
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (/ (/ (- 1.0 x) y) (/ 3.0 (- 3.0 x))))
double code(double x, double y) {
return ((1.0 - x) / y) / (3.0 / (3.0 - x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) / (3.0d0 / (3.0d0 - x))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) / (3.0 / (3.0 - x));
}
def code(x, y): return ((1.0 - x) / y) / (3.0 / (3.0 - x))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) / Float64(3.0 / Float64(3.0 - x))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) / (3.0 / (3.0 - x)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / N[(3.0 / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1 - x}{y}}{\frac{3}{3 - x}}
\end{array}
Initial program 94.1%
times-frac99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -0.75) (not (<= x 1.0))) (* (/ x y) (+ -1.3333333333333333 (* x 0.3333333333333333))) (/ 1.0 (+ y (* x y)))))
double code(double x, double y) {
double tmp;
if ((x <= -0.75) || !(x <= 1.0)) {
tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333));
} else {
tmp = 1.0 / (y + (x * y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.75d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (x / y) * ((-1.3333333333333333d0) + (x * 0.3333333333333333d0))
else
tmp = 1.0d0 / (y + (x * y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.75) || !(x <= 1.0)) {
tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333));
} else {
tmp = 1.0 / (y + (x * y));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.75) or not (x <= 1.0): tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333)) else: tmp = 1.0 / (y + (x * y)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.75) || !(x <= 1.0)) tmp = Float64(Float64(x / y) * Float64(-1.3333333333333333 + Float64(x * 0.3333333333333333))); else tmp = Float64(1.0 / Float64(y + Float64(x * y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.75) || ~((x <= 1.0))) tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333)); else tmp = 1.0 / (y + (x * y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.75], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(-1.3333333333333333 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(y + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(-1.3333333333333333 + x \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y + x \cdot y}\\
\end{array}
\end{array}
if x < -0.75 or 1 < x Initial program 88.5%
associate-/l*99.7%
add-sqr-sqrt47.0%
*-commutative47.0%
div-inv47.0%
times-frac45.5%
*-commutative45.5%
Applied egg-rr45.5%
associate-*r/47.0%
*-commutative47.0%
associate-*r/46.9%
rem-square-sqrt99.6%
Simplified99.6%
Taylor expanded in x around inf 71.3%
*-commutative71.3%
*-commutative71.3%
unpow271.3%
metadata-eval71.3%
times-frac71.4%
associate-*r*71.4%
times-frac82.6%
/-rgt-identity82.6%
distribute-lft-out98.6%
Simplified98.6%
if -0.75 < x < 1Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.2%
clear-num98.2%
inv-pow98.2%
Applied egg-rr98.2%
unpow-198.2%
Simplified98.2%
Taylor expanded in x around 0 98.2%
*-commutative98.2%
Simplified98.2%
Final simplification98.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.75))) (* (/ x y) (+ -1.3333333333333333 (* x 0.3333333333333333))) (/ (+ 3.0 (* x -4.0)) (* y 3.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.75)) {
tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333));
} else {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.75d0))) then
tmp = (x / y) * ((-1.3333333333333333d0) + (x * 0.3333333333333333d0))
else
tmp = (3.0d0 + (x * (-4.0d0))) / (y * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.75)) {
tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333));
} else {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.75): tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333)) else: tmp = (3.0 + (x * -4.0)) / (y * 3.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.75)) tmp = Float64(Float64(x / y) * Float64(-1.3333333333333333 + Float64(x * 0.3333333333333333))); else tmp = Float64(Float64(3.0 + Float64(x * -4.0)) / Float64(y * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.75))) tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333)); else tmp = (3.0 + (x * -4.0)) / (y * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.75]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(-1.3333333333333333 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 + N[(x * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.75\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(-1.3333333333333333 + x \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{3 + x \cdot -4}{y \cdot 3}\\
\end{array}
\end{array}
if x < -1.75 or 1.75 < x Initial program 88.5%
associate-/l*99.7%
add-sqr-sqrt47.0%
*-commutative47.0%
div-inv47.0%
times-frac45.5%
*-commutative45.5%
Applied egg-rr45.5%
associate-*r/47.0%
*-commutative47.0%
associate-*r/46.9%
rem-square-sqrt99.6%
Simplified99.6%
Taylor expanded in x around inf 71.3%
*-commutative71.3%
*-commutative71.3%
unpow271.3%
metadata-eval71.3%
times-frac71.4%
associate-*r*71.4%
times-frac82.6%
/-rgt-identity82.6%
distribute-lft-out98.6%
Simplified98.6%
if -1.75 < x < 1.75Initial program 99.5%
Taylor expanded in x around 0 99.1%
*-commutative99.1%
Simplified99.1%
Final simplification98.8%
(FPCore (x y)
:precision binary64
(if (<= x -0.95)
(* x (/ (/ x y) 3.0))
(if (<= x 1.0)
(/ 1.0 (+ y (* x y)))
(* (- 3.0 x) (* (/ x y) -0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -0.95) {
tmp = x * ((x / y) / 3.0);
} else if (x <= 1.0) {
tmp = 1.0 / (y + (x * y));
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.95d0)) then
tmp = x * ((x / y) / 3.0d0)
else if (x <= 1.0d0) then
tmp = 1.0d0 / (y + (x * y))
else
tmp = (3.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.95) {
tmp = x * ((x / y) / 3.0);
} else if (x <= 1.0) {
tmp = 1.0 / (y + (x * y));
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.95: tmp = x * ((x / y) / 3.0) elif x <= 1.0: tmp = 1.0 / (y + (x * y)) else: tmp = (3.0 - x) * ((x / y) * -0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.95) tmp = Float64(x * Float64(Float64(x / y) / 3.0)); elseif (x <= 1.0) tmp = Float64(1.0 / Float64(y + Float64(x * y))); else tmp = Float64(Float64(3.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.95) tmp = x * ((x / y) / 3.0); elseif (x <= 1.0) tmp = 1.0 / (y + (x * y)); else tmp = (3.0 - x) * ((x / y) * -0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.95], N[(x * N[(N[(x / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 / N[(y + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.95:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{3}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\frac{1}{y + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(3 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -0.94999999999999996Initial program 87.0%
Taylor expanded in x around inf 85.0%
unpow285.0%
Simplified85.0%
div-inv85.0%
associate-*l*97.7%
*-commutative97.7%
associate-/r*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
associate-*r/97.7%
associate-/l*97.6%
div-inv97.7%
metadata-eval97.7%
associate-/r*97.7%
Applied egg-rr97.7%
if -0.94999999999999996 < x < 1Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.2%
clear-num98.2%
inv-pow98.2%
Applied egg-rr98.2%
unpow-198.2%
Simplified98.2%
Taylor expanded in x around 0 98.2%
*-commutative98.2%
Simplified98.2%
if 1 < x Initial program 89.8%
*-commutative89.8%
associate-*r/99.7%
associate-/r*99.8%
associate-/r*99.7%
div-sub99.7%
sub-neg99.7%
distribute-frac-neg99.7%
*-lft-identity99.7%
metadata-eval99.7%
times-frac99.7%
neg-mul-199.7%
remove-double-neg99.7%
*-rgt-identity99.7%
times-frac99.7%
remove-double-neg99.7%
neg-mul-199.7%
*-commutative99.7%
associate-/l*99.7%
metadata-eval99.7%
/-rgt-identity99.7%
distribute-rgt1-in99.7%
+-commutative99.7%
sub-neg99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 96.9%
Final simplification97.7%
(FPCore (x y)
:precision binary64
(if (<= x -0.8)
(* (- 3.0 x) (/ (* x -0.3333333333333333) y))
(if (<= x 1.0)
(/ 1.0 (+ y (* x y)))
(* (- 3.0 x) (* (/ x y) -0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -0.8) {
tmp = (3.0 - x) * ((x * -0.3333333333333333) / y);
} else if (x <= 1.0) {
tmp = 1.0 / (y + (x * y));
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.8d0)) then
tmp = (3.0d0 - x) * ((x * (-0.3333333333333333d0)) / y)
else if (x <= 1.0d0) then
tmp = 1.0d0 / (y + (x * y))
else
tmp = (3.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.8) {
tmp = (3.0 - x) * ((x * -0.3333333333333333) / y);
} else if (x <= 1.0) {
tmp = 1.0 / (y + (x * y));
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.8: tmp = (3.0 - x) * ((x * -0.3333333333333333) / y) elif x <= 1.0: tmp = 1.0 / (y + (x * y)) else: tmp = (3.0 - x) * ((x / y) * -0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.8) tmp = Float64(Float64(3.0 - x) * Float64(Float64(x * -0.3333333333333333) / y)); elseif (x <= 1.0) tmp = Float64(1.0 / Float64(y + Float64(x * y))); else tmp = Float64(Float64(3.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.8) tmp = (3.0 - x) * ((x * -0.3333333333333333) / y); elseif (x <= 1.0) tmp = 1.0 / (y + (x * y)); else tmp = (3.0 - x) * ((x / y) * -0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.8], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x * -0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 / N[(y + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.8:\\
\;\;\;\;\left(3 - x\right) \cdot \frac{x \cdot -0.3333333333333333}{y}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\frac{1}{y + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(3 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -0.80000000000000004Initial program 87.0%
*-commutative87.0%
associate-*r/99.7%
associate-/r*99.8%
associate-/r*99.7%
div-sub99.7%
sub-neg99.7%
distribute-frac-neg99.7%
*-lft-identity99.7%
metadata-eval99.7%
times-frac99.7%
neg-mul-199.7%
remove-double-neg99.7%
*-rgt-identity99.7%
times-frac99.8%
remove-double-neg99.8%
neg-mul-199.8%
*-commutative99.8%
associate-/l*99.8%
metadata-eval99.8%
/-rgt-identity99.8%
distribute-rgt1-in99.8%
+-commutative99.8%
sub-neg99.8%
*-commutative99.8%
Simplified99.7%
Taylor expanded in x around inf 97.7%
associate-*r/97.8%
*-commutative97.8%
Simplified97.8%
if -0.80000000000000004 < x < 1Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.2%
clear-num98.2%
inv-pow98.2%
Applied egg-rr98.2%
unpow-198.2%
Simplified98.2%
Taylor expanded in x around 0 98.2%
*-commutative98.2%
Simplified98.2%
if 1 < x Initial program 89.8%
*-commutative89.8%
associate-*r/99.7%
associate-/r*99.8%
associate-/r*99.7%
div-sub99.7%
sub-neg99.7%
distribute-frac-neg99.7%
*-lft-identity99.7%
metadata-eval99.7%
times-frac99.7%
neg-mul-199.7%
remove-double-neg99.7%
*-rgt-identity99.7%
times-frac99.7%
remove-double-neg99.7%
neg-mul-199.7%
*-commutative99.7%
associate-/l*99.7%
metadata-eval99.7%
/-rgt-identity99.7%
distribute-rgt1-in99.7%
+-commutative99.7%
sub-neg99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 96.9%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ (* x x) y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * ((x * x) / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * ((x * x) / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(Float64(x * x) / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * ((x * x) / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 88.4%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 86.4%
unpow286.4%
Simplified86.4%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.6%
Final simplification92.1%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* x (* 0.3333333333333333 (/ x y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (0.3333333333333333 * (x / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x * (0.3333333333333333d0 * (x / y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (0.3333333333333333 * (x / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = x * (0.3333333333333333 * (x / y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(x * Float64(0.3333333333333333 * Float64(x / y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = x * (0.3333333333333333 * (x / y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x * N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;x \cdot \left(0.3333333333333333 \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 88.4%
Taylor expanded in x around inf 86.4%
unpow286.4%
Simplified86.4%
div-inv86.5%
associate-*l*97.8%
*-commutative97.8%
associate-/r*97.7%
metadata-eval97.7%
Applied egg-rr97.7%
Taylor expanded in x around 0 97.7%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.6%
Final simplification97.6%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (* x (/ 0.3333333333333333 y))) (if (<= x 3.0) (/ (- 1.0 x) y) (* x (* 0.3333333333333333 (/ x y))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x * (0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (0.3333333333333333 * (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * (x * (0.3333333333333333d0 / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x * (0.3333333333333333d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x * (0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (0.3333333333333333 * (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * (x * (0.3333333333333333 / y)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x * (0.3333333333333333 * (x / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x * Float64(0.3333333333333333 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * (x * (0.3333333333333333 / y)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x * (0.3333333333333333 * (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(0.3333333333333333 \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 87.0%
Taylor expanded in x around inf 85.0%
unpow285.0%
Simplified85.0%
div-inv85.0%
associate-*l*97.7%
*-commutative97.7%
associate-/r*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.6%
if 3 < x Initial program 89.6%
Taylor expanded in x around inf 87.8%
unpow287.8%
Simplified87.8%
div-inv87.8%
associate-*l*97.8%
*-commutative97.8%
associate-/r*97.8%
metadata-eval97.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 97.9%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (/ (/ x 3.0) y)) (if (<= x 3.0) (/ (- 1.0 x) y) (* x (* 0.3333333333333333 (/ x y))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * ((x / 3.0) / y);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (0.3333333333333333 * (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * ((x / 3.0d0) / y)
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x * (0.3333333333333333d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * ((x / 3.0) / y);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (0.3333333333333333 * (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * ((x / 3.0) / y) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x * (0.3333333333333333 * (x / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(Float64(x / 3.0) / y)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x * Float64(0.3333333333333333 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * ((x / 3.0) / y); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x * (0.3333333333333333 * (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(N[(x / 3.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \frac{\frac{x}{3}}{y}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(0.3333333333333333 \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 87.0%
Taylor expanded in x around inf 85.0%
unpow285.0%
Simplified85.0%
div-inv85.0%
associate-*l*97.7%
*-commutative97.7%
associate-/r*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
associate-*r/97.7%
associate-/l*97.6%
div-inv97.7%
metadata-eval97.7%
*-commutative97.7%
associate-/r*97.6%
Applied egg-rr97.6%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.6%
if 3 < x Initial program 89.6%
Taylor expanded in x around inf 87.8%
unpow287.8%
Simplified87.8%
div-inv87.8%
associate-*l*97.8%
*-commutative97.8%
associate-/r*97.8%
metadata-eval97.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 97.9%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (/ (/ x y) 3.0)) (if (<= x 3.0) (/ (- 1.0 x) y) (* x (* 0.3333333333333333 (/ x y))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * ((x / y) / 3.0);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (0.3333333333333333 * (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * ((x / y) / 3.0d0)
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x * (0.3333333333333333d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * ((x / y) / 3.0);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (0.3333333333333333 * (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * ((x / y) / 3.0) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x * (0.3333333333333333 * (x / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(Float64(x / y) / 3.0)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x * Float64(0.3333333333333333 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * ((x / y) / 3.0); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x * (0.3333333333333333 * (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(N[(x / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(0.3333333333333333 \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 87.0%
Taylor expanded in x around inf 85.0%
unpow285.0%
Simplified85.0%
div-inv85.0%
associate-*l*97.7%
*-commutative97.7%
associate-/r*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
associate-*r/97.7%
associate-/l*97.6%
div-inv97.7%
metadata-eval97.7%
associate-/r*97.7%
Applied egg-rr97.7%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 97.6%
if 3 < x Initial program 89.6%
Taylor expanded in x around inf 87.8%
unpow287.8%
Simplified87.8%
div-inv87.8%
associate-*l*97.8%
*-commutative97.8%
associate-/r*97.8%
metadata-eval97.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 97.9%
Final simplification97.7%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (* (- 1.0 x) (/ 0.3333333333333333 y))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) * (0.3333333333333333 / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) * (0.3333333333333333d0 / y))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) * (0.3333333333333333 / y));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) * (0.3333333333333333 / y))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) * Float64(0.3333333333333333 / y))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) * (0.3333333333333333 / y)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \left(\left(1 - x\right) \cdot \frac{0.3333333333333333}{y}\right)
\end{array}
Initial program 94.1%
*-commutative94.1%
associate-*r/99.5%
associate-/r*99.8%
associate-/r*99.5%
div-sub99.5%
sub-neg99.5%
distribute-frac-neg99.5%
*-lft-identity99.5%
metadata-eval99.5%
times-frac99.5%
neg-mul-199.5%
remove-double-neg99.5%
*-rgt-identity99.5%
times-frac99.6%
remove-double-neg99.6%
neg-mul-199.6%
*-commutative99.6%
associate-/l*99.6%
metadata-eval99.6%
/-rgt-identity99.6%
distribute-rgt1-in99.5%
+-commutative99.5%
sub-neg99.5%
*-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 94.1%
*-commutative94.1%
associate-*r/99.5%
*-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
Initial program 94.1%
times-frac99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 87.0%
Taylor expanded in x around 0 28.9%
*-commutative28.9%
Simplified28.9%
Taylor expanded in x around inf 28.9%
if -0.75 < x Initial program 96.3%
times-frac99.9%
Simplified99.9%
Taylor expanded in x around 0 66.8%
Final simplification58.1%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 87.0%
*-commutative87.0%
associate-*r/99.7%
associate-/r*99.8%
associate-/r*99.7%
div-sub99.7%
sub-neg99.7%
distribute-frac-neg99.7%
*-lft-identity99.7%
metadata-eval99.7%
times-frac99.7%
neg-mul-199.7%
remove-double-neg99.7%
*-rgt-identity99.7%
times-frac99.8%
remove-double-neg99.8%
neg-mul-199.8%
*-commutative99.8%
associate-/l*99.8%
metadata-eval99.8%
/-rgt-identity99.8%
distribute-rgt1-in99.8%
+-commutative99.8%
sub-neg99.8%
*-commutative99.8%
Simplified99.7%
Taylor expanded in x around inf 97.7%
associate-*r/97.8%
*-commutative97.8%
Simplified97.8%
Taylor expanded in x around 0 28.9%
associate-*r/28.9%
neg-mul-128.9%
Simplified28.9%
if -1 < x Initial program 96.3%
times-frac99.9%
Simplified99.9%
Taylor expanded in x around 0 66.8%
Final simplification58.1%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 94.1%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 57.1%
Final simplification57.1%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 94.1%
times-frac99.8%
Simplified99.8%
Taylor expanded in x around 0 52.6%
Final simplification52.6%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023271
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))