
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (cbrt (* (pow (- (log1p (- u1))) 1.5) (pow (cos (* PI (* u2 2.0))) 3.0))))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf((powf(-log1pf(-u1), 1.5f) * powf(cosf((((float) M_PI) * (u2 * 2.0f))), 3.0f)));
}
function code(cosTheta_i, u1, u2) return cbrt(Float32((Float32(-log1p(Float32(-u1))) ^ Float32(1.5)) * (cos(Float32(Float32(pi) * Float32(u2 * Float32(2.0)))) ^ Float32(3.0)))) end
\begin{array}{l}
\\
\sqrt[3]{{\left(-\mathsf{log1p}\left(-u1\right)\right)}^{1.5} \cdot {\cos \left(\pi \cdot \left(u2 \cdot 2\right)\right)}^{3}}
\end{array}
Initial program 61.1%
sub-neg61.1%
log1p-def98.8%
associate-*l*98.8%
Simplified98.8%
add-sqr-sqrt98.8%
pow298.8%
Applied egg-rr98.8%
*-commutative98.8%
unpow298.8%
add-sqr-sqrt98.8%
*-commutative98.8%
associate-*r*98.8%
add-cube-cbrt98.5%
unpow398.5%
log1p-expm1-u98.4%
unpow398.5%
add-cube-cbrt98.7%
associate-*r*98.7%
*-commutative98.7%
associate-*l*98.7%
Applied egg-rr98.7%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* u2 (* PI 2.0))) 0.9999899864196777) (* (cos (* 2.0 (* PI u2))) (sqrt u1)) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((u2 * (((float) M_PI) * 2.0f))) <= 0.9999899864196777f) {
tmp = cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(u1);
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(u2 * Float32(Float32(pi) * Float32(2.0)))) <= Float32(0.9999899864196777)) tmp = Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(u1)); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(u2 \cdot \left(\pi \cdot 2\right)\right) \leq 0.9999899864196777:\\
\;\;\;\;\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.999989986Initial program 60.9%
sub-neg60.9%
log1p-def97.7%
associate-*l*97.7%
Simplified97.7%
log1p-udef60.9%
sub-neg60.9%
add-sqr-sqrt60.8%
pow260.8%
Applied egg-rr72.2%
Taylor expanded in u1 around 0 74.4%
if 0.999989986 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 61.2%
sub-neg61.2%
log1p-def99.5%
associate-*l*99.5%
Simplified99.5%
add-cbrt-cube99.5%
add-cbrt-cube99.5%
cbrt-unprod99.5%
pow399.5%
pow399.5%
Applied egg-rr99.5%
Taylor expanded in u2 around 0 98.1%
Final simplification89.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* 2.0 (+ 1.0 (fma PI u2 -1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((2.0f * (1.0f + fmaf(((float) M_PI), u2, -1.0f))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(2.0) * Float32(Float32(1.0) + fma(Float32(pi), u2, Float32(-1.0)))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(2 \cdot \left(1 + \mathsf{fma}\left(\pi, u2, -1\right)\right)\right)
\end{array}
Initial program 61.1%
sub-neg61.1%
log1p-def98.8%
associate-*l*98.8%
Simplified98.8%
add-cbrt-cube98.8%
add-cbrt-cube98.9%
cbrt-unprod98.9%
pow398.9%
pow398.9%
Applied egg-rr98.9%
pow-prod-down98.8%
rem-cbrt-cube98.8%
expm1-log1p-u98.7%
expm1-udef98.6%
log1p-udef98.6%
add-exp-log98.7%
Applied egg-rr98.7%
associate--l+98.8%
fma-neg98.9%
metadata-eval98.9%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* PI 2.0))))
(if (<= t_0 0.000448200007667765)
(sqrt (- (log1p (- u1))))
(* (sqrt (- u1 (* u1 (* u1 -0.5)))) (cos t_0)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (((float) M_PI) * 2.0f);
float tmp;
if (t_0 <= 0.000448200007667765f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = sqrtf((u1 - (u1 * (u1 * -0.5f)))) * cosf(t_0);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(pi) * Float32(2.0))) tmp = Float32(0.0) if (t_0 <= Float32(0.000448200007667765)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))) * cos(t_0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(\pi \cdot 2\right)\\
\mathbf{if}\;t_0 \leq 0.000448200007667765:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)} \cdot \cos t_0\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 4.48200008e-4Initial program 62.3%
sub-neg62.3%
log1p-def99.6%
associate-*l*99.6%
Simplified99.6%
add-cbrt-cube99.6%
add-cbrt-cube99.6%
cbrt-unprod99.6%
pow399.6%
pow399.6%
Applied egg-rr99.6%
Taylor expanded in u2 around 0 99.6%
if 4.48200008e-4 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 59.6%
Taylor expanded in u1 around 0 87.0%
+-commutative50.2%
mul-1-neg50.2%
unsub-neg50.2%
unpow250.2%
associate-*r*50.2%
Simplified87.0%
Final simplification93.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((2.0f * (((float) M_PI) * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 61.1%
sub-neg61.1%
log1p-def98.8%
associate-*l*98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 61.1%
sub-neg61.1%
log1p-def98.8%
associate-*l*98.8%
Simplified98.8%
add-cbrt-cube98.8%
add-cbrt-cube98.9%
cbrt-unprod98.9%
pow398.9%
pow398.9%
Applied egg-rr98.9%
Taylor expanded in u2 around 0 78.0%
Final simplification78.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- u1 (* u1 (* u1 -0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 - (u1 * (u1 * -0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 - (u1 * (u1 * (-0.5e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 - (u1 * (u1 * single(-0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}
\end{array}
Initial program 61.1%
Taylor expanded in u2 around 0 51.2%
Taylor expanded in u1 around 0 71.2%
+-commutative71.2%
mul-1-neg71.2%
unsub-neg71.2%
unpow271.2%
associate-*r*71.2%
Simplified71.2%
Final simplification71.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 61.1%
Taylor expanded in u2 around 0 51.2%
Taylor expanded in u1 around 0 63.0%
mul-1-neg63.0%
Simplified63.0%
Final simplification63.0%
herbie shell --seed 2023271
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))