
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -9.6e+28) 1.0 (if (<= x 2.4e+48) (/ x y) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -9.6e+28) {
tmp = 1.0;
} else if (x <= 2.4e+48) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-9.6d+28)) then
tmp = 1.0d0
else if (x <= 2.4d+48) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -9.6e+28) {
tmp = 1.0;
} else if (x <= 2.4e+48) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -9.6e+28: tmp = 1.0 elif x <= 2.4e+48: tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -9.6e+28) tmp = 1.0; elseif (x <= 2.4e+48) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -9.6e+28) tmp = 1.0; elseif (x <= 2.4e+48) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -9.6e+28], 1.0, If[LessEqual[x, 2.4e+48], N[(x / y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.6 \cdot 10^{+28}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+48}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -9.59999999999999925e28 or 2.4000000000000001e48 < x Initial program 100.0%
Taylor expanded in x around inf 81.7%
if -9.59999999999999925e28 < x < 2.4000000000000001e48Initial program 100.0%
Taylor expanded in x around 0 79.4%
Final simplification80.6%
(FPCore (x y) :precision binary64 (if (<= x -1.3e+32) (- 1.0 (/ y x)) (if (<= x 2.65e+48) (/ x y) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.3e+32) {
tmp = 1.0 - (y / x);
} else if (x <= 2.65e+48) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.3d+32)) then
tmp = 1.0d0 - (y / x)
else if (x <= 2.65d+48) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.3e+32) {
tmp = 1.0 - (y / x);
} else if (x <= 2.65e+48) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.3e+32: tmp = 1.0 - (y / x) elif x <= 2.65e+48: tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.3e+32) tmp = Float64(1.0 - Float64(y / x)); elseif (x <= 2.65e+48) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.3e+32) tmp = 1.0 - (y / x); elseif (x <= 2.65e+48) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.3e+32], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.65e+48], N[(x / y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{+32}:\\
\;\;\;\;1 - \frac{y}{x}\\
\mathbf{elif}\;x \leq 2.65 \cdot 10^{+48}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.3000000000000001e32Initial program 100.0%
Taylor expanded in x around inf 85.5%
mul-1-neg85.5%
unsub-neg85.5%
Simplified85.5%
if -1.3000000000000001e32 < x < 2.65e48Initial program 100.0%
Taylor expanded in x around 0 79.4%
if 2.65e48 < x Initial program 100.0%
Taylor expanded in x around inf 79.1%
Final simplification80.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.7%
Final simplification51.7%
herbie shell --seed 2023271
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, B"
:precision binary64
(/ x (+ y x)))