
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- x y) (hypot x y)) (/ (+ x y) (hypot x y))))
double code(double x, double y) {
return ((x - y) / hypot(x, y)) * ((x + y) / hypot(x, y));
}
public static double code(double x, double y) {
return ((x - y) / Math.hypot(x, y)) * ((x + y) / Math.hypot(x, y));
}
def code(x, y): return ((x - y) / math.hypot(x, y)) * ((x + y) / math.hypot(x, y))
function code(x, y) return Float64(Float64(Float64(x - y) / hypot(x, y)) * Float64(Float64(x + y) / hypot(x, y))) end
function tmp = code(x, y) tmp = ((x - y) / hypot(x, y)) * ((x + y) / hypot(x, y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision] * N[(N[(x + y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\mathsf{hypot}\left(x, y\right)} \cdot \frac{x + y}{\mathsf{hypot}\left(x, y\right)}
\end{array}
Initial program 66.0%
add-sqr-sqrt66.0%
times-frac66.5%
hypot-def66.5%
hypot-def99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (+ (* (/ 2.0 y) (* x (/ x y))) -1.0))))
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = ((2.0 / y) * (x * (x / y))) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = ((2.0d0 / y) * (x * (x / y))) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = ((2.0 / y) * (x * (x / y))) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = ((2.0 / y) * (x * (x / y))) + -1.0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(Float64(2.0 / y) * Float64(x * Float64(x / y))) + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = ((2.0 / y) * (x * (x / y))) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(N[(2.0 / y), $MachinePrecision] * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{y} \cdot \left(x \cdot \frac{x}{y}\right) + -1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
Taylor expanded in x around 0 51.7%
unpow251.7%
unpow251.7%
associate-*r/51.7%
times-frac76.8%
unpow276.8%
fma-neg76.8%
unpow276.8%
associate-/l*78.9%
metadata-eval78.9%
Simplified78.9%
fma-udef78.9%
div-inv78.9%
clear-num78.9%
Applied egg-rr78.9%
Final simplification92.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (/ (- x y) (+ y (- (* 2.0 (/ x (/ y x))) x))))))
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / (y + ((2.0 * (x / (y / x))) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = (x - y) / (y + ((2.0d0 * (x / (y / x))) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / (y + ((2.0 * (x / (y / x))) - x));
}
return tmp;
}
def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = (x - y) / (y + ((2.0 * (x / (y / x))) - x)) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(x - y) / Float64(y + Float64(Float64(2.0 * Float64(x / Float64(y / x))) - x))); end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = (x - y) / (y + ((2.0 * (x / (y / x))) - x)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(x - y), $MachinePrecision] / N[(y + N[(N[(2.0 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y + \left(2 \cdot \frac{x}{\frac{y}{x}} - x\right)}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
associate-/l*3.1%
+-commutative3.1%
remove-double-neg3.1%
sub-neg3.1%
+-commutative3.1%
fma-def3.1%
sub-neg3.1%
remove-double-neg3.1%
Simplified3.1%
Taylor expanded in x around 0 76.8%
+-commutative76.8%
mul-1-neg76.8%
unsub-neg76.8%
unpow276.8%
associate-/l*78.2%
Simplified78.2%
Final simplification92.6%
(FPCore (x y) :precision binary64 (if (<= y 2.8e-163) (+ 1.0 (* (* (/ y x) (/ y x)) -2.0)) (+ -1.0 (* (/ x y) (/ x y)))))
double code(double x, double y) {
double tmp;
if (y <= 2.8e-163) {
tmp = 1.0 + (((y / x) * (y / x)) * -2.0);
} else {
tmp = -1.0 + ((x / y) * (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2.8d-163) then
tmp = 1.0d0 + (((y / x) * (y / x)) * (-2.0d0))
else
tmp = (-1.0d0) + ((x / y) * (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 2.8e-163) {
tmp = 1.0 + (((y / x) * (y / x)) * -2.0);
} else {
tmp = -1.0 + ((x / y) * (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 2.8e-163: tmp = 1.0 + (((y / x) * (y / x)) * -2.0) else: tmp = -1.0 + ((x / y) * (x / y)) return tmp
function code(x, y) tmp = 0.0 if (y <= 2.8e-163) tmp = Float64(1.0 + Float64(Float64(Float64(y / x) * Float64(y / x)) * -2.0)); else tmp = Float64(-1.0 + Float64(Float64(x / y) * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2.8e-163) tmp = 1.0 + (((y / x) * (y / x)) * -2.0); else tmp = -1.0 + ((x / y) * (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 2.8e-163], N[(1.0 + N[(N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.8 \cdot 10^{-163}:\\
\;\;\;\;1 + \left(\frac{y}{x} \cdot \frac{y}{x}\right) \cdot -2\\
\mathbf{else}:\\
\;\;\;\;-1 + \frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < 2.8e-163Initial program 60.0%
add-sqr-sqrt60.0%
times-frac60.8%
hypot-def60.8%
hypot-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 26.7%
*-commutative26.7%
unpow226.7%
unpow226.7%
Simplified26.7%
frac-times36.0%
Applied egg-rr36.0%
if 2.8e-163 < y Initial program 97.5%
Taylor expanded in x around 0 77.3%
unpow277.3%
Simplified77.3%
Taylor expanded in x around 0 77.3%
sub-neg77.3%
unpow277.3%
unpow277.3%
metadata-eval77.3%
Simplified77.3%
times-frac79.7%
Applied egg-rr79.7%
Final simplification43.0%
(FPCore (x y) :precision binary64 (if (<= y 2.4e-163) (+ 1.0 (* (* (/ y x) (/ y x)) -2.0)) (+ (* (/ 2.0 y) (* x (/ x y))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= 2.4e-163) {
tmp = 1.0 + (((y / x) * (y / x)) * -2.0);
} else {
tmp = ((2.0 / y) * (x * (x / y))) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2.4d-163) then
tmp = 1.0d0 + (((y / x) * (y / x)) * (-2.0d0))
else
tmp = ((2.0d0 / y) * (x * (x / y))) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 2.4e-163) {
tmp = 1.0 + (((y / x) * (y / x)) * -2.0);
} else {
tmp = ((2.0 / y) * (x * (x / y))) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 2.4e-163: tmp = 1.0 + (((y / x) * (y / x)) * -2.0) else: tmp = ((2.0 / y) * (x * (x / y))) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 2.4e-163) tmp = Float64(1.0 + Float64(Float64(Float64(y / x) * Float64(y / x)) * -2.0)); else tmp = Float64(Float64(Float64(2.0 / y) * Float64(x * Float64(x / y))) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2.4e-163) tmp = 1.0 + (((y / x) * (y / x)) * -2.0); else tmp = ((2.0 / y) * (x * (x / y))) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 2.4e-163], N[(1.0 + N[(N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(2.0 / y), $MachinePrecision] * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4 \cdot 10^{-163}:\\
\;\;\;\;1 + \left(\frac{y}{x} \cdot \frac{y}{x}\right) \cdot -2\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{y} \cdot \left(x \cdot \frac{x}{y}\right) + -1\\
\end{array}
\end{array}
if y < 2.4000000000000001e-163Initial program 60.0%
add-sqr-sqrt60.0%
times-frac60.8%
hypot-def60.8%
hypot-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 26.7%
*-commutative26.7%
unpow226.7%
unpow226.7%
Simplified26.7%
frac-times36.0%
Applied egg-rr36.0%
if 2.4000000000000001e-163 < y Initial program 97.5%
Taylor expanded in x around 0 77.2%
unpow277.2%
unpow277.2%
associate-*r/77.2%
times-frac79.7%
unpow279.7%
fma-neg79.7%
unpow279.7%
associate-/l*79.7%
metadata-eval79.7%
Simplified79.7%
fma-udef79.7%
div-inv79.7%
clear-num79.7%
Applied egg-rr79.7%
Final simplification43.0%
(FPCore (x y) :precision binary64 (if (<= y 4.4e-179) 1.0 (+ -1.0 (* (/ x y) (/ x y)))))
double code(double x, double y) {
double tmp;
if (y <= 4.4e-179) {
tmp = 1.0;
} else {
tmp = -1.0 + ((x / y) * (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4.4d-179) then
tmp = 1.0d0
else
tmp = (-1.0d0) + ((x / y) * (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4.4e-179) {
tmp = 1.0;
} else {
tmp = -1.0 + ((x / y) * (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4.4e-179: tmp = 1.0 else: tmp = -1.0 + ((x / y) * (x / y)) return tmp
function code(x, y) tmp = 0.0 if (y <= 4.4e-179) tmp = 1.0; else tmp = Float64(-1.0 + Float64(Float64(x / y) * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4.4e-179) tmp = 1.0; else tmp = -1.0 + ((x / y) * (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4.4e-179], 1.0, N[(-1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.4 \cdot 10^{-179}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < 4.40000000000000009e-179Initial program 60.5%
Taylor expanded in x around inf 33.6%
if 4.40000000000000009e-179 < y Initial program 91.3%
Taylor expanded in x around 0 69.0%
unpow269.0%
Simplified69.0%
Taylor expanded in x around 0 69.0%
sub-neg69.0%
unpow269.0%
unpow269.0%
metadata-eval69.0%
Simplified69.0%
times-frac77.7%
Applied egg-rr77.7%
Final simplification41.5%
(FPCore (x y) :precision binary64 (if (<= y 3.5e-163) (/ (- x y) x) -1.0))
double code(double x, double y) {
double tmp;
if (y <= 3.5e-163) {
tmp = (x - y) / x;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.5d-163) then
tmp = (x - y) / x
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.5e-163) {
tmp = (x - y) / x;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.5e-163: tmp = (x - y) / x else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 3.5e-163) tmp = Float64(Float64(x - y) / x); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.5e-163) tmp = (x - y) / x; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.5e-163], N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.5 \cdot 10^{-163}:\\
\;\;\;\;\frac{x - y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 3.50000000000000027e-163Initial program 60.0%
associate-/l*60.7%
+-commutative60.7%
remove-double-neg60.7%
sub-neg60.7%
+-commutative60.7%
fma-def60.7%
sub-neg60.7%
remove-double-neg60.7%
Simplified60.7%
Taylor expanded in x around inf 33.1%
if 3.50000000000000027e-163 < y Initial program 97.5%
Taylor expanded in x around 0 78.4%
Final simplification40.3%
(FPCore (x y) :precision binary64 (if (<= y 4.6e-163) 1.0 -1.0))
double code(double x, double y) {
double tmp;
if (y <= 4.6e-163) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4.6d-163) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4.6e-163) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4.6e-163: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 4.6e-163) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4.6e-163) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4.6e-163], 1.0, -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.6 \cdot 10^{-163}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 4.5999999999999999e-163Initial program 60.0%
Taylor expanded in x around inf 33.7%
if 4.5999999999999999e-163 < y Initial program 97.5%
Taylor expanded in x around 0 78.4%
Final simplification40.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 66.0%
Taylor expanded in x around 0 67.9%
Final simplification67.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (fabs (/ x y))))
(if (and (< 0.5 t_0) (< t_0 2.0))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
(- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = fabs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = abs((x / y))
if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
else
tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.abs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
def code(x, y): t_0 = math.fabs((x / y)) tmp = 0 if (0.5 < t_0) and (t_0 < 2.0): tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)) else: tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))) return tmp
function code(x, y) t_0 = abs(Float64(x / y)) tmp = 0.0 if ((0.5 < t_0) && (t_0 < 2.0)) tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))); else tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y))))); end return tmp end
function tmp_2 = code(x, y) t_0 = abs((x / y)); tmp = 0.0; if ((0.5 < t_0) && (t_0 < 2.0)) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); else tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
\mathbf{if}\;0.5 < t_0 \land t_0 < 2:\\
\;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
\end{array}
\end{array}
herbie shell --seed 2023271
(FPCore (x y)
:name "Kahan p9 Example"
:precision binary64
:pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
:herbie-target
(if (and (< 0.5 (fabs (/ x y))) (< (fabs (/ x y)) 2.0)) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))