
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (sqrt z)))) (if (or (<= t_0 -1e+39) (not (<= t_0 2e-55))) (* 0.5 t_0) (* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -1e+39) || !(t_0 <= 2e-55)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-1d+39)) .or. (.not. (t_0 <= 2d-55))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -1e+39) || !(t_0 <= 2e-55)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -1e+39) or not (t_0 <= 2e-55): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -1e+39) || !(t_0 <= 2e-55)) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -1e+39) || ~((t_0 <= 2e-55))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+39], N[Not[LessEqual[t$95$0, 2e-55]], $MachinePrecision]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -1 \cdot 10^{+39} \lor \neg \left(t_0 \leq 2 \cdot 10^{-55}\right):\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -9.9999999999999994e38 or 1.99999999999999999e-55 < (*.f64 y (sqrt.f64 z)) Initial program 99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 77.6%
if -9.9999999999999994e38 < (*.f64 y (sqrt.f64 z)) < 1.99999999999999999e-55Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 76.2%
Final simplification76.9%
(FPCore (x y z) :precision binary64 (if (<= y -1.1e+246) (* 0.5 (/ y (/ x (* z (- y))))) (* 0.5 x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.1e+246) {
tmp = 0.5 * (y / (x / (z * -y)));
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.1d+246)) then
tmp = 0.5d0 * (y / (x / (z * -y)))
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.1e+246) {
tmp = 0.5 * (y / (x / (z * -y)));
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.1e+246: tmp = 0.5 * (y / (x / (z * -y))) else: tmp = 0.5 * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.1e+246) tmp = Float64(0.5 * Float64(y / Float64(x / Float64(z * Float64(-y))))); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.1e+246) tmp = 0.5 * (y / (x / (z * -y))); else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.1e+246], N[(0.5 * N[(y / N[(x / N[(z * (-y)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.1 \cdot 10^{+246}:\\
\;\;\;\;0.5 \cdot \frac{y}{\frac{x}{z \cdot \left(-y\right)}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if y < -1.09999999999999994e246Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
+-commutative99.9%
flip-+9.7%
*-commutative9.7%
*-commutative9.7%
swap-sqr2.4%
add-sqr-sqrt2.4%
Applied egg-rr2.4%
*-commutative2.4%
associate-*r*9.6%
fma-neg9.6%
*-commutative9.6%
distribute-rgt-neg-in9.6%
Applied egg-rr9.6%
fma-udef9.6%
distribute-rgt-neg-out9.6%
unsub-neg9.6%
Simplified9.6%
Taylor expanded in y around inf 2.9%
*-commutative2.9%
unpow22.9%
Simplified2.9%
Taylor expanded in z around 0 33.0%
associate-*r/33.0%
mul-1-neg33.0%
unpow233.0%
distribute-rgt-neg-out33.0%
associate-*l*33.1%
associate-/l*33.1%
Simplified33.1%
if -1.09999999999999994e246 < y Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 52.9%
Final simplification51.9%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 50.3%
Final simplification50.3%
herbie shell --seed 2023268
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))