
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.9%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -5.5e-84)
t_0
(if (<= x 6.4e-149)
(* z (sin y))
(if (or (<= x 3.4e-79) (not (<= x 6.4e+16))) t_0 (+ x (* y z)))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -5.5e-84) {
tmp = t_0;
} else if (x <= 6.4e-149) {
tmp = z * sin(y);
} else if ((x <= 3.4e-79) || !(x <= 6.4e+16)) {
tmp = t_0;
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-5.5d-84)) then
tmp = t_0
else if (x <= 6.4d-149) then
tmp = z * sin(y)
else if ((x <= 3.4d-79) .or. (.not. (x <= 6.4d+16))) then
tmp = t_0
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -5.5e-84) {
tmp = t_0;
} else if (x <= 6.4e-149) {
tmp = z * Math.sin(y);
} else if ((x <= 3.4e-79) || !(x <= 6.4e+16)) {
tmp = t_0;
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -5.5e-84: tmp = t_0 elif x <= 6.4e-149: tmp = z * math.sin(y) elif (x <= 3.4e-79) or not (x <= 6.4e+16): tmp = t_0 else: tmp = x + (y * z) return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -5.5e-84) tmp = t_0; elseif (x <= 6.4e-149) tmp = Float64(z * sin(y)); elseif ((x <= 3.4e-79) || !(x <= 6.4e+16)) tmp = t_0; else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -5.5e-84) tmp = t_0; elseif (x <= 6.4e-149) tmp = z * sin(y); elseif ((x <= 3.4e-79) || ~((x <= 6.4e+16))) tmp = t_0; else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.5e-84], t$95$0, If[LessEqual[x, 6.4e-149], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 3.4e-79], N[Not[LessEqual[x, 6.4e+16]], $MachinePrecision]], t$95$0, N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -5.5 \cdot 10^{-84}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 6.4 \cdot 10^{-149}:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-79} \lor \neg \left(x \leq 6.4 \cdot 10^{+16}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if x < -5.50000000000000019e-84 or 6.40000000000000004e-149 < x < 3.39999999999999976e-79 or 6.4e16 < x Initial program 99.9%
Taylor expanded in x around inf 84.5%
if -5.50000000000000019e-84 < x < 6.40000000000000004e-149Initial program 99.8%
Taylor expanded in x around 0 76.3%
if 3.39999999999999976e-79 < x < 6.4e16Initial program 99.9%
Taylor expanded in y around 0 80.6%
Final simplification81.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.2e-141) (not (<= z 1.8e-80))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.2e-141) || !(z <= 1.8e-80)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.2d-141)) .or. (.not. (z <= 1.8d-80))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.2e-141) || !(z <= 1.8e-80)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.2e-141) or not (z <= 1.8e-80): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.2e-141) || !(z <= 1.8e-80)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.2e-141) || ~((z <= 1.8e-80))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.2e-141], N[Not[LessEqual[z, 1.8e-80]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.2 \cdot 10^{-141} \lor \neg \left(z \leq 1.8 \cdot 10^{-80}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.20000000000000009e-141 or 1.8e-80 < z Initial program 99.9%
Taylor expanded in y around 0 90.7%
if -2.20000000000000009e-141 < z < 1.8e-80Initial program 99.8%
Taylor expanded in x around inf 86.4%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00082) (not (<= y 0.034))) (* x (cos y)) (+ x (* y (+ z (* y (* x -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00082) || !(y <= 0.034)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00082d0)) .or. (.not. (y <= 0.034d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00082) || !(y <= 0.034)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00082) or not (y <= 0.034): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (x * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00082) || !(y <= 0.034)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00082) || ~((y <= 0.034))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (x * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00082], N[Not[LessEqual[y, 0.034]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00082 \lor \neg \left(y \leq 0.034\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -8.1999999999999998e-4 or 0.034000000000000002 < y Initial program 99.7%
Taylor expanded in x around inf 48.7%
if -8.1999999999999998e-4 < y < 0.034000000000000002Initial program 100.0%
Taylor expanded in y around 0 99.7%
associate-*r*99.7%
unpow299.7%
associate-*r*99.7%
*-commutative99.7%
distribute-rgt-out99.7%
*-commutative99.7%
Simplified99.7%
Final simplification77.2%
(FPCore (x y z) :precision binary64 (if (<= x -2.3e-178) x (if (<= x 3.6e-187) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-178) {
tmp = x;
} else if (x <= 3.6e-187) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.3d-178)) then
tmp = x
else if (x <= 3.6d-187) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-178) {
tmp = x;
} else if (x <= 3.6e-187) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.3e-178: tmp = x elif x <= 3.6e-187: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.3e-178) tmp = x; elseif (x <= 3.6e-187) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.3e-178) tmp = x; elseif (x <= 3.6e-187) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.3e-178], x, If[LessEqual[x, 3.6e-187], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-178}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3.6 \cdot 10^{-187}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.29999999999999994e-178 or 3.59999999999999994e-187 < x Initial program 99.9%
Taylor expanded in y around 0 59.3%
Taylor expanded in x around inf 50.6%
if -2.29999999999999994e-178 < x < 3.59999999999999994e-187Initial program 99.9%
Taylor expanded in y around 0 55.0%
Taylor expanded in x around 0 42.3%
*-commutative42.3%
Simplified42.3%
Final simplification48.8%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 58.3%
Final simplification58.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 58.3%
Taylor expanded in x around inf 42.6%
Final simplification42.6%
herbie shell --seed 2023271
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))