate-*l*55.0%
*-commutative55.0%
add-sqr-sqrt55.0%
sqrt-unprod55.0%
frac-times55.0%
metadata-eval55.0%
add-sqr-sqrt55.1%
metadata-eval55.1%
Applied egg-rr55.1%
Taylor expanded in th around 0 38.7%
Final simplification38.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
+-commutative99.6%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 66.9%
Taylor expanded in a2 around inf 38.7%
unpow238.7%
Simplified38.7%
associate-/l*38.7%
associate-/r/38.7%
Applied egg-rr38.7%
Final simplification38.7%
herbie shell --seed 2023271
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))