
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cbrt (* t (* z (fma 2.0 y 1.0)))))
(t_2 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(if (<= (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_2) 2e+49)
(* t_2 (* x (cos (/ (* t_1 (* t_1 t_1)) 16.0))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cbrt((t * (z * fma(2.0, y, 1.0))));
double t_2 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 2e+49) {
tmp = t_2 * (x * cos(((t_1 * (t_1 * t_1)) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cbrt(Float64(t * Float64(z * fma(2.0, y, 1.0)))) t_2 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 2e+49) tmp = Float64(t_2 * Float64(x * cos(Float64(Float64(t_1 * Float64(t_1 * t_1)) / 16.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[N[(t * N[(z * N[(2.0 * y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, Block[{t$95$2 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$2), $MachinePrecision], 2e+49], N[(t$95$2 * N[(x * N[Cos[N[(N[(t$95$1 * N[(t$95$1 * t$95$1), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt[3]{t \cdot \left(z \cdot \mathsf{fma}\left(2, y, 1\right)\right)}\\
t_2 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t_2 \leq 2 \cdot 10^{+49}:\\
\;\;\;\;t_2 \cdot \left(x \cdot \cos \left(\frac{t_1 \cdot \left(t_1 \cdot t_1\right)}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 1.99999999999999989e49Initial program 52.6%
add-cbrt-cube49.7%
pow1/342.1%
pow342.1%
*-commutative42.1%
*-commutative42.1%
*-commutative42.1%
fma-def42.1%
Applied egg-rr42.1%
pow-pow52.6%
metadata-eval52.6%
pow152.6%
add-cube-cbrt53.4%
Applied egg-rr53.4%
if 1.99999999999999989e49 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 11.0%
associate-*l*11.0%
*-commutative11.0%
*-commutative11.0%
associate-*l/11.0%
*-commutative11.0%
distribute-lft1-in11.0%
fma-def11.0%
*-commutative11.0%
associate-/l*10.5%
associate-/r/11.0%
distribute-lft1-in11.0%
fma-def11.0%
*-commutative11.0%
Simplified11.0%
Taylor expanded in t around 0 14.2%
Taylor expanded in t around 0 19.1%
Final simplification35.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cbrt (/ t (/ 16.0 (fma (* y 2.0) z z))))))
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
3.5e-69)
(*
x
(* (cos (* t_1 (pow t_1 2.0))) (cos (* (/ t 16.0) (fma (* 2.0 a) b b)))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cbrt((t / (16.0 / fma((y * 2.0), z, z))));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 3.5e-69) {
tmp = x * (cos((t_1 * pow(t_1, 2.0))) * cos(((t / 16.0) * fma((2.0 * a), b, b))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cbrt(Float64(t / Float64(16.0 / fma(Float64(y * 2.0), z, z)))) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 3.5e-69) tmp = Float64(x * Float64(cos(Float64(t_1 * (t_1 ^ 2.0))) * cos(Float64(Float64(t / 16.0) * fma(Float64(2.0 * a), b, b))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[N[(t / N[(16.0 / N[(N[(y * 2.0), $MachinePrecision] * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 3.5e-69], N[(x * N[(N[Cos[N[(t$95$1 * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(t / 16.0), $MachinePrecision] * N[(N[(2.0 * a), $MachinePrecision] * b + b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt[3]{\frac{t}{\frac{16}{\mathsf{fma}\left(y \cdot 2, z, z\right)}}}\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 3.5 \cdot 10^{-69}:\\
\;\;\;\;x \cdot \left(\cos \left(t_1 \cdot {t_1}^{2}\right) \cdot \cos \left(\frac{t}{16} \cdot \mathsf{fma}\left(2 \cdot a, b, b\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 3.5000000000000001e-69Initial program 54.9%
associate-*l*54.9%
*-commutative54.9%
*-commutative54.9%
associate-*l/54.9%
*-commutative54.9%
distribute-lft1-in54.9%
fma-def54.9%
*-commutative54.9%
associate-/l*55.0%
associate-/r/54.9%
distribute-lft1-in55.2%
fma-def54.9%
*-commutative54.9%
Simplified54.9%
associate-*r/54.9%
*-commutative54.9%
Applied egg-rr54.9%
associate-/l*54.8%
Simplified54.8%
add-cube-cbrt55.4%
pow255.4%
Applied egg-rr55.4%
if 3.5000000000000001e-69 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 14.1%
associate-*l*14.1%
*-commutative14.1%
*-commutative14.1%
associate-*l/14.1%
*-commutative14.1%
distribute-lft1-in14.1%
fma-def14.1%
*-commutative14.1%
associate-/l*13.5%
associate-/r/14.1%
distribute-lft1-in14.0%
fma-def14.0%
*-commutative14.0%
Simplified14.0%
Taylor expanded in t around 0 16.6%
Taylor expanded in t around 0 21.4%
Final simplification35.1%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+255)
(*
x
(*
(cos (* t (/ (fma (* y 2.0) z z) 16.0)))
(cos (* 0.0625 (* t (+ b (* 2.0 (* a b))))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+255) {
tmp = x * (cos((t * (fma((y * 2.0), z, z) / 16.0))) * cos((0.0625 * (t * (b + (2.0 * (a * b)))))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+255) tmp = Float64(x * Float64(cos(Float64(t * Float64(fma(Float64(y * 2.0), z, z) / 16.0))) * cos(Float64(0.0625 * Float64(t * Float64(b + Float64(2.0 * Float64(a * b)))))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+255], N[(x * N[(N[Cos[N[(t * N[(N[(N[(y * 2.0), $MachinePrecision] * z + z), $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * N[(t * N[(b + N[(2.0 * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+255}:\\
\;\;\;\;x \cdot \left(\cos \left(t \cdot \frac{\mathsf{fma}\left(y \cdot 2, z, z\right)}{16}\right) \cdot \cos \left(0.0625 \cdot \left(t \cdot \left(b + 2 \cdot \left(a \cdot b\right)\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 5.0000000000000002e255Initial program 50.6%
associate-*l*50.6%
*-commutative50.6%
*-commutative50.6%
associate-*l/50.6%
*-commutative50.6%
distribute-lft1-in50.6%
fma-def50.6%
*-commutative50.6%
associate-/l*50.2%
associate-/r/50.6%
distribute-lft1-in50.7%
fma-def50.5%
*-commutative50.5%
Simplified50.5%
Taylor expanded in t around 0 50.7%
if 5.0000000000000002e255 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 4.6%
associate-*l*4.6%
*-commutative4.6%
*-commutative4.6%
associate-*l/4.6%
*-commutative4.6%
distribute-lft1-in4.6%
fma-def4.6%
*-commutative4.6%
associate-/l*4.5%
associate-/r/4.6%
distribute-lft1-in4.6%
fma-def4.6%
*-commutative4.6%
Simplified4.6%
Taylor expanded in t around 0 8.9%
Taylor expanded in t around 0 14.7%
Final simplification35.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))))
(if (<= t_1 5e+255) t_1 x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 5e+255) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
if (t_1 <= 5d+255) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 5e+255) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) tmp = 0 if t_1 <= 5e+255: tmp = t_1 else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) tmp = 0.0 if (t_1 <= 5e+255) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); tmp = 0.0; if (t_1 <= 5e+255) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+255], t$95$1, x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;t_1 \leq 5 \cdot 10^{+255}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 5.0000000000000002e255Initial program 50.6%
if 5.0000000000000002e255 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 4.6%
associate-*l*4.6%
*-commutative4.6%
*-commutative4.6%
associate-*l/4.6%
*-commutative4.6%
distribute-lft1-in4.6%
fma-def4.6%
*-commutative4.6%
associate-/l*4.5%
associate-/r/4.6%
distribute-lft1-in4.6%
fma-def4.6%
*-commutative4.6%
Simplified4.6%
Taylor expanded in t around 0 8.9%
Taylor expanded in t around 0 14.7%
Final simplification34.9%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* 0.0625 (* t b)))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos((0.0625 * (t * b)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos((0.0625d0 * (t * b)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos((0.0625 * (t * b)));
}
def code(x, y, z, t, a, b): return x * math.cos((0.0625 * (t * b)))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(0.0625 * Float64(t * b)))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos((0.0625 * (t * b))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(0.0625 * N[(t * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(0.0625 \cdot \left(t \cdot b\right)\right)
\end{array}
Initial program 30.5%
Taylor expanded in y around 0 31.0%
Taylor expanded in t around 0 31.9%
Taylor expanded in a around 0 33.1%
Final simplification33.1%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 30.5%
associate-*l*30.5%
*-commutative30.5%
*-commutative30.5%
associate-*l/30.5%
*-commutative30.5%
distribute-lft1-in30.5%
fma-def30.5%
*-commutative30.5%
associate-/l*30.2%
associate-/r/30.5%
distribute-lft1-in30.6%
fma-def30.4%
*-commutative30.4%
Simplified30.4%
Taylor expanded in t around 0 30.4%
Taylor expanded in t around 0 33.1%
Final simplification33.1%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2023271
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))