
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.2e+175) (not (<= x 2.86e+91))) (+ y (* x (log y))) (- (+ y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e+175) || !(x <= 2.86e+91)) {
tmp = y + (x * log(y));
} else {
tmp = -(y + z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.2d+175)) .or. (.not. (x <= 2.86d+91))) then
tmp = y + (x * log(y))
else
tmp = -(y + z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.2e+175) || !(x <= 2.86e+91)) {
tmp = y + (x * Math.log(y));
} else {
tmp = -(y + z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.2e+175) or not (x <= 2.86e+91): tmp = y + (x * math.log(y)) else: tmp = -(y + z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.2e+175) || !(x <= 2.86e+91)) tmp = Float64(y + Float64(x * log(y))); else tmp = Float64(-Float64(y + z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.2e+175) || ~((x <= 2.86e+91))) tmp = y + (x * log(y)); else tmp = -(y + z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.2e+175], N[Not[LessEqual[x, 2.86e+91]], $MachinePrecision]], N[(y + N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-N[(y + z), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{+175} \lor \neg \left(x \leq 2.86 \cdot 10^{+91}\right):\\
\;\;\;\;y + x \cdot \log y\\
\mathbf{else}:\\
\;\;\;\;-\left(y + z\right)\\
\end{array}
\end{array}
if x < -4.1999999999999998e175 or 2.8600000000000001e91 < x Initial program 99.7%
associate--l-99.7%
+-commutative99.7%
sub-neg99.7%
add-sqr-sqrt41.6%
associate-*r*41.6%
fma-def41.6%
add-sqr-sqrt5.3%
sqrt-unprod17.9%
sqr-neg17.9%
sqrt-unprod22.6%
add-sqr-sqrt25.3%
Applied egg-rr25.3%
Taylor expanded in z around 0 80.6%
if -4.1999999999999998e175 < x < 2.8600000000000001e91Initial program 99.9%
Taylor expanded in x around 0 83.1%
neg-mul-183.1%
Simplified83.1%
Final simplification82.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -2400.0) (not (<= z 1.7e+82))) (- (+ y z)) (- (* x (log y)) y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2400.0) || !(z <= 1.7e+82)) {
tmp = -(y + z);
} else {
tmp = (x * log(y)) - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2400.0d0)) .or. (.not. (z <= 1.7d+82))) then
tmp = -(y + z)
else
tmp = (x * log(y)) - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2400.0) || !(z <= 1.7e+82)) {
tmp = -(y + z);
} else {
tmp = (x * Math.log(y)) - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2400.0) or not (z <= 1.7e+82): tmp = -(y + z) else: tmp = (x * math.log(y)) - y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2400.0) || !(z <= 1.7e+82)) tmp = Float64(-Float64(y + z)); else tmp = Float64(Float64(x * log(y)) - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2400.0) || ~((z <= 1.7e+82))) tmp = -(y + z); else tmp = (x * log(y)) - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2400.0], N[Not[LessEqual[z, 1.7e+82]], $MachinePrecision]], (-N[(y + z), $MachinePrecision]), N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2400 \lor \neg \left(z \leq 1.7 \cdot 10^{+82}\right):\\
\;\;\;\;-\left(y + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \log y - y\\
\end{array}
\end{array}
if z < -2400 or 1.69999999999999997e82 < z Initial program 99.9%
Taylor expanded in x around 0 83.1%
neg-mul-183.1%
Simplified83.1%
if -2400 < z < 1.69999999999999997e82Initial program 99.8%
Taylor expanded in z around 0 91.9%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (- (+ y z)))
double code(double x, double y, double z) {
return -(y + z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -(y + z)
end function
public static double code(double x, double y, double z) {
return -(y + z);
}
def code(x, y, z): return -(y + z)
function code(x, y, z) return Float64(-Float64(y + z)) end
function tmp = code(x, y, z) tmp = -(y + z); end
code[x_, y_, z_] := (-N[(y + z), $MachinePrecision])
\begin{array}{l}
\\
-\left(y + z\right)
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 65.0%
neg-mul-165.0%
Simplified65.0%
Final simplification65.0%
(FPCore (x y z) :precision binary64 (- y))
double code(double x, double y, double z) {
return -y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y
end function
public static double code(double x, double y, double z) {
return -y;
}
def code(x, y, z): return -y
function code(x, y, z) return Float64(-y) end
function tmp = code(x, y, z) tmp = -y; end
code[x_, y_, z_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.8%
Taylor expanded in y around inf 32.7%
neg-mul-132.7%
Simplified32.7%
Final simplification32.7%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.8%
associate--l-99.8%
+-commutative99.8%
sub-neg99.8%
add-sqr-sqrt46.0%
associate-*r*46.0%
fma-def46.0%
add-sqr-sqrt7.4%
sqrt-unprod6.9%
sqr-neg6.9%
sqrt-unprod7.1%
add-sqr-sqrt7.9%
Applied egg-rr7.9%
Taylor expanded in y around inf 2.3%
Final simplification2.3%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
associate--l-99.8%
+-commutative99.8%
sub-neg99.8%
add-sqr-sqrt46.0%
associate-*r*46.0%
fma-def46.0%
add-sqr-sqrt7.4%
sqrt-unprod6.9%
sqr-neg6.9%
sqrt-unprod7.1%
add-sqr-sqrt7.9%
Applied egg-rr7.9%
Taylor expanded in z around inf 2.4%
Final simplification2.4%
herbie shell --seed 2023268
(FPCore (x y z)
:name "Statistics.Distribution.Poisson:$clogProbability from math-functions-0.1.5.2"
:precision binary64
(- (- (* x (log y)) z) y))