
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
fma-def98.0%
associate-+l+98.0%
fma-def99.2%
count-299.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+97.9%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
metadata-eval99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-80) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-80) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-80) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-80) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e-80: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-80) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e-80) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-80], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-80}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.99999999999999961e-81Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
metadata-eval99.9%
metadata-eval99.9%
metadata-eval99.9%
*-commutative99.9%
associate-*l*100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
add-sqr-sqrt99.9%
pow299.9%
associate-*r*99.8%
sqrt-prod99.8%
sqrt-prod48.7%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 86.7%
if 9.99999999999999961e-81 < (*.f64 z z) Initial program 96.0%
Taylor expanded in x around 0 87.0%
Simplified87.0%
Final simplification86.9%
(FPCore (x y z) :precision binary64 (+ (* z (* z 3.0)) (* x y)))
double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * (z * 3.0d0)) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
def code(x, y, z): return (z * (z * 3.0)) + (x * y)
function code(x, y, z) return Float64(Float64(z * Float64(z * 3.0)) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * (z * 3.0)) + (x * y); end
code[x_, y_, z_] := N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(z \cdot 3\right) + x \cdot y
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+97.9%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
metadata-eval99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
fma-udef97.9%
+-commutative97.9%
Applied egg-rr97.9%
Final simplification97.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 9.4e+159) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 9.4e+159) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 9.4d+159) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 9.4e+159) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 9.4e+159: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 9.4e+159) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 9.4e+159) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 9.4e+159], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 9.4 \cdot 10^{+159}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 9.4000000000000007e159Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
*-commutative99.8%
associate-*l*99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
add-sqr-sqrt99.7%
pow299.7%
associate-*r*99.7%
sqrt-prod99.7%
sqrt-prod50.6%
add-sqr-sqrt99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 73.4%
if 9.4000000000000007e159 < (*.f64 z z) Initial program 94.3%
associate-+l+94.3%
count-294.3%
flip-+1.8%
pow21.8%
swap-sqr1.8%
metadata-eval1.8%
pow21.8%
pow21.8%
pow-prod-up1.8%
metadata-eval1.8%
*-commutative1.8%
associate-*l*1.8%
Applied egg-rr1.8%
Taylor expanded in x around 0 2.0%
Taylor expanded in z around 0 74.6%
unpow274.6%
Simplified74.6%
Final simplification73.8%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+97.9%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
metadata-eval99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
add-sqr-sqrt99.0%
pow299.0%
associate-*r*99.0%
sqrt-prod98.9%
sqrt-prod51.3%
add-sqr-sqrt98.9%
Applied egg-rr98.9%
Taylor expanded in x around inf 50.8%
Final simplification50.8%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023271
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))