
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1
(fma
(floor w)
(* dY.u t_0)
(* (floor h) (* (floor h) (* dY.v dY.v)))))
(t_2
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v)))))
(t_3 (* (floor h) dY.v)))
(if (>= t_2 t_1)
(* (floor h) (/ dX.v (sqrt (fmax t_2 t_1))))
(/
1.0
(/
(sqrt
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow (* (floor h) dX.v) 2.0))
(+ (pow t_0 2.0) (pow t_3 2.0))))
t_3)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = fmaf(floorf(w), (dY_46_u * t_0), (floorf(h) * (floorf(h) * (dY_46_v * dY_46_v))));
float t_2 = fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v))));
float t_3 = floorf(h) * dY_46_v;
float tmp;
if (t_2 >= t_1) {
tmp = floorf(h) * (dX_46_v / sqrtf(fmaxf(t_2, t_1)));
} else {
tmp = 1.0f / (sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf((floorf(h) * dX_46_v), 2.0f)), (powf(t_0, 2.0f) + powf(t_3, 2.0f)))) / t_3);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = fma(floor(w), Float32(dY_46_u * t_0), Float32(floor(h) * Float32(floor(h) * Float32(dY_46_v * dY_46_v)))) t_2 = fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) t_3 = Float32(floor(h) * dY_46_v) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(floor(h) * Float32(dX_46_v / sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))))); else tmp = Float32(Float32(1.0) / Float32(sqrt(((Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) : ((Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))), Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))))))) / t_3)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, dY.u \cdot t_0, \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot dY.v\right)\right)\right)\\
t_2 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right)\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
\mathbf{if}\;t_2 \geq t_1:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \frac{dX.v}{\sqrt{\mathsf{max}\left(t_2, t_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{\sqrt{\mathsf{max}\left({\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2}, {t_0}^{2} + {t_3}^{2}\right)}}{t_3}}\\
\end{array}
\end{array}
Initial program 79.7%
Simplified79.6%
Applied egg-rr79.8%
Final simplification79.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor w) dY.u))
(t_2 (fma (floor h) (* dY.v t_0) (* dY.u (* (floor w) t_1))))
(t_3 (* (floor w) dX.u))
(t_4
(fma
(floor w)
(* dX.u t_3)
(* (floor h) (* (floor h) (* dX.v dX.v)))))
(t_5 (* (floor h) dX.v)))
(if (>= t_4 t_2)
(/ t_5 (sqrt (fmax t_4 t_2)))
(expm1
(log1p
(/
t_0
(sqrt
(fmax
(+ (pow t_3 2.0) (pow t_5 2.0))
(+ (pow t_1 2.0) (pow t_0 2.0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = fmaf(floorf(h), (dY_46_v * t_0), (dY_46_u * (floorf(w) * t_1)));
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaf(floorf(w), (dX_46_u * t_3), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v))));
float t_5 = floorf(h) * dX_46_v;
float tmp;
if (t_4 >= t_2) {
tmp = t_5 / sqrtf(fmaxf(t_4, t_2));
} else {
tmp = expm1f(log1pf((t_0 / sqrtf(fmaxf((powf(t_3, 2.0f) + powf(t_5, 2.0f)), (powf(t_1, 2.0f) + powf(t_0, 2.0f)))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = fma(floor(h), Float32(dY_46_v * t_0), Float32(dY_46_u * Float32(floor(w) * t_1))) t_3 = Float32(floor(w) * dX_46_u) t_4 = fma(floor(w), Float32(dX_46_u * t_3), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) t_5 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (t_4 >= t_2) tmp = Float32(t_5 / sqrt(((t_4 != t_4) ? t_2 : ((t_2 != t_2) ? t_4 : max(t_4, t_2))))); else tmp = expm1(log1p(Float32(t_0 / sqrt(((Float32((t_3 ^ Float32(2.0)) + (t_5 ^ Float32(2.0))) != Float32((t_3 ^ Float32(2.0)) + (t_5 ^ Float32(2.0)))) ? Float32((t_1 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : ((Float32((t_1 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((t_1 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((t_3 ^ Float32(2.0)) + (t_5 ^ Float32(2.0))) : max(Float32((t_3 ^ Float32(2.0)) + (t_5 ^ Float32(2.0))), Float32((t_1 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \mathsf{fma}\left(\left\lfloorh\right\rfloor, dY.v \cdot t_0, dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot t_1\right)\right)\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, dX.u \cdot t_3, \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right)\\
t_5 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;t_4 \geq t_2:\\
\;\;\;\;\frac{t_5}{\sqrt{\mathsf{max}\left(t_4, t_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{expm1}\left(\mathsf{log1p}\left(\frac{t_0}{\sqrt{\mathsf{max}\left({t_3}^{2} + {t_5}^{2}, {t_1}^{2} + {t_0}^{2}\right)}}\right)\right)\\
\end{array}
\end{array}
Initial program 79.7%
Simplified79.7%
Applied egg-rr79.8%
Final simplification79.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4 (fma t_0 t_0 (* (floor h) (* dY.v t_3))))
(t_5 (sqrt (fmax (fma t_2 t_2 (* t_1 t_1)) t_4))))
(if (>= (fma t_2 t_2 (pow t_1 2.0)) t_4) (/ t_1 t_5) (* t_3 (/ 1.0 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)));
float t_5 = sqrtf(fmaxf(fmaf(t_2, t_2, (t_1 * t_1)), t_4));
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= t_4) {
tmp = t_1 / t_5;
} else {
tmp = t_3 * (1.0f / t_5);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3))) t_5 = sqrt(((fma(t_2, t_2, Float32(t_1 * t_1)) != fma(t_2, t_2, Float32(t_1 * t_1))) ? t_4 : ((t_4 != t_4) ? fma(t_2, t_2, Float32(t_1 * t_1)) : max(fma(t_2, t_2, Float32(t_1 * t_1)), t_4)))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= t_4) tmp = Float32(t_1 / t_5); else tmp = Float32(t_3 * Float32(Float32(1.0) / t_5)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_3\right)\right)\\
t_5 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_2, t_2, t_1 \cdot t_1\right), t_4\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, {t_1}^{2}\right) \geq t_4:\\
\;\;\;\;\frac{t_1}{t_5}\\
\mathbf{else}:\\
\;\;\;\;t_3 \cdot \frac{1}{t_5}\\
\end{array}
\end{array}
Initial program 79.7%
Simplified79.8%
pow279.8%
Applied egg-rr79.8%
Final simplification79.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0)))
(t_3 (* (floor h) dY.v))
(t_4 (+ (pow t_1 2.0) (pow t_3 2.0))))
(if (>= t_2 t_4)
(*
t_0
(/
1.0
(sqrt
(fmax
(+ (* t_0 t_0) (* (* dX.u dX.u) (pow (floor w) 2.0)))
(+ (* t_1 t_1) (* t_3 t_3))))))
(* t_3 (/ 1.0 (pow (fmax t_2 t_4) 0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f);
float t_3 = floorf(h) * dY_46_v;
float t_4 = powf(t_1, 2.0f) + powf(t_3, 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = t_0 * (1.0f / sqrtf(fmaxf(((t_0 * t_0) + ((dX_46_u * dX_46_u) * powf(floorf(w), 2.0f))), ((t_1 * t_1) + (t_3 * t_3)))));
} else {
tmp = t_3 * (1.0f / powf(fmaxf(t_2, t_4), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32((t_1 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(Float32(t_0 * t_0) + Float32(Float32(dX_46_u * dX_46_u) * (floor(w) ^ Float32(2.0)))) != Float32(Float32(t_0 * t_0) + Float32(Float32(dX_46_u * dX_46_u) * (floor(w) ^ Float32(2.0))))) ? Float32(Float32(t_1 * t_1) + Float32(t_3 * t_3)) : ((Float32(Float32(t_1 * t_1) + Float32(t_3 * t_3)) != Float32(Float32(t_1 * t_1) + Float32(t_3 * t_3))) ? Float32(Float32(t_0 * t_0) + Float32(Float32(dX_46_u * dX_46_u) * (floor(w) ^ Float32(2.0)))) : max(Float32(Float32(t_0 * t_0) + Float32(Float32(dX_46_u * dX_46_u) * (floor(w) ^ Float32(2.0)))), Float32(Float32(t_1 * t_1) + Float32(t_3 * t_3)))))))); else tmp = Float32(t_3 * Float32(Float32(1.0) / (((t_2 != t_2) ? t_4 : ((t_4 != t_4) ? t_2 : max(t_2, t_4))) ^ Float32(0.5)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = ((floor(w) * dX_46_u) ^ single(2.0)) + (t_0 ^ single(2.0)); t_3 = floor(h) * dY_46_v; t_4 = (t_1 ^ single(2.0)) + (t_3 ^ single(2.0)); tmp = single(0.0); if (t_2 >= t_4) tmp = t_0 * (single(1.0) / sqrt(max(((t_0 * t_0) + ((dX_46_u * dX_46_u) * (floor(w) ^ single(2.0)))), ((t_1 * t_1) + (t_3 * t_3))))); else tmp = t_3 * (single(1.0) / (max(t_2, t_4) ^ single(0.5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := {\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2} + {t_0}^{2}\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := {t_1}^{2} + {t_3}^{2}\\
\mathbf{if}\;t_2 \geq t_4:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_0 \cdot t_0 + \left(dX.u \cdot dX.u\right) \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2}, t_1 \cdot t_1 + t_3 \cdot t_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_3 \cdot \frac{1}{{\left(\mathsf{max}\left(t_2, t_4\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 79.7%
pow279.7%
Applied egg-rr79.7%
Taylor expanded in w around 0 79.7%
unpow279.7%
Simplified79.7%
Taylor expanded in w around 0 79.7%
unpow279.7%
unpow279.7%
swap-sqr79.7%
unpow279.7%
+-commutative79.7%
*-commutative79.7%
*-commutative79.7%
unpow279.7%
unpow279.7%
swap-sqr79.7%
unpow279.7%
unpow279.7%
unpow279.7%
swap-sqr79.7%
unpow279.7%
Simplified79.7%
pow1/279.7%
Applied egg-rr79.7%
Final simplification79.7%
herbie shell --seed 2023271
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))