
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * -t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)
\end{array}
Initial program 98.8%
*-commutative98.8%
fma-neg100.0%
distribute-rgt-neg-in100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* y x) -1.8e-14) (* y x) (if (<= (* y x) 3.1e+30) (* z (- t)) (* y x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -1.8e-14) {
tmp = y * x;
} else if ((y * x) <= 3.1e+30) {
tmp = z * -t;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * x) <= (-1.8d-14)) then
tmp = y * x
else if ((y * x) <= 3.1d+30) then
tmp = z * -t
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -1.8e-14) {
tmp = y * x;
} else if ((y * x) <= 3.1e+30) {
tmp = z * -t;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * x) <= -1.8e-14: tmp = y * x elif (y * x) <= 3.1e+30: tmp = z * -t else: tmp = y * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * x) <= -1.8e-14) tmp = Float64(y * x); elseif (Float64(y * x) <= 3.1e+30) tmp = Float64(z * Float64(-t)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * x) <= -1.8e-14) tmp = y * x; elseif ((y * x) <= 3.1e+30) tmp = z * -t; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * x), $MachinePrecision], -1.8e-14], N[(y * x), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 3.1e+30], N[(z * (-t)), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -1.8 \cdot 10^{-14}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \cdot x \leq 3.1 \cdot 10^{+30}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -1.7999999999999999e-14 or 3.0999999999999998e30 < (*.f64 x y) Initial program 97.7%
Taylor expanded in x around inf 81.8%
if -1.7999999999999999e-14 < (*.f64 x y) < 3.0999999999999998e30Initial program 100.0%
Taylor expanded in x around 0 80.7%
associate-*r*80.7%
neg-mul-180.7%
*-commutative80.7%
Simplified80.7%
Final simplification81.3%
(FPCore (x y z t) :precision binary64 (- (* y x) (* z t)))
double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * x) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
def code(x, y, z, t): return (y * x) - (z * t)
function code(x, y, z, t) return Float64(Float64(y * x) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (y * x) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(y * x), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - z \cdot t
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (* y x))
double code(double x, double y, double z, double t) {
return y * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * x
end function
public static double code(double x, double y, double z, double t) {
return y * x;
}
def code(x, y, z, t): return y * x
function code(x, y, z, t) return Float64(y * x) end
function tmp = code(x, y, z, t) tmp = y * x; end
code[x_, y_, z_, t_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 98.8%
Taylor expanded in x around inf 54.2%
Final simplification54.2%
herbie shell --seed 2023271
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))