
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (fma x x (* (- (* z z) t) (* y -4.0))))
double code(double x, double y, double z, double t) {
return fma(x, x, (((z * z) - t) * (y * -4.0)));
}
function code(x, y, z, t) return fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))) end
code[x_, y_, z_, t_] := N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 93.6%
fma-neg95.9%
*-commutative95.9%
distribute-rgt-neg-in95.9%
distribute-rgt-neg-in95.9%
metadata-eval95.9%
Simplified95.9%
Final simplification95.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (* (* z z) -4.0))) (t_2 (* y (* t 4.0))))
(if (<= (* x x) 2.7e-126)
t_2
(if (<= (* x x) 2.7e+78)
t_1
(if (<= (* x x) 5.3e+101)
t_2
(if (<= (* x x) 4.5e+196) t_1 (* x x)))))))
double code(double x, double y, double z, double t) {
double t_1 = y * ((z * z) * -4.0);
double t_2 = y * (t * 4.0);
double tmp;
if ((x * x) <= 2.7e-126) {
tmp = t_2;
} else if ((x * x) <= 2.7e+78) {
tmp = t_1;
} else if ((x * x) <= 5.3e+101) {
tmp = t_2;
} else if ((x * x) <= 4.5e+196) {
tmp = t_1;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y * ((z * z) * (-4.0d0))
t_2 = y * (t * 4.0d0)
if ((x * x) <= 2.7d-126) then
tmp = t_2
else if ((x * x) <= 2.7d+78) then
tmp = t_1
else if ((x * x) <= 5.3d+101) then
tmp = t_2
else if ((x * x) <= 4.5d+196) then
tmp = t_1
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * ((z * z) * -4.0);
double t_2 = y * (t * 4.0);
double tmp;
if ((x * x) <= 2.7e-126) {
tmp = t_2;
} else if ((x * x) <= 2.7e+78) {
tmp = t_1;
} else if ((x * x) <= 5.3e+101) {
tmp = t_2;
} else if ((x * x) <= 4.5e+196) {
tmp = t_1;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * ((z * z) * -4.0) t_2 = y * (t * 4.0) tmp = 0 if (x * x) <= 2.7e-126: tmp = t_2 elif (x * x) <= 2.7e+78: tmp = t_1 elif (x * x) <= 5.3e+101: tmp = t_2 elif (x * x) <= 4.5e+196: tmp = t_1 else: tmp = x * x return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(Float64(z * z) * -4.0)) t_2 = Float64(y * Float64(t * 4.0)) tmp = 0.0 if (Float64(x * x) <= 2.7e-126) tmp = t_2; elseif (Float64(x * x) <= 2.7e+78) tmp = t_1; elseif (Float64(x * x) <= 5.3e+101) tmp = t_2; elseif (Float64(x * x) <= 4.5e+196) tmp = t_1; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * ((z * z) * -4.0); t_2 = y * (t * 4.0); tmp = 0.0; if ((x * x) <= 2.7e-126) tmp = t_2; elseif ((x * x) <= 2.7e+78) tmp = t_1; elseif ((x * x) <= 5.3e+101) tmp = t_2; elseif ((x * x) <= 4.5e+196) tmp = t_1; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 2.7e-126], t$95$2, If[LessEqual[N[(x * x), $MachinePrecision], 2.7e+78], t$95$1, If[LessEqual[N[(x * x), $MachinePrecision], 5.3e+101], t$95$2, If[LessEqual[N[(x * x), $MachinePrecision], 4.5e+196], t$95$1, N[(x * x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
t_2 := y \cdot \left(t \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 2.7 \cdot 10^{-126}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot x \leq 2.7 \cdot 10^{+78}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot x \leq 5.3 \cdot 10^{+101}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot x \leq 4.5 \cdot 10^{+196}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.69999999999999995e-126 or 2.70000000000000004e78 < (*.f64 x x) < 5.30000000000000006e101Initial program 93.8%
Taylor expanded in t around inf 65.0%
associate-*r*65.0%
*-commutative65.0%
Simplified65.0%
if 2.69999999999999995e-126 < (*.f64 x x) < 2.70000000000000004e78 or 5.30000000000000006e101 < (*.f64 x x) < 4.49999999999999978e196Initial program 98.5%
Taylor expanded in z around inf 52.7%
*-commutative52.7%
unpow252.7%
associate-*l*52.7%
Simplified52.7%
if 4.49999999999999978e196 < (*.f64 x x) Initial program 89.7%
Taylor expanded in x around inf 87.6%
unpow287.6%
Simplified87.6%
Final simplification69.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z z) t)))
(if (<= (* t_1 (* y 4.0)) 1e+294)
(+ (* x x) (* (* y 4.0) (- t (* z z))))
(* t_1 (* y -4.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) - t;
double tmp;
if ((t_1 * (y * 4.0)) <= 1e+294) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = t_1 * (y * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * z) - t
if ((t_1 * (y * 4.0d0)) <= 1d+294) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = t_1 * (y * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) - t;
double tmp;
if ((t_1 * (y * 4.0)) <= 1e+294) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = t_1 * (y * -4.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) - t tmp = 0 if (t_1 * (y * 4.0)) <= 1e+294: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = t_1 * (y * -4.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) - t) tmp = 0.0 if (Float64(t_1 * Float64(y * 4.0)) <= 1e+294) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(t_1 * Float64(y * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) - t; tmp = 0.0; if ((t_1 * (y * 4.0)) <= 1e+294) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = t_1 * (y * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], 1e+294], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot z - t\\
\mathbf{if}\;t_1 \cdot \left(y \cdot 4\right) \leq 10^{+294}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t)) < 1.00000000000000007e294Initial program 97.8%
if 1.00000000000000007e294 < (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t)) Initial program 70.6%
Taylor expanded in x around 0 85.6%
associate-*r*85.6%
unpow285.6%
*-commutative85.6%
*-commutative85.6%
Simplified85.6%
Final simplification95.9%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 2.95e+200) (* (- (* z z) t) (* y -4.0)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 2.95e+200) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 2.95d+200) then
tmp = ((z * z) - t) * (y * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 2.95e+200) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 2.95e+200: tmp = ((z * z) - t) * (y * -4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 2.95e+200) tmp = Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 2.95e+200) tmp = ((z * z) - t) * (y * -4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.95e+200], N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.95 \cdot 10^{+200}:\\
\;\;\;\;\left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.9500000000000001e200Initial program 95.6%
Taylor expanded in x around 0 83.3%
associate-*r*83.3%
unpow283.3%
*-commutative83.3%
*-commutative83.3%
Simplified83.3%
if 2.9500000000000001e200 < (*.f64 x x) Initial program 89.7%
Taylor expanded in x around inf 87.6%
unpow287.6%
Simplified87.6%
Final simplification84.8%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1.75e+103) (- (* x x) (* y (* t -4.0))) (* (- (* z z) t) (* y -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.75e+103) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = ((z * z) - t) * (y * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1.75d+103) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = ((z * z) - t) * (y * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.75e+103) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = ((z * z) - t) * (y * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1.75e+103: tmp = (x * x) - (y * (t * -4.0)) else: tmp = ((z * z) - t) * (y * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1.75e+103) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1.75e+103) tmp = (x * x) - (y * (t * -4.0)); else tmp = ((z * z) - t) * (y * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.75e+103], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.75 \cdot 10^{+103}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.75e103Initial program 98.1%
Taylor expanded in z around 0 91.4%
associate-*l*91.4%
Simplified91.4%
if 1.75e103 < (*.f64 z z) Initial program 85.6%
Taylor expanded in x around 0 84.3%
associate-*r*84.3%
unpow284.3%
*-commutative84.3%
*-commutative84.3%
Simplified84.3%
Final simplification88.8%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 7.2e+101) (* y (* t 4.0)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 7.2e+101) {
tmp = y * (t * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 7.2d+101) then
tmp = y * (t * 4.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 7.2e+101) {
tmp = y * (t * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 7.2e+101: tmp = y * (t * 4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 7.2e+101) tmp = Float64(y * Float64(t * 4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 7.2e+101) tmp = y * (t * 4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 7.2e+101], N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 7.2 \cdot 10^{+101}:\\
\;\;\;\;y \cdot \left(t \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 7.20000000000000058e101Initial program 94.9%
Taylor expanded in t around inf 54.4%
associate-*r*54.4%
*-commutative54.4%
Simplified54.4%
if 7.20000000000000058e101 < (*.f64 x x) Initial program 91.8%
Taylor expanded in x around inf 77.8%
unpow277.8%
Simplified77.8%
Final simplification64.4%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 93.6%
Taylor expanded in x around inf 42.6%
unpow242.6%
Simplified42.6%
Final simplification42.6%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023271
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))