
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
assert(x < y);
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
assert x < y;
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
[x, y] = sort([x, y]) def code(x, y, z): return (x * (3.0 * y)) - z
x, y = sort([x, y]) function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = (x * (3.0 * y)) - z;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
Initial program 99.8%
associate-*l*99.9%
Simplified99.9%
Final simplification99.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* 3.0 (* x y)) z))
assert(x < y);
double code(double x, double y, double z) {
return (3.0 * (x * y)) - z;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (3.0d0 * (x * y)) - z
end function
assert x < y;
public static double code(double x, double y, double z) {
return (3.0 * (x * y)) - z;
}
[x, y] = sort([x, y]) def code(x, y, z): return (3.0 * (x * y)) - z
x, y = sort([x, y]) function code(x, y, z) return Float64(Float64(3.0 * Float64(x * y)) - z) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = (3.0 * (x * y)) - z;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
3 \cdot \left(x \cdot y\right) - z
\end{array}
Initial program 99.8%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- z))
assert(x < y);
double code(double x, double y, double z) {
return -z;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
assert x < y;
public static double code(double x, double y, double z) {
return -z;
}
[x, y] = sort([x, y]) def code(x, y, z): return -z
x, y = sort([x, y]) function code(x, y, z) return Float64(-z) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = -z;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := (-z)
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
-z
\end{array}
Initial program 99.8%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 50.4%
neg-mul-150.4%
Simplified50.4%
Final simplification50.4%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2023271
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (* x (* 3.0 y)) z)
(- (* (* x 3.0) y) z))