
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -5.5e-84)
t_0
(if (<= x 6.4e-149)
(* z (- (sin y)))
(if (or (<= x 3.4e-79) (not (<= x 1.95e+23))) t_0 (- x (* y z)))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -5.5e-84) {
tmp = t_0;
} else if (x <= 6.4e-149) {
tmp = z * -sin(y);
} else if ((x <= 3.4e-79) || !(x <= 1.95e+23)) {
tmp = t_0;
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-5.5d-84)) then
tmp = t_0
else if (x <= 6.4d-149) then
tmp = z * -sin(y)
else if ((x <= 3.4d-79) .or. (.not. (x <= 1.95d+23))) then
tmp = t_0
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -5.5e-84) {
tmp = t_0;
} else if (x <= 6.4e-149) {
tmp = z * -Math.sin(y);
} else if ((x <= 3.4e-79) || !(x <= 1.95e+23)) {
tmp = t_0;
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -5.5e-84: tmp = t_0 elif x <= 6.4e-149: tmp = z * -math.sin(y) elif (x <= 3.4e-79) or not (x <= 1.95e+23): tmp = t_0 else: tmp = x - (y * z) return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -5.5e-84) tmp = t_0; elseif (x <= 6.4e-149) tmp = Float64(z * Float64(-sin(y))); elseif ((x <= 3.4e-79) || !(x <= 1.95e+23)) tmp = t_0; else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -5.5e-84) tmp = t_0; elseif (x <= 6.4e-149) tmp = z * -sin(y); elseif ((x <= 3.4e-79) || ~((x <= 1.95e+23))) tmp = t_0; else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.5e-84], t$95$0, If[LessEqual[x, 6.4e-149], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], If[Or[LessEqual[x, 3.4e-79], N[Not[LessEqual[x, 1.95e+23]], $MachinePrecision]], t$95$0, N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -5.5 \cdot 10^{-84}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 6.4 \cdot 10^{-149}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-79} \lor \neg \left(x \leq 1.95 \cdot 10^{+23}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if x < -5.50000000000000019e-84 or 6.40000000000000004e-149 < x < 3.39999999999999976e-79 or 1.95e23 < x Initial program 99.9%
Taylor expanded in x around inf 85.2%
if -5.50000000000000019e-84 < x < 6.40000000000000004e-149Initial program 99.8%
Taylor expanded in x around 0 76.3%
associate-*r*76.3%
neg-mul-176.3%
Simplified76.3%
if 3.39999999999999976e-79 < x < 1.95e23Initial program 99.9%
Taylor expanded in y around 0 76.8%
mul-1-neg76.8%
unsub-neg76.8%
Simplified76.8%
Final simplification81.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.2e-141) (not (<= z 1.8e-80))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.2e-141) || !(z <= 1.8e-80)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.2d-141)) .or. (.not. (z <= 1.8d-80))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.2e-141) || !(z <= 1.8e-80)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.2e-141) or not (z <= 1.8e-80): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.2e-141) || !(z <= 1.8e-80)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.2e-141) || ~((z <= 1.8e-80))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.2e-141], N[Not[LessEqual[z, 1.8e-80]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.2 \cdot 10^{-141} \lor \neg \left(z \leq 1.8 \cdot 10^{-80}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.20000000000000009e-141 or 1.8e-80 < z Initial program 99.9%
Taylor expanded in y around 0 90.7%
if -2.20000000000000009e-141 < z < 1.8e-80Initial program 99.8%
Taylor expanded in x around inf 86.2%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00082) (not (<= y 0.034))) (* x (cos y)) (+ x (- (* x (* (* y y) -0.5)) (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00082) || !(y <= 0.034)) {
tmp = x * cos(y);
} else {
tmp = x + ((x * ((y * y) * -0.5)) - (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00082d0)) .or. (.not. (y <= 0.034d0))) then
tmp = x * cos(y)
else
tmp = x + ((x * ((y * y) * (-0.5d0))) - (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00082) || !(y <= 0.034)) {
tmp = x * Math.cos(y);
} else {
tmp = x + ((x * ((y * y) * -0.5)) - (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00082) or not (y <= 0.034): tmp = x * math.cos(y) else: tmp = x + ((x * ((y * y) * -0.5)) - (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00082) || !(y <= 0.034)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(Float64(x * Float64(Float64(y * y) * -0.5)) - Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00082) || ~((y <= 0.034))) tmp = x * cos(y); else tmp = x + ((x * ((y * y) * -0.5)) - (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00082], N[Not[LessEqual[y, 0.034]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(x * N[(N[(y * y), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00082 \lor \neg \left(y \leq 0.034\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \left(x \cdot \left(\left(y \cdot y\right) \cdot -0.5\right) - y \cdot z\right)\\
\end{array}
\end{array}
if y < -8.1999999999999998e-4 or 0.034000000000000002 < y Initial program 99.7%
Taylor expanded in x around inf 48.8%
if -8.1999999999999998e-4 < y < 0.034000000000000002Initial program 100.0%
Taylor expanded in y around 0 99.7%
+-commutative99.7%
mul-1-neg99.7%
unsub-neg99.7%
*-commutative99.7%
associate-*l*99.7%
unpow299.7%
Simplified99.7%
Final simplification77.2%
(FPCore (x y z) :precision binary64 (if (<= x -2.3e-178) x (if (<= x 1.1e-275) (* z (- y)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-178) {
tmp = x;
} else if (x <= 1.1e-275) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.3d-178)) then
tmp = x
else if (x <= 1.1d-275) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-178) {
tmp = x;
} else if (x <= 1.1e-275) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.3e-178: tmp = x elif x <= 1.1e-275: tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.3e-178) tmp = x; elseif (x <= 1.1e-275) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.3e-178) tmp = x; elseif (x <= 1.1e-275) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.3e-178], x, If[LessEqual[x, 1.1e-275], N[(z * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-178}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.1 \cdot 10^{-275}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.29999999999999994e-178 or 1.09999999999999994e-275 < x Initial program 99.8%
Taylor expanded in y around 0 56.9%
mul-1-neg56.9%
unsub-neg56.9%
Simplified56.9%
Taylor expanded in x around inf 47.9%
if -2.29999999999999994e-178 < x < 1.09999999999999994e-275Initial program 100.0%
Taylor expanded in y around 0 65.3%
mul-1-neg65.3%
unsub-neg65.3%
Simplified65.3%
sub-neg65.3%
flip-+27.8%
*-commutative27.8%
distribute-rgt-neg-in27.8%
*-commutative27.8%
distribute-rgt-neg-in27.8%
*-commutative27.8%
distribute-rgt-neg-in27.8%
Applied egg-rr27.8%
Taylor expanded in x around 0 53.1%
mul-1-neg53.1%
*-commutative53.1%
distribute-rgt-neg-in53.1%
Simplified53.1%
Final simplification48.7%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 58.2%
mul-1-neg58.2%
unsub-neg58.2%
Simplified58.2%
Final simplification58.2%
(FPCore (x y z) :precision binary64 0.0)
double code(double x, double y, double z) {
return 0.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0
end function
public static double code(double x, double y, double z) {
return 0.0;
}
def code(x, y, z): return 0.0
function code(x, y, z) return 0.0 end
function tmp = code(x, y, z) tmp = 0.0; end
code[x_, y_, z_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 99.9%
prod-diff99.9%
*-commutative99.9%
fma-neg99.9%
add-cube-cbrt97.9%
fma-def97.9%
pow297.9%
*-commutative97.9%
fma-udef97.9%
distribute-lft-neg-in97.9%
*-commutative97.9%
distribute-rgt-neg-in97.9%
fma-def97.9%
Applied egg-rr97.9%
Taylor expanded in x around inf 3.1%
distribute-lft1-in3.1%
metadata-eval3.1%
mul0-lft3.1%
Simplified3.1%
Final simplification3.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 58.2%
mul-1-neg58.2%
unsub-neg58.2%
Simplified58.2%
Taylor expanded in x around inf 42.7%
Final simplification42.7%
herbie shell --seed 2023271
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))