
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 (- INFINITY))
(/ (* a1 (/ a2 b2)) b1)
(if (or (<= t_0 -1e-284) (and (not (<= t_0 0.0)) (<= t_0 4e+257)))
t_0
(* (/ a2 b2) (/ a1 b1))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = (a1 * (a2 / b2)) / b1;
} else if ((t_0 <= -1e-284) || (!(t_0 <= 0.0) && (t_0 <= 4e+257))) {
tmp = t_0;
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = (a1 * (a2 / b2)) / b1;
} else if ((t_0 <= -1e-284) || (!(t_0 <= 0.0) && (t_0 <= 4e+257))) {
tmp = t_0;
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -math.inf: tmp = (a1 * (a2 / b2)) / b1 elif (t_0 <= -1e-284) or (not (t_0 <= 0.0) and (t_0 <= 4e+257)): tmp = t_0 else: tmp = (a2 / b2) * (a1 / b1) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(Float64(a1 * Float64(a2 / b2)) / b1); elseif ((t_0 <= -1e-284) || (!(t_0 <= 0.0) && (t_0 <= 4e+257))) tmp = t_0; else tmp = Float64(Float64(a2 / b2) * Float64(a1 / b1)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -Inf) tmp = (a1 * (a2 / b2)) / b1; elseif ((t_0 <= -1e-284) || (~((t_0 <= 0.0)) && (t_0 <= 4e+257))) tmp = t_0; else tmp = (a2 / b2) * (a1 / b1); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[(a1 * N[(a2 / b2), $MachinePrecision]), $MachinePrecision] / b1), $MachinePrecision], If[Or[LessEqual[t$95$0, -1e-284], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 4e+257]]], t$95$0, N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\frac{a1 \cdot \frac{a2}{b2}}{b1}\\
\mathbf{elif}\;t_0 \leq -1 \cdot 10^{-284} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 4 \cdot 10^{+257}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{b2} \cdot \frac{a1}{b1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0Initial program 84.9%
times-frac97.1%
*-commutative97.1%
Simplified97.1%
associate-*r/100.0%
Applied egg-rr100.0%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1.00000000000000004e-284 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 4.00000000000000012e257Initial program 99.2%
if -1.00000000000000004e-284 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 4.00000000000000012e257 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 79.7%
times-frac98.1%
*-commutative98.1%
Simplified98.1%
Final simplification98.8%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 -2e+174)
(/ a1 (* b1 (/ b2 a2)))
(if (or (<= t_0 -1e-284) (and (not (<= t_0 0.0)) (<= t_0 4e+257)))
t_0
(* (/ a2 b2) (/ a1 b1))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -2e+174) {
tmp = a1 / (b1 * (b2 / a2));
} else if ((t_0 <= -1e-284) || (!(t_0 <= 0.0) && (t_0 <= 4e+257))) {
tmp = t_0;
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if (t_0 <= (-2d+174)) then
tmp = a1 / (b1 * (b2 / a2))
else if ((t_0 <= (-1d-284)) .or. (.not. (t_0 <= 0.0d0)) .and. (t_0 <= 4d+257)) then
tmp = t_0
else
tmp = (a2 / b2) * (a1 / b1)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -2e+174) {
tmp = a1 / (b1 * (b2 / a2));
} else if ((t_0 <= -1e-284) || (!(t_0 <= 0.0) && (t_0 <= 4e+257))) {
tmp = t_0;
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -2e+174: tmp = a1 / (b1 * (b2 / a2)) elif (t_0 <= -1e-284) or (not (t_0 <= 0.0) and (t_0 <= 4e+257)): tmp = t_0 else: tmp = (a2 / b2) * (a1 / b1) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= -2e+174) tmp = Float64(a1 / Float64(b1 * Float64(b2 / a2))); elseif ((t_0 <= -1e-284) || (!(t_0 <= 0.0) && (t_0 <= 4e+257))) tmp = t_0; else tmp = Float64(Float64(a2 / b2) * Float64(a1 / b1)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -2e+174) tmp = a1 / (b1 * (b2 / a2)); elseif ((t_0 <= -1e-284) || (~((t_0 <= 0.0)) && (t_0 <= 4e+257))) tmp = t_0; else tmp = (a2 / b2) * (a1 / b1); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+174], N[(a1 / N[(b1 * N[(b2 / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$0, -1e-284], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 4e+257]]], t$95$0, N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{+174}:\\
\;\;\;\;\frac{a1}{b1 \cdot \frac{b2}{a2}}\\
\mathbf{elif}\;t_0 \leq -1 \cdot 10^{-284} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 4 \cdot 10^{+257}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{b2} \cdot \frac{a1}{b1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -2.00000000000000014e174Initial program 87.9%
times-frac92.8%
*-commutative92.8%
Simplified92.8%
clear-num92.8%
frac-times99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
if -2.00000000000000014e174 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1.00000000000000004e-284 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 4.00000000000000012e257Initial program 99.1%
if -1.00000000000000004e-284 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 4.00000000000000012e257 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 79.7%
times-frac98.1%
*-commutative98.1%
Simplified98.1%
Final simplification98.8%
(FPCore (a1 a2 b1 b2) :precision binary64 (* a2 (/ (/ a1 b1) b2)))
double code(double a1, double a2, double b1, double b2) {
return a2 * ((a1 / b1) / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = a2 * ((a1 / b1) / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return a2 * ((a1 / b1) / b2);
}
def code(a1, a2, b1, b2): return a2 * ((a1 / b1) / b2)
function code(a1, a2, b1, b2) return Float64(a2 * Float64(Float64(a1 / b1) / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = a2 * ((a1 / b1) / b2); end
code[a1_, a2_, b1_, b2_] := N[(a2 * N[(N[(a1 / b1), $MachinePrecision] / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\frac{a1}{b1}}{b2}
\end{array}
Initial program 89.4%
times-frac86.3%
*-commutative86.3%
Simplified86.3%
Taylor expanded in a2 around 0 89.4%
times-frac86.3%
*-commutative86.3%
associate-*l/89.6%
associate-*r/89.3%
Simplified89.3%
Final simplification89.3%
(FPCore (a1 a2 b1 b2) :precision binary64 (/ a2 (* b2 (/ b1 a1))))
double code(double a1, double a2, double b1, double b2) {
return a2 / (b2 * (b1 / a1));
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = a2 / (b2 * (b1 / a1))
end function
public static double code(double a1, double a2, double b1, double b2) {
return a2 / (b2 * (b1 / a1));
}
def code(a1, a2, b1, b2): return a2 / (b2 * (b1 / a1))
function code(a1, a2, b1, b2) return Float64(a2 / Float64(b2 * Float64(b1 / a1))) end
function tmp = code(a1, a2, b1, b2) tmp = a2 / (b2 * (b1 / a1)); end
code[a1_, a2_, b1_, b2_] := N[(a2 / N[(b2 * N[(b1 / a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{b2 \cdot \frac{b1}{a1}}
\end{array}
Initial program 89.4%
times-frac86.3%
*-commutative86.3%
Simplified86.3%
*-commutative86.3%
clear-num86.0%
frac-times89.4%
*-un-lft-identity89.4%
Applied egg-rr89.4%
Final simplification89.4%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023271
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))