| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 6720 |
\[\mathsf{fma}\left(x, x, y \cdot y\right)
\]

(FPCore (x y) :precision binary64 (+ (* x x) (* y y)))
(FPCore (x y) :precision binary64 (fma x x (* y y)))
double code(double x, double y) {
return (x * x) + (y * y);
}
double code(double x, double y) {
return fma(x, x, (y * y));
}
function code(x, y) return Float64(Float64(x * x) + Float64(y * y)) end
function code(x, y) return fma(x, x, Float64(y * y)) end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision]
x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Initial program 100.0%
Simplified100.0%
[Start]100.0% | \[ x \cdot x + y \cdot y
\] |
|---|---|
fma-def [=>]100.0% | \[ \color{blue}{\mathsf{fma}\left(x, x, y \cdot y\right)}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 6720 |
| Alternative 2 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
| Alternative 3 | |
|---|---|
| Accuracy | 68.7% |
| Cost | 324 |
| Alternative 4 | |
|---|---|
| Accuracy | 57.3% |
| Cost | 192 |
herbie shell --seed 2023271
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))