
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (/ -2.0 (+ 1.0 x)) (+ x -1.0)))
double code(double x) {
return (-2.0 / (1.0 + x)) / (x + -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-2.0d0) / (1.0d0 + x)) / (x + (-1.0d0))
end function
public static double code(double x) {
return (-2.0 / (1.0 + x)) / (x + -1.0);
}
def code(x): return (-2.0 / (1.0 + x)) / (x + -1.0)
function code(x) return Float64(Float64(-2.0 / Float64(1.0 + x)) / Float64(x + -1.0)) end
function tmp = code(x) tmp = (-2.0 / (1.0 + x)) / (x + -1.0); end
code[x_] := N[(N[(-2.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-2}{1 + x}}{x + -1}
\end{array}
Initial program 74.7%
frac-sub76.1%
associate-/r*76.1%
*-un-lft-identity76.1%
*-rgt-identity76.1%
associate--l-76.1%
+-commutative76.1%
+-commutative76.1%
sub-neg76.1%
metadata-eval76.1%
Applied egg-rr76.1%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ 2.0 (* 2.0 (* x x))) (/ (/ -2.0 x) x)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0 + (2.0 * (x * x));
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 2.0d0 + (2.0d0 * (x * x))
else
tmp = ((-2.0d0) / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0 + (2.0 * (x * x));
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 2.0 + (2.0 * (x * x)) else: tmp = (-2.0 / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(2.0 + Float64(2.0 * Float64(x * x))); else tmp = Float64(Float64(-2.0 / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 2.0 + (2.0 * (x * x)); else tmp = (-2.0 / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(2.0 + N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;2 + 2 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-2}{x}}{x}\\
\end{array}
\end{array}
if x < 1Initial program 83.2%
Taylor expanded in x around 0 67.5%
unpow267.5%
Simplified67.5%
if 1 < x Initial program 53.9%
Taylor expanded in x around inf 98.4%
unpow298.4%
Simplified98.4%
associate-/r*98.8%
div-inv98.6%
Applied egg-rr98.6%
un-div-inv98.8%
Applied egg-rr98.8%
Final simplification76.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) 2.0 (/ -2.0 (* x x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = -2.0 / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 2.0d0
else
tmp = (-2.0d0) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = -2.0 / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 2.0 else: tmp = -2.0 / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = 2.0; else tmp = Float64(-2.0 / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 2.0; else tmp = -2.0 / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], 2.0, N[(-2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;\frac{-2}{x \cdot x}\\
\end{array}
\end{array}
if x < 1Initial program 83.2%
Taylor expanded in x around 0 67.6%
if 1 < x Initial program 53.9%
Taylor expanded in x around inf 98.4%
unpow298.4%
Simplified98.4%
Final simplification76.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) 2.0 (/ (/ -2.0 x) x)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 2.0d0
else
tmp = ((-2.0d0) / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 2.0 else: tmp = (-2.0 / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = 2.0; else tmp = Float64(Float64(-2.0 / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 2.0; else tmp = (-2.0 / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], 2.0, N[(N[(-2.0 / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-2}{x}}{x}\\
\end{array}
\end{array}
if x < 1Initial program 83.2%
Taylor expanded in x around 0 67.6%
if 1 < x Initial program 53.9%
Taylor expanded in x around inf 98.4%
unpow298.4%
Simplified98.4%
associate-/r*98.8%
div-inv98.6%
Applied egg-rr98.6%
un-div-inv98.8%
Applied egg-rr98.8%
Final simplification76.7%
(FPCore (x) :precision binary64 2.0)
double code(double x) {
return 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0
end function
public static double code(double x) {
return 2.0;
}
def code(x): return 2.0
function code(x) return 2.0 end
function tmp = code(x) tmp = 2.0; end
code[x_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 74.7%
Taylor expanded in x around 0 48.5%
Final simplification48.5%
herbie shell --seed 2023268
(FPCore (x)
:name "Asymptote A"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))