
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.02e-56) (not (<= x 6.2e+50))) (- (* x (log y)) y) (- (- y) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e-56) || !(x <= 6.2e+50)) {
tmp = (x * log(y)) - y;
} else {
tmp = -y - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.02d-56)) .or. (.not. (x <= 6.2d+50))) then
tmp = (x * log(y)) - y
else
tmp = -y - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e-56) || !(x <= 6.2e+50)) {
tmp = (x * Math.log(y)) - y;
} else {
tmp = -y - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.02e-56) or not (x <= 6.2e+50): tmp = (x * math.log(y)) - y else: tmp = -y - z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.02e-56) || !(x <= 6.2e+50)) tmp = Float64(Float64(x * log(y)) - y); else tmp = Float64(Float64(-y) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.02e-56) || ~((x <= 6.2e+50))) tmp = (x * log(y)) - y; else tmp = -y - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.02e-56], N[Not[LessEqual[x, 6.2e+50]], $MachinePrecision]], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision], N[((-y) - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{-56} \lor \neg \left(x \leq 6.2 \cdot 10^{+50}\right):\\
\;\;\;\;x \cdot \log y - y\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) - z\\
\end{array}
\end{array}
if x < -1.02e-56 or 6.20000000000000006e50 < x Initial program 99.7%
Taylor expanded in z around 0 87.6%
if -1.02e-56 < x < 6.20000000000000006e50Initial program 99.9%
Taylor expanded in x around 0 91.0%
neg-mul-191.0%
Simplified91.0%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (- (- y) z))
double code(double x, double y, double z) {
return -y - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y - z
end function
public static double code(double x, double y, double z) {
return -y - z;
}
def code(x, y, z): return -y - z
function code(x, y, z) return Float64(Float64(-y) - z) end
function tmp = code(x, y, z) tmp = -y - z; end
code[x_, y_, z_] := N[((-y) - z), $MachinePrecision]
\begin{array}{l}
\\
\left(-y\right) - z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 68.4%
neg-mul-168.4%
Simplified68.4%
Final simplification68.4%
(FPCore (x y z) :precision binary64 (- y))
double code(double x, double y, double z) {
return -y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y
end function
public static double code(double x, double y, double z) {
return -y;
}
def code(x, y, z): return -y
function code(x, y, z) return Float64(-y) end
function tmp = code(x, y, z) tmp = -y; end
code[x_, y_, z_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.8%
Taylor expanded in y around inf 37.5%
neg-mul-137.5%
Simplified37.5%
Final simplification37.5%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.8%
associate--l-99.8%
+-commutative99.8%
sub-neg99.8%
*-commutative99.8%
add-sqr-sqrt49.1%
associate-*r*49.1%
fma-def49.1%
add-sqr-sqrt14.0%
sqrt-unprod18.4%
sqr-neg18.4%
sqrt-unprod10.2%
add-sqr-sqrt14.5%
Applied egg-rr14.5%
Taylor expanded in y around inf 2.2%
Final simplification2.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
associate--l-99.8%
+-commutative99.8%
sub-neg99.8%
*-commutative99.8%
add-sqr-sqrt49.1%
associate-*r*49.1%
fma-def49.1%
add-sqr-sqrt14.0%
sqrt-unprod18.4%
sqr-neg18.4%
sqrt-unprod10.2%
add-sqr-sqrt14.5%
Applied egg-rr14.5%
Taylor expanded in z around inf 2.6%
Final simplification2.6%
herbie shell --seed 2023271
(FPCore (x y z)
:name "Statistics.Distribution.Poisson:$clogProbability from math-functions-0.1.5.2"
:precision binary64
(- (- (* x (log y)) z) y))