
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 66.7%
sqr-neg66.7%
cancel-sign-sub66.7%
+-commutative66.7%
+-commutative66.7%
*-commutative66.7%
associate--l+66.7%
associate-+r+79.7%
sqr-neg79.7%
distribute-lft-neg-out79.7%
sub-neg79.7%
+-inverses98.0%
+-lft-identity98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -8.4e-66)
(* y x)
(if (or (<= x 1.55e-138) (and (not (<= x 3.3e-79)) (<= x 1.85e+24)))
(* y (- z))
(* y x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.4e-66) {
tmp = y * x;
} else if ((x <= 1.55e-138) || (!(x <= 3.3e-79) && (x <= 1.85e+24))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.4d-66)) then
tmp = y * x
else if ((x <= 1.55d-138) .or. (.not. (x <= 3.3d-79)) .and. (x <= 1.85d+24)) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.4e-66) {
tmp = y * x;
} else if ((x <= 1.55e-138) || (!(x <= 3.3e-79) && (x <= 1.85e+24))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.4e-66: tmp = y * x elif (x <= 1.55e-138) or (not (x <= 3.3e-79) and (x <= 1.85e+24)): tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.4e-66) tmp = Float64(y * x); elseif ((x <= 1.55e-138) || (!(x <= 3.3e-79) && (x <= 1.85e+24))) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.4e-66) tmp = y * x; elseif ((x <= 1.55e-138) || (~((x <= 3.3e-79)) && (x <= 1.85e+24))) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.4e-66], N[(y * x), $MachinePrecision], If[Or[LessEqual[x, 1.55e-138], And[N[Not[LessEqual[x, 3.3e-79]], $MachinePrecision], LessEqual[x, 1.85e+24]]], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.4 \cdot 10^{-66}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{-138} \lor \neg \left(x \leq 3.3 \cdot 10^{-79}\right) \land x \leq 1.85 \cdot 10^{+24}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -8.4000000000000001e-66 or 1.5499999999999999e-138 < x < 3.2999999999999998e-79 or 1.85e24 < x Initial program 73.0%
sqr-neg73.0%
cancel-sign-sub73.0%
+-commutative73.0%
+-commutative73.0%
*-commutative73.0%
associate--l+73.0%
associate-+r+79.6%
sqr-neg79.6%
distribute-lft-neg-out79.6%
sub-neg79.6%
+-inverses96.5%
+-lft-identity96.5%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 77.4%
*-commutative77.4%
Simplified77.4%
if -8.4000000000000001e-66 < x < 1.5499999999999999e-138 or 3.2999999999999998e-79 < x < 1.85e24Initial program 59.0%
sqr-neg59.0%
cancel-sign-sub59.0%
+-commutative59.0%
+-commutative59.0%
*-commutative59.0%
associate--l+59.0%
associate-+r+79.8%
sqr-neg79.8%
distribute-lft-neg-out79.8%
sub-neg79.8%
+-inverses100.0%
+-lft-identity100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 87.6%
mul-1-neg87.6%
distribute-rgt-neg-out87.6%
Simplified87.6%
Final simplification82.0%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 66.7%
sqr-neg66.7%
cancel-sign-sub66.7%
+-commutative66.7%
+-commutative66.7%
*-commutative66.7%
associate--l+66.7%
associate-+r+79.7%
sqr-neg79.7%
distribute-lft-neg-out79.7%
sub-neg79.7%
+-inverses98.0%
+-lft-identity98.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 51.8%
*-commutative51.8%
Simplified51.8%
Final simplification51.8%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023271
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))