
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -2000000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -2000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-2000000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -2000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -2000000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -2000000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -2000000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -2000000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -2000000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -2e6 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 97.3%
mul-1-neg97.3%
distribute-lft-neg-out97.3%
*-commutative97.3%
+-commutative97.3%
Simplified97.3%
if -2e6 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.6%
+-commutative98.6%
Simplified98.6%
Final simplification98.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -1400000.0)
t_0
(if (<= z 1.0)
(+ x y)
(if (or (<= z 5.2e+117) (not (<= z 3.8e+171))) (* z (- y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1400000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if ((z <= 5.2e+117) || !(z <= 3.8e+171)) {
tmp = z * -y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-1400000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if ((z <= 5.2d+117) .or. (.not. (z <= 3.8d+171))) then
tmp = z * -y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1400000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if ((z <= 5.2e+117) || !(z <= 3.8e+171)) {
tmp = z * -y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -1400000.0: tmp = t_0 elif z <= 1.0: tmp = x + y elif (z <= 5.2e+117) or not (z <= 3.8e+171): tmp = z * -y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -1400000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif ((z <= 5.2e+117) || !(z <= 3.8e+171)) tmp = Float64(z * Float64(-y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -1400000.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif ((z <= 5.2e+117) || ~((z <= 3.8e+171))) tmp = z * -y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -1400000.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[Or[LessEqual[z, 5.2e+117], N[Not[LessEqual[z, 3.8e+171]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -1400000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 5.2 \cdot 10^{+117} \lor \neg \left(z \leq 3.8 \cdot 10^{+171}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -1.4e6 or 5.1999999999999999e117 < z < 3.8000000000000002e171Initial program 100.0%
Taylor expanded in x around inf 55.3%
*-commutative55.3%
Simplified55.3%
Taylor expanded in z around inf 55.3%
mul-1-neg55.3%
distribute-rgt-neg-in55.3%
Simplified55.3%
if -1.4e6 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.4%
+-commutative97.4%
Simplified97.4%
if 1 < z < 5.1999999999999999e117 or 3.8000000000000002e171 < z Initial program 100.0%
Taylor expanded in x around 0 45.6%
sub-neg45.6%
distribute-rgt-in45.6%
distribute-lft-neg-out45.6%
unsub-neg45.6%
*-lft-identity45.6%
*-commutative45.6%
Simplified45.6%
Taylor expanded in z around inf 44.7%
associate-*r*44.7%
neg-mul-144.7%
*-commutative44.7%
Simplified44.7%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -1400000.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1400000.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1400000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1400000.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1400000.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1400000.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1400000.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1400000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1400000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1.4e6 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 56.7%
*-commutative56.7%
Simplified56.7%
Taylor expanded in z around inf 55.6%
mul-1-neg55.6%
distribute-rgt-neg-in55.6%
Simplified55.6%
if -1.4e6 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.4%
+-commutative97.4%
Simplified97.4%
Final simplification78.0%
(FPCore (x y z) :precision binary64 (if (<= z -1400000.0) (* x (- 1.0 z)) (if (<= z 1.0) (+ x y) (* z (- y)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1400000.0) {
tmp = x * (1.0 - z);
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1400000.0d0)) then
tmp = x * (1.0d0 - z)
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1400000.0) {
tmp = x * (1.0 - z);
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1400000.0: tmp = x * (1.0 - z) elif z <= 1.0: tmp = x + y else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1400000.0) tmp = Float64(x * Float64(1.0 - z)); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1400000.0) tmp = x * (1.0 - z); elseif (z <= 1.0) tmp = x + y; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1400000.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], N[(z * (-y)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1400000:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if z < -1.4e6Initial program 100.0%
Taylor expanded in x around inf 54.4%
*-commutative54.4%
Simplified54.4%
if -1.4e6 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.4%
+-commutative97.4%
Simplified97.4%
if 1 < z Initial program 100.0%
Taylor expanded in x around 0 45.1%
sub-neg45.1%
distribute-rgt-in45.1%
distribute-lft-neg-out45.1%
unsub-neg45.1%
*-lft-identity45.1%
*-commutative45.1%
Simplified45.1%
Taylor expanded in z around inf 44.4%
associate-*r*44.4%
neg-mul-144.4%
*-commutative44.4%
Simplified44.4%
Final simplification74.8%
(FPCore (x y z) :precision binary64 (if (<= y 1.55e-78) (* x (- 1.0 z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.55e-78) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.55d-78) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.55e-78) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.55e-78: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.55e-78) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.55e-78) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.55e-78], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.55 \cdot 10^{-78}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if y < 1.55000000000000009e-78Initial program 100.0%
Taylor expanded in x around inf 61.4%
*-commutative61.4%
Simplified61.4%
if 1.55000000000000009e-78 < y Initial program 100.0%
Taylor expanded in x around 0 74.2%
sub-neg74.2%
distribute-rgt-in74.2%
distribute-lft-neg-out74.2%
unsub-neg74.2%
*-lft-identity74.2%
*-commutative74.2%
Simplified74.2%
Final simplification64.6%
(FPCore (x y z) :precision binary64 (if (<= y 1.6e-107) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.6e-107) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.6d-107) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.6e-107) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.6e-107: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.6e-107) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.6e-107) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.6e-107], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.6 \cdot 10^{-107}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 1.60000000000000006e-107Initial program 100.0%
Taylor expanded in x around inf 61.2%
*-commutative61.2%
Simplified61.2%
Taylor expanded in z around 0 30.3%
if 1.60000000000000006e-107 < y Initial program 100.0%
Taylor expanded in x around 0 70.8%
sub-neg70.8%
distribute-rgt-in70.8%
distribute-lft-neg-out70.8%
unsub-neg70.8%
*-lft-identity70.8%
*-commutative70.8%
Simplified70.8%
Taylor expanded in z around 0 38.4%
Final simplification32.5%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 53.6%
+-commutative53.6%
Simplified53.6%
Final simplification53.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 53.1%
*-commutative53.1%
Simplified53.1%
Taylor expanded in z around 0 27.4%
Final simplification27.4%
herbie shell --seed 2023271
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))