| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
\[\frac{x - y}{x + y}
\]

(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\frac{x - y}{x + y}
\frac{x - y}{x + y}
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 100.0% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
| Alternative 2 | |
|---|---|
| Accuracy | 72.1% |
| Cost | 978 |
| Alternative 3 | |
|---|---|
| Accuracy | 71.0% |
| Cost | 328 |
| Alternative 4 | |
|---|---|
| Accuracy | 49.9% |
| Cost | 64 |
herbie shell --seed 2023271
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))