
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 5e+251)))
(fma (* -4.5 (/ t a)) z (* (/ x (/ a y)) 0.5))
(/ (fma x y (* -9.0 (* z t))) (* a 2.0)))))assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 5e+251)) {
tmp = fma((-4.5 * (t / a)), z, ((x / (a / y)) * 0.5));
} else {
tmp = fma(x, y, (-9.0 * (z * t))) / (a * 2.0);
}
return tmp;
}
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 5e+251)) tmp = fma(Float64(-4.5 * Float64(t / a)), z, Float64(Float64(x / Float64(a / y)) * 0.5)); else tmp = Float64(fma(x, y, Float64(-9.0 * Float64(z * t))) / Float64(a * 2.0)); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 5e+251]], $MachinePrecision]], N[(N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] * z + N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t_1 \leq -\infty \lor \neg \left(t_1 \leq 5 \cdot 10^{+251}\right):\\
\;\;\;\;\mathsf{fma}\left(-4.5 \cdot \frac{t}{a}, z, \frac{x}{\frac{a}{y}} \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, -9 \cdot \left(z \cdot t\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -inf.0 or 5.0000000000000005e251 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 71.8%
associate-*l*71.8%
Simplified71.8%
Taylor expanded in x around 0 63.1%
associate-*l/72.4%
associate-*r*72.4%
fma-def73.7%
*-commutative73.7%
associate-/l*92.2%
Applied egg-rr92.2%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 5.0000000000000005e251Initial program 99.1%
fma-neg99.1%
*-commutative99.1%
associate-*l*99.1%
distribute-lft-neg-in99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification97.0%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 1e+305))) (* (/ x (/ a y)) 0.5) (/ (fma x y (* -9.0 (* z t))) (* a 2.0))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 1e+305)) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = fma(x, y, (-9.0 * (z * t))) / (a * 2.0);
}
return tmp;
}
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 1e+305)) tmp = Float64(Float64(x / Float64(a / y)) * 0.5); else tmp = Float64(fma(x, y, Float64(-9.0 * Float64(z * t))) / Float64(a * 2.0)); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e+305]], $MachinePrecision]], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(x * y + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 10^{+305}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, -9 \cdot \left(z \cdot t\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 9.9999999999999994e304 < (*.f64 x y) Initial program 62.5%
associate-*l*62.5%
Simplified62.5%
Taylor expanded in x around inf 62.5%
associate-/l*99.8%
Simplified99.8%
if -inf.0 < (*.f64 x y) < 9.9999999999999994e304Initial program 95.7%
fma-neg95.7%
*-commutative95.7%
associate-*l*95.8%
distribute-lft-neg-in95.8%
metadata-eval95.8%
Simplified95.8%
Final simplification96.4%
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ x a) (* y 0.5))))
(if (<= (* x y) -2e+30)
t_1
(if (<= (* x y) 5e-75)
(* z (/ (* t -4.5) a))
(if (<= (* x y) 0.05)
(/ (* x y) (* a 2.0))
(if (<= (* x y) 2e+28) (* (* t -4.5) (/ z a)) t_1))))))assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / a) * (y * 0.5);
double tmp;
if ((x * y) <= -2e+30) {
tmp = t_1;
} else if ((x * y) <= 5e-75) {
tmp = z * ((t * -4.5) / a);
} else if ((x * y) <= 0.05) {
tmp = (x * y) / (a * 2.0);
} else if ((x * y) <= 2e+28) {
tmp = (t * -4.5) * (z / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x / a) * (y * 0.5d0)
if ((x * y) <= (-2d+30)) then
tmp = t_1
else if ((x * y) <= 5d-75) then
tmp = z * ((t * (-4.5d0)) / a)
else if ((x * y) <= 0.05d0) then
tmp = (x * y) / (a * 2.0d0)
else if ((x * y) <= 2d+28) then
tmp = (t * (-4.5d0)) * (z / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / a) * (y * 0.5);
double tmp;
if ((x * y) <= -2e+30) {
tmp = t_1;
} else if ((x * y) <= 5e-75) {
tmp = z * ((t * -4.5) / a);
} else if ((x * y) <= 0.05) {
tmp = (x * y) / (a * 2.0);
} else if ((x * y) <= 2e+28) {
tmp = (t * -4.5) * (z / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): t_1 = (x / a) * (y * 0.5) tmp = 0 if (x * y) <= -2e+30: tmp = t_1 elif (x * y) <= 5e-75: tmp = z * ((t * -4.5) / a) elif (x * y) <= 0.05: tmp = (x * y) / (a * 2.0) elif (x * y) <= 2e+28: tmp = (t * -4.5) * (z / a) else: tmp = t_1 return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(Float64(x / a) * Float64(y * 0.5)) tmp = 0.0 if (Float64(x * y) <= -2e+30) tmp = t_1; elseif (Float64(x * y) <= 5e-75) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); elseif (Float64(x * y) <= 0.05) tmp = Float64(Float64(x * y) / Float64(a * 2.0)); elseif (Float64(x * y) <= 2e+28) tmp = Float64(Float64(t * -4.5) * Float64(z / a)); else tmp = t_1; end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x / a) * (y * 0.5);
tmp = 0.0;
if ((x * y) <= -2e+30)
tmp = t_1;
elseif ((x * y) <= 5e-75)
tmp = z * ((t * -4.5) / a);
elseif ((x * y) <= 0.05)
tmp = (x * y) / (a * 2.0);
elseif ((x * y) <= 2e+28)
tmp = (t * -4.5) * (z / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+30], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-75], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 0.05], N[(N[(x * y), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+28], N[(N[(t * -4.5), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a} \cdot \left(y \cdot 0.5\right)\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+30}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-75}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 0.05:\\
\;\;\;\;\frac{x \cdot y}{a \cdot 2}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+28}:\\
\;\;\;\;\left(t \cdot -4.5\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 x y) < -2e30 or 1.99999999999999992e28 < (*.f64 x y) Initial program 87.1%
associate-*l*87.2%
Simplified87.2%
Taylor expanded in x around inf 70.3%
times-frac78.5%
div-inv78.5%
metadata-eval78.5%
Applied egg-rr78.5%
if -2e30 < (*.f64 x y) < 4.99999999999999979e-75Initial program 92.5%
associate-*l*92.5%
Simplified92.5%
Taylor expanded in x around 0 79.2%
associate-/l*79.9%
associate-/r/77.7%
Simplified77.7%
associate-*l/79.2%
add-log-exp28.3%
associate-*l/28.3%
associate-*r*28.3%
exp-prod27.4%
Applied egg-rr27.4%
log-pow27.8%
rem-log-exp77.6%
associate-*r/77.9%
Simplified77.9%
if 4.99999999999999979e-75 < (*.f64 x y) < 0.050000000000000003Initial program 99.7%
associate-*l*99.7%
Simplified99.7%
Taylor expanded in x around inf 80.4%
if 0.050000000000000003 < (*.f64 x y) < 1.99999999999999992e28Initial program 99.8%
associate-*l*99.5%
Simplified99.5%
Taylor expanded in x around 0 99.5%
associate-*l/89.8%
associate-*r*89.6%
fma-def89.6%
*-commutative89.6%
associate-/l*79.1%
Applied egg-rr79.1%
Taylor expanded in t around inf 77.6%
associate-*r/77.8%
associate-*r*77.6%
Simplified77.6%
Final simplification78.3%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 1e+305))) (* (/ x (/ a y)) 0.5) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 1e+305)) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -Double.POSITIVE_INFINITY) || !((x * y) <= 1e+305)) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -math.inf) or not ((x * y) <= 1e+305): tmp = (x / (a / y)) * 0.5 else: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 1e+305)) tmp = Float64(Float64(x / Float64(a / y)) * 0.5); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -Inf) || ~(((x * y) <= 1e+305)))
tmp = (x / (a / y)) * 0.5;
else
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e+305]], $MachinePrecision]], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 10^{+305}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 9.9999999999999994e304 < (*.f64 x y) Initial program 62.5%
associate-*l*62.5%
Simplified62.5%
Taylor expanded in x around inf 62.5%
associate-/l*99.8%
Simplified99.8%
if -inf.0 < (*.f64 x y) < 9.9999999999999994e304Initial program 95.7%
associate-*l*95.7%
Simplified95.7%
Final simplification96.4%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) (- INFINITY)) (not (<= (* x y) 1e+305))) (* (/ x (/ a y)) 0.5) (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -((double) INFINITY)) || !((x * y) <= 1e+305)) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
return tmp;
}
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -Double.POSITIVE_INFINITY) || !((x * y) <= 1e+305)) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -math.inf) or not ((x * y) <= 1e+305): tmp = (x / (a / y)) * 0.5 else: tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= Float64(-Inf)) || !(Float64(x * y) <= 1e+305)) tmp = Float64(Float64(x / Float64(a / y)) * 0.5); else tmp = Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -Inf) || ~(((x * y) <= 1e+305)))
tmp = (x / (a / y)) * 0.5;
else
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e+305]], $MachinePrecision]], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty \lor \neg \left(x \cdot y \leq 10^{+305}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0 or 9.9999999999999994e304 < (*.f64 x y) Initial program 62.5%
associate-*l*62.5%
Simplified62.5%
Taylor expanded in x around inf 62.5%
associate-/l*99.8%
Simplified99.8%
if -inf.0 < (*.f64 x y) < 9.9999999999999994e304Initial program 95.7%
Final simplification96.4%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -1e-96) (* -4.5 (* z (/ t a))) (if (<= t 2.3e+17) (* (/ x (/ a y)) 0.5) (* -4.5 (/ (* z t) a)))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -1e-96) {
tmp = -4.5 * (z * (t / a));
} else if (t <= 2.3e+17) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-1d-96)) then
tmp = (-4.5d0) * (z * (t / a))
else if (t <= 2.3d+17) then
tmp = (x / (a / y)) * 0.5d0
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -1e-96) {
tmp = -4.5 * (z * (t / a));
} else if (t <= 2.3e+17) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if t <= -1e-96: tmp = -4.5 * (z * (t / a)) elif t <= 2.3e+17: tmp = (x / (a / y)) * 0.5 else: tmp = -4.5 * ((z * t) / a) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -1e-96) tmp = Float64(-4.5 * Float64(z * Float64(t / a))); elseif (t <= 2.3e+17) tmp = Float64(Float64(x / Float64(a / y)) * 0.5); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -1e-96)
tmp = -4.5 * (z * (t / a));
elseif (t <= 2.3e+17)
tmp = (x / (a / y)) * 0.5;
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -1e-96], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2.3e+17], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1 \cdot 10^{-96}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\mathbf{elif}\;t \leq 2.3 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if t < -9.9999999999999991e-97Initial program 90.5%
associate-*l*90.5%
Simplified90.5%
Taylor expanded in x around 0 57.4%
associate-/l*62.5%
associate-/r/59.1%
Simplified59.1%
if -9.9999999999999991e-97 < t < 2.3e17Initial program 92.4%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in x around inf 68.2%
associate-/l*69.9%
Simplified69.9%
if 2.3e17 < t Initial program 86.4%
associate-*l*86.4%
Simplified86.4%
Taylor expanded in x around 0 70.9%
Final simplification66.2%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -1e-96) (* z (/ (* t -4.5) a)) (if (<= t 1.38e+17) (* (/ x (/ a y)) 0.5) (* -4.5 (/ (* z t) a)))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -1e-96) {
tmp = z * ((t * -4.5) / a);
} else if (t <= 1.38e+17) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-1d-96)) then
tmp = z * ((t * (-4.5d0)) / a)
else if (t <= 1.38d+17) then
tmp = (x / (a / y)) * 0.5d0
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -1e-96) {
tmp = z * ((t * -4.5) / a);
} else if (t <= 1.38e+17) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if t <= -1e-96: tmp = z * ((t * -4.5) / a) elif t <= 1.38e+17: tmp = (x / (a / y)) * 0.5 else: tmp = -4.5 * ((z * t) / a) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -1e-96) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); elseif (t <= 1.38e+17) tmp = Float64(Float64(x / Float64(a / y)) * 0.5); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -1e-96)
tmp = z * ((t * -4.5) / a);
elseif (t <= 1.38e+17)
tmp = (x / (a / y)) * 0.5;
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -1e-96], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.38e+17], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1 \cdot 10^{-96}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{elif}\;t \leq 1.38 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if t < -9.9999999999999991e-97Initial program 90.5%
associate-*l*90.5%
Simplified90.5%
Taylor expanded in x around 0 57.4%
associate-/l*62.5%
associate-/r/59.1%
Simplified59.1%
associate-*l/57.4%
add-log-exp31.5%
associate-*l/31.5%
associate-*r*31.5%
exp-prod31.3%
Applied egg-rr31.3%
log-pow31.3%
rem-log-exp59.2%
associate-*r/59.1%
Simplified59.1%
if -9.9999999999999991e-97 < t < 1.38e17Initial program 92.4%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in x around inf 68.2%
associate-/l*69.9%
Simplified69.9%
if 1.38e17 < t Initial program 86.4%
associate-*l*86.4%
Simplified86.4%
Taylor expanded in x around 0 70.9%
Final simplification66.2%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -9.5e-97) (* (* t -4.5) (/ z a)) (if (<= t 2.25e+17) (* (/ x (/ a y)) 0.5) (* -4.5 (/ (* z t) a)))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -9.5e-97) {
tmp = (t * -4.5) * (z / a);
} else if (t <= 2.25e+17) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-9.5d-97)) then
tmp = (t * (-4.5d0)) * (z / a)
else if (t <= 2.25d+17) then
tmp = (x / (a / y)) * 0.5d0
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -9.5e-97) {
tmp = (t * -4.5) * (z / a);
} else if (t <= 2.25e+17) {
tmp = (x / (a / y)) * 0.5;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if t <= -9.5e-97: tmp = (t * -4.5) * (z / a) elif t <= 2.25e+17: tmp = (x / (a / y)) * 0.5 else: tmp = -4.5 * ((z * t) / a) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -9.5e-97) tmp = Float64(Float64(t * -4.5) * Float64(z / a)); elseif (t <= 2.25e+17) tmp = Float64(Float64(x / Float64(a / y)) * 0.5); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -9.5e-97)
tmp = (t * -4.5) * (z / a);
elseif (t <= 2.25e+17)
tmp = (x / (a / y)) * 0.5;
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -9.5e-97], N[(N[(t * -4.5), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2.25e+17], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -9.5 \cdot 10^{-97}:\\
\;\;\;\;\left(t \cdot -4.5\right) \cdot \frac{z}{a}\\
\mathbf{elif}\;t \leq 2.25 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if t < -9.5000000000000001e-97Initial program 90.5%
associate-*l*90.5%
Simplified90.5%
Taylor expanded in x around 0 82.9%
associate-*l/82.4%
associate-*r*82.5%
fma-def83.6%
*-commutative83.6%
associate-/l*86.6%
Applied egg-rr86.6%
Taylor expanded in t around inf 57.4%
associate-*r/62.4%
associate-*r*62.4%
Simplified62.4%
if -9.5000000000000001e-97 < t < 2.25e17Initial program 92.4%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in x around inf 68.2%
associate-/l*69.9%
Simplified69.9%
if 2.25e17 < t Initial program 86.4%
associate-*l*86.4%
Simplified86.4%
Taylor expanded in x around 0 70.9%
Final simplification67.4%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -9.5e+196) (* -4.5 (* z (/ t a))) (* -4.5 (/ (* z t) a))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.5e+196) {
tmp = -4.5 * (z * (t / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-9.5d+196)) then
tmp = (-4.5d0) * (z * (t / a))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.5e+196) {
tmp = -4.5 * (z * (t / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if z <= -9.5e+196: tmp = -4.5 * (z * (t / a)) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -9.5e+196) tmp = Float64(-4.5 * Float64(z * Float64(t / a))); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -9.5e+196)
tmp = -4.5 * (z * (t / a));
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9.5e+196], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.5 \cdot 10^{+196}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if z < -9.5000000000000004e196Initial program 84.5%
associate-*l*84.5%
Simplified84.5%
Taylor expanded in x around 0 59.5%
associate-/l*63.4%
associate-/r/67.4%
Simplified67.4%
if -9.5000000000000004e196 < z Initial program 91.2%
associate-*l*91.2%
Simplified91.2%
Taylor expanded in x around 0 47.5%
Final simplification49.3%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* z (/ t a))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z * (t / a))
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): return -4.5 * (z * (t / a))
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z * Float64(t / a))) end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z * (t / a));
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
-4.5 \cdot \left(z \cdot \frac{t}{a}\right)
\end{array}
Initial program 90.5%
associate-*l*90.6%
Simplified90.6%
Taylor expanded in x around 0 48.6%
associate-/l*49.6%
associate-/r/47.2%
Simplified47.2%
Final simplification47.2%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2023271
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))