
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (* 4.0 (/ (- x z) y)) 2.0))
double code(double x, double y, double z) {
return (4.0 * ((x - z) / y)) + 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - z) / y)) + 2.0d0
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - z) / y)) + 2.0;
}
def code(x, y, z): return (4.0 * ((x - z) / y)) + 2.0
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - z) / y)) + 2.0) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - z) / y)) + 2.0; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x - z}{y} + 2
\end{array}
Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* 4.0 (/ x y)))) (t_1 (+ 1.0 (* -4.0 (/ z y)))))
(if (<= z -1.2e+49)
t_1
(if (<= z -6e-142)
t_0
(if (<= z 2.1e-286) 2.0 (if (<= z 30000000000000.0) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (4.0 * (x / y));
double t_1 = 1.0 + (-4.0 * (z / y));
double tmp;
if (z <= -1.2e+49) {
tmp = t_1;
} else if (z <= -6e-142) {
tmp = t_0;
} else if (z <= 2.1e-286) {
tmp = 2.0;
} else if (z <= 30000000000000.0) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 + (4.0d0 * (x / y))
t_1 = 1.0d0 + ((-4.0d0) * (z / y))
if (z <= (-1.2d+49)) then
tmp = t_1
else if (z <= (-6d-142)) then
tmp = t_0
else if (z <= 2.1d-286) then
tmp = 2.0d0
else if (z <= 30000000000000.0d0) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (4.0 * (x / y));
double t_1 = 1.0 + (-4.0 * (z / y));
double tmp;
if (z <= -1.2e+49) {
tmp = t_1;
} else if (z <= -6e-142) {
tmp = t_0;
} else if (z <= 2.1e-286) {
tmp = 2.0;
} else if (z <= 30000000000000.0) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (4.0 * (x / y)) t_1 = 1.0 + (-4.0 * (z / y)) tmp = 0 if z <= -1.2e+49: tmp = t_1 elif z <= -6e-142: tmp = t_0 elif z <= 2.1e-286: tmp = 2.0 elif z <= 30000000000000.0: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(4.0 * Float64(x / y))) t_1 = Float64(1.0 + Float64(-4.0 * Float64(z / y))) tmp = 0.0 if (z <= -1.2e+49) tmp = t_1; elseif (z <= -6e-142) tmp = t_0; elseif (z <= 2.1e-286) tmp = 2.0; elseif (z <= 30000000000000.0) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (4.0 * (x / y)); t_1 = 1.0 + (-4.0 * (z / y)); tmp = 0.0; if (z <= -1.2e+49) tmp = t_1; elseif (z <= -6e-142) tmp = t_0; elseif (z <= 2.1e-286) tmp = 2.0; elseif (z <= 30000000000000.0) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.2e+49], t$95$1, If[LessEqual[z, -6e-142], t$95$0, If[LessEqual[z, 2.1e-286], 2.0, If[LessEqual[z, 30000000000000.0], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + 4 \cdot \frac{x}{y}\\
t_1 := 1 + -4 \cdot \frac{z}{y}\\
\mathbf{if}\;z \leq -1.2 \cdot 10^{+49}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -6 \cdot 10^{-142}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 2.1 \cdot 10^{-286}:\\
\;\;\;\;2\\
\mathbf{elif}\;z \leq 30000000000000:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if z < -1.2e49 or 3e13 < z Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 69.7%
*-commutative69.7%
Simplified69.7%
if -1.2e49 < z < -6.0000000000000002e-142 or 2.09999999999999988e-286 < z < 3e13Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 63.1%
if -6.0000000000000002e-142 < z < 2.09999999999999988e-286Initial program 100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 68.4%
Final simplification66.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.1e+127) (not (<= x 3.4e-94))) (+ 1.0 (* 4.0 (/ x y))) 2.0))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e+127) || !(x <= 3.4e-94)) {
tmp = 1.0 + (4.0 * (x / y));
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.1d+127)) .or. (.not. (x <= 3.4d-94))) then
tmp = 1.0d0 + (4.0d0 * (x / y))
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e+127) || !(x <= 3.4e-94)) {
tmp = 1.0 + (4.0 * (x / y));
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.1e+127) or not (x <= 3.4e-94): tmp = 1.0 + (4.0 * (x / y)) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.1e+127) || !(x <= 3.4e-94)) tmp = Float64(1.0 + Float64(4.0 * Float64(x / y))); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.1e+127) || ~((x <= 3.4e-94))) tmp = 1.0 + (4.0 * (x / y)); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.1e+127], N[Not[LessEqual[x, 3.4e-94]], $MachinePrecision]], N[(1.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{+127} \lor \neg \left(x \leq 3.4 \cdot 10^{-94}\right):\\
\;\;\;\;1 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if x < -2.09999999999999992e127 or 3.3999999999999998e-94 < x Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 75.2%
if -2.09999999999999992e127 < x < 3.3999999999999998e-94Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 51.4%
Final simplification61.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.3e+124) (not (<= z 5.8e+106))) (+ 1.0 (* -4.0 (/ z y))) (+ 2.0 (* 4.0 (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.3e+124) || !(z <= 5.8e+106)) {
tmp = 1.0 + (-4.0 * (z / y));
} else {
tmp = 2.0 + (4.0 * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.3d+124)) .or. (.not. (z <= 5.8d+106))) then
tmp = 1.0d0 + ((-4.0d0) * (z / y))
else
tmp = 2.0d0 + (4.0d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.3e+124) || !(z <= 5.8e+106)) {
tmp = 1.0 + (-4.0 * (z / y));
} else {
tmp = 2.0 + (4.0 * (x / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.3e+124) or not (z <= 5.8e+106): tmp = 1.0 + (-4.0 * (z / y)) else: tmp = 2.0 + (4.0 * (x / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.3e+124) || !(z <= 5.8e+106)) tmp = Float64(1.0 + Float64(-4.0 * Float64(z / y))); else tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.3e+124) || ~((z <= 5.8e+106))) tmp = 1.0 + (-4.0 * (z / y)); else tmp = 2.0 + (4.0 * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.3e+124], N[Not[LessEqual[z, 5.8e+106]], $MachinePrecision]], N[(1.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.3 \cdot 10^{+124} \lor \neg \left(z \leq 5.8 \cdot 10^{+106}\right):\\
\;\;\;\;1 + -4 \cdot \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -3.30000000000000015e124 or 5.8000000000000004e106 < z Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 78.4%
*-commutative78.4%
Simplified78.4%
if -3.30000000000000015e124 < z < 5.8000000000000004e106Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 89.4%
*-commutative89.4%
Simplified89.4%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.2e+127) (not (<= x 2.8e-95))) (+ 2.0 (* 4.0 (/ x y))) (+ 2.0 (/ z (/ y -4.0)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e+127) || !(x <= 2.8e-95)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + (z / (y / -4.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.2d+127)) .or. (.not. (x <= 2.8d-95))) then
tmp = 2.0d0 + (4.0d0 * (x / y))
else
tmp = 2.0d0 + (z / (y / (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e+127) || !(x <= 2.8e-95)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + (z / (y / -4.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.2e+127) or not (x <= 2.8e-95): tmp = 2.0 + (4.0 * (x / y)) else: tmp = 2.0 + (z / (y / -4.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.2e+127) || !(x <= 2.8e-95)) tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(2.0 + Float64(z / Float64(y / -4.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.2e+127) || ~((x <= 2.8e-95))) tmp = 2.0 + (4.0 * (x / y)); else tmp = 2.0 + (z / (y / -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.2e+127], N[Not[LessEqual[x, 2.8e-95]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(z / N[(y / -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{+127} \lor \neg \left(x \leq 2.8 \cdot 10^{-95}\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + \frac{z}{\frac{y}{-4}}\\
\end{array}
\end{array}
if x < -2.2000000000000002e127 or 2.7999999999999999e-95 < x Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 87.0%
*-commutative87.0%
Simplified87.0%
if -2.2000000000000002e127 < x < 2.7999999999999999e-95Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 93.3%
*-commutative93.3%
associate-/r/93.3%
Simplified93.3%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (+ 2.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
return 2.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z): return 2.0 + ((x - z) * (4.0 / y))
function code(x, y, z) return Float64(2.0 + Float64(Float64(x - z) * Float64(4.0 / y))) end
function tmp = code(x, y, z) tmp = 2.0 + ((x - z) * (4.0 / y)); end
code[x_, y_, z_] := N[(2.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 35.8%
Final simplification35.8%
herbie shell --seed 2023271
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))