| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
\[x + \frac{y}{500}
\]

(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
x + \frac{y}{500}
x + \frac{y}{500}
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
Initial program 100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 2 | |
|---|---|
| Accuracy | 72.5% |
| Cost | 456 |
| Alternative 3 | |
|---|---|
| Accuracy | 51.0% |
| Cost | 64 |
herbie shell --seed 2023271
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, C"
:precision binary64
(+ x (/ y 500.0)))