
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
Taylor expanded in v around 0 99.5%
+-commutative99.5%
*-commutative99.5%
fma-def99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(fma
-2.0
(/ (* u u) v)
(-
(* -4.0 (* (/ u v) (/ u v)))
(* u (+ -2.0 (+ (/ -2.0 v) (/ -1.3333333333333333 (* v v)))))))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = fmaf(-2.0f, ((u * u) / v), ((-4.0f * ((u / v) * (u / v))) - (u * (-2.0f + ((-2.0f / v) + (-1.3333333333333333f / (v * v))))))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(fma(Float32(-2.0), Float32(Float32(u * u) / v), Float32(Float32(Float32(-4.0) * Float32(Float32(u / v) * Float32(u / v))) - Float32(u * Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) / v) + Float32(Float32(-1.3333333333333333) / Float32(v * v))))))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-2, \frac{u \cdot u}{v}, -4 \cdot \left(\frac{u}{v} \cdot \frac{u}{v}\right) - u \cdot \left(-2 + \left(\frac{-2}{v} + \frac{-1.3333333333333333}{v \cdot v}\right)\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 69.0%
associate--l+68.7%
unpow268.7%
associate-*r*68.7%
mul-1-neg68.7%
fma-neg68.7%
Simplified68.7%
Taylor expanded in v around inf 63.5%
sub-neg63.5%
Simplified63.5%
Taylor expanded in u around -inf 63.5%
mul-1-neg63.5%
unsub-neg63.5%
unpow263.5%
unpow263.5%
times-frac63.5%
sub-neg63.5%
distribute-lft-in63.5%
metadata-eval63.5%
metadata-eval63.5%
distribute-lft-neg-in63.5%
associate-*r/63.5%
metadata-eval63.5%
distribute-neg-frac63.5%
metadata-eval63.5%
associate-+l+63.5%
Simplified63.5%
Final simplification91.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(fma
-2.0
(/ (* u u) v)
(* u (+ (+ (/ 1.3333333333333333 (* v v)) 2.0) (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + fmaf(-2.0f, ((u * u) / v), (u * (((1.3333333333333333f / (v * v)) + 2.0f) + (2.0f / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + fma(Float32(-2.0), Float32(Float32(u * u) / v), Float32(u * Float32(Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(2.0)) + Float32(Float32(2.0) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \mathsf{fma}\left(-2, \frac{u \cdot u}{v}, u \cdot \left(\left(\frac{1.3333333333333333}{v \cdot v} + 2\right) + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 69.0%
associate--l+68.7%
unpow268.7%
associate-*r*68.7%
mul-1-neg68.7%
fma-neg68.7%
Simplified68.7%
Taylor expanded in v around inf 63.5%
sub-neg63.5%
Simplified63.5%
Taylor expanded in u around 0 61.4%
+-commutative61.4%
distribute-lft-in61.4%
metadata-eval61.4%
associate-+r+61.4%
associate-*r/61.4%
metadata-eval61.4%
unpow261.4%
associate-*r/61.4%
metadata-eval61.4%
Simplified61.4%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (/ (* -2.0 (* u u)) v) (fma 2.0 (+ u (/ u v)) -1.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = ((-2.0f * (u * u)) / v) + fmaf(2.0f, (u + (u / v)), -1.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(-2.0) * Float32(u * u)) / v) + fma(Float32(2.0), Float32(u + Float32(u / v)), Float32(-1.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-2 \cdot \left(u \cdot u\right)}{v} + \mathsf{fma}\left(2, u + \frac{u}{v}, -1\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 69.0%
associate--l+68.7%
unpow268.7%
associate-*r*68.7%
mul-1-neg68.7%
fma-neg68.7%
Simplified68.7%
Taylor expanded in v around inf 57.6%
associate--l+57.6%
associate-*r/57.6%
unpow257.6%
distribute-lft-out57.6%
fma-neg57.6%
metadata-eval57.6%
Simplified57.6%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ 1.0 (- (* u (* v (expm1 (/ 2.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * expm1f((2.0f / v)))) - 2.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v)))) - Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 92.2%
if 0.300000012 < v Initial program 93.0%
Taylor expanded in u around 0 67.4%
sub-neg67.4%
rec-exp67.4%
metadata-eval67.4%
Applied egg-rr67.4%
metadata-eval67.4%
sub-neg67.4%
distribute-neg-frac67.4%
metadata-eval67.4%
expm1-def67.4%
Simplified67.4%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ -1.0 (* u (* v (+ -1.0 (exp (/ 2.0 v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (v * (-1.0f + expf((2.0f / v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (v * ((-1.0e0) + exp((2.0e0 / v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * Float32(Float32(-1.0) + exp(Float32(Float32(2.0) / v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (u * (v * (single(-1.0) + exp((single(2.0) / v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + e^{\frac{2}{v}}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 92.2%
if 0.300000012 < v Initial program 93.0%
Taylor expanded in u around 0 79.1%
associate--l+78.7%
unpow278.7%
associate-*r*78.7%
mul-1-neg78.7%
fma-neg78.7%
Simplified78.7%
Taylor expanded in u around 0 67.6%
Final simplification90.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(-
(* u (* v (+ -1.0 (/ 1.0 (+ 1.0 (- (/ 2.0 (* v v)) (/ 2.0 v)))))))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * (-1.0f + (1.0f / (1.0f + ((2.0f / (v * v)) - (2.0f / v))))))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((-1.0e0) + (1.0e0 / (1.0e0 + ((2.0e0 / (v * v)) - (2.0e0 / v))))))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(Float32(2.0) / Float32(v * v)) - Float32(Float32(2.0) / v))))))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * (single(-1.0) + (single(1.0) / (single(1.0) + ((single(2.0) / (v * v)) - (single(2.0) / v))))))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \left(-1 + \frac{1}{1 + \left(\frac{2}{v \cdot v} - \frac{2}{v}\right)}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 56.7%
Taylor expanded in v around inf 56.1%
associate--l+56.1%
associate-*r/56.1%
metadata-eval56.1%
unpow256.1%
associate-*r/56.1%
metadata-eval56.1%
Simplified56.1%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* u (* v (+ (/ 2.0 v) (/ 2.0 (* v v))))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * ((2.0f / v) + (2.0f / (v * v))))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((2.0e0 / v) + (2.0e0 / (v * v))))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(Float32(2.0) / v) + Float32(Float32(2.0) / Float32(v * v))))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * ((single(2.0) / v) + (single(2.0) / (v * v))))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \left(\frac{2}{v} + \frac{2}{v \cdot v}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 56.7%
Taylor expanded in v around inf 55.1%
associate-*r/55.1%
metadata-eval55.1%
associate-*r/55.1%
metadata-eval55.1%
unpow255.1%
Simplified55.1%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* 2.0 (+ u (/ u v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u + (u / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u + (u / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u + (u / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \left(u + \frac{u}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 56.7%
Taylor expanded in v around inf 55.1%
distribute-lft-out55.1%
Simplified55.1%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.6%
Taylor expanded in u around 0 56.3%
Taylor expanded in v around inf 55.0%
sub-neg55.0%
distribute-lft-out55.0%
metadata-eval55.0%
Simplified55.0%
Final simplification90.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.7%
Final simplification5.7%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0 99.5%
+-commutative99.5%
*-commutative99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in v around 0 87.1%
Final simplification87.1%
herbie shell --seed 2023271
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))