| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 6656 |
\[\mathsf{fma}\left(y, -y, x\right)
\]

(FPCore (x y) :precision binary64 (- x (* y y)))
(FPCore (x y) :precision binary64 (fma y (- y) x))
double code(double x, double y) {
return x - (y * y);
}
double code(double x, double y) {
return fma(y, -y, x);
}
function code(x, y) return Float64(x - Float64(y * y)) end
function code(x, y) return fma(y, Float64(-y), x) end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(y * (-y) + x), $MachinePrecision]
x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Initial program 100.0%
Applied egg-rr98.9%
[Start]100.0% | \[ x - y \cdot y
\] |
|---|---|
add-cube-cbrt [=>]98.9% | \[ \color{blue}{\left(\sqrt[3]{x} \cdot \sqrt[3]{x}\right) \cdot \sqrt[3]{x}} - y \cdot y
\] |
fma-neg [=>]98.9% | \[ \color{blue}{\mathsf{fma}\left(\sqrt[3]{x} \cdot \sqrt[3]{x}, \sqrt[3]{x}, -y \cdot y\right)}
\] |
pow2 [=>]98.9% | \[ \mathsf{fma}\left(\color{blue}{{\left(\sqrt[3]{x}\right)}^{2}}, \sqrt[3]{x}, -y \cdot y\right)
\] |
Applied egg-rr86.3%
[Start]98.9% | \[ \mathsf{fma}\left({\left(\sqrt[3]{x}\right)}^{2}, \sqrt[3]{x}, -y \cdot y\right)
\] |
|---|---|
add-sqr-sqrt [=>]98.9% | \[ \mathsf{fma}\left(\color{blue}{\sqrt{{\left(\sqrt[3]{x}\right)}^{2}} \cdot \sqrt{{\left(\sqrt[3]{x}\right)}^{2}}}, \sqrt[3]{x}, -y \cdot y\right)
\] |
sqrt-unprod [=>]86.0% | \[ \mathsf{fma}\left(\color{blue}{\sqrt{{\left(\sqrt[3]{x}\right)}^{2} \cdot {\left(\sqrt[3]{x}\right)}^{2}}}, \sqrt[3]{x}, -y \cdot y\right)
\] |
unpow2 [=>]86.0% | \[ \mathsf{fma}\left(\sqrt{{\left(\sqrt[3]{x}\right)}^{2} \cdot \color{blue}{\left(\sqrt[3]{x} \cdot \sqrt[3]{x}\right)}}, \sqrt[3]{x}, -y \cdot y\right)
\] |
associate-*r* [=>]86.0% | \[ \mathsf{fma}\left(\sqrt{\color{blue}{\left({\left(\sqrt[3]{x}\right)}^{2} \cdot \sqrt[3]{x}\right) \cdot \sqrt[3]{x}}}, \sqrt[3]{x}, -y \cdot y\right)
\] |
unpow2 [=>]86.0% | \[ \mathsf{fma}\left(\sqrt{\left(\color{blue}{\left(\sqrt[3]{x} \cdot \sqrt[3]{x}\right)} \cdot \sqrt[3]{x}\right) \cdot \sqrt[3]{x}}, \sqrt[3]{x}, -y \cdot y\right)
\] |
add-cube-cbrt [<=]86.3% | \[ \mathsf{fma}\left(\sqrt{\color{blue}{x} \cdot \sqrt[3]{x}}, \sqrt[3]{x}, -y \cdot y\right)
\] |
Taylor expanded in y around 0 100.0%
Simplified100.0%
[Start]100.0% | \[ -1 \cdot {y}^{2} + {1}^{0.3333333333333333} \cdot x
\] |
|---|---|
unpow2 [=>]100.0% | \[ -1 \cdot \color{blue}{\left(y \cdot y\right)} + {1}^{0.3333333333333333} \cdot x
\] |
mul-1-neg [=>]100.0% | \[ \color{blue}{\left(-y \cdot y\right)} + {1}^{0.3333333333333333} \cdot x
\] |
distribute-rgt-neg-in [=>]100.0% | \[ \color{blue}{y \cdot \left(-y\right)} + {1}^{0.3333333333333333} \cdot x
\] |
pow-base-1 [=>]100.0% | \[ y \cdot \left(-y\right) + \color{blue}{1} \cdot x
\] |
*-lft-identity [=>]100.0% | \[ y \cdot \left(-y\right) + \color{blue}{x}
\] |
fma-def [=>]100.0% | \[ \color{blue}{\mathsf{fma}\left(y, -y, x\right)}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 6656 |
| Alternative 2 | |
|---|---|
| Accuracy | 87.3% |
| Cost | 521 |
| Alternative 3 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 4 | |
|---|---|
| Accuracy | 51.0% |
| Cost | 64 |
herbie shell --seed 2023271
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))