
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 99.2%
fma-def99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(if (<= x -1.6e+139)
(* x y)
(if (or (<= x -1.2e+123) (and (not (<= x -1.3e+77)) (<= x 7.2e-115)))
(* z t)
(* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -1.6e+139) {
tmp = x * y;
} else if ((x <= -1.2e+123) || (!(x <= -1.3e+77) && (x <= 7.2e-115))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-1.6d+139)) then
tmp = x * y
else if ((x <= (-1.2d+123)) .or. (.not. (x <= (-1.3d+77))) .and. (x <= 7.2d-115)) then
tmp = z * t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -1.6e+139) {
tmp = x * y;
} else if ((x <= -1.2e+123) || (!(x <= -1.3e+77) && (x <= 7.2e-115))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -1.6e+139: tmp = x * y elif (x <= -1.2e+123) or (not (x <= -1.3e+77) and (x <= 7.2e-115)): tmp = z * t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -1.6e+139) tmp = Float64(x * y); elseif ((x <= -1.2e+123) || (!(x <= -1.3e+77) && (x <= 7.2e-115))) tmp = Float64(z * t); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -1.6e+139) tmp = x * y; elseif ((x <= -1.2e+123) || (~((x <= -1.3e+77)) && (x <= 7.2e-115))) tmp = z * t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -1.6e+139], N[(x * y), $MachinePrecision], If[Or[LessEqual[x, -1.2e+123], And[N[Not[LessEqual[x, -1.3e+77]], $MachinePrecision], LessEqual[x, 7.2e-115]]], N[(z * t), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{+139}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1.2 \cdot 10^{+123} \lor \neg \left(x \leq -1.3 \cdot 10^{+77}\right) \land x \leq 7.2 \cdot 10^{-115}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.6000000000000001e139 or -1.19999999999999994e123 < x < -1.3000000000000001e77 or 7.20000000000000018e-115 < x Initial program 98.6%
Taylor expanded in x around inf 66.4%
if -1.6000000000000001e139 < x < -1.19999999999999994e123 or -1.3000000000000001e77 < x < 7.20000000000000018e-115Initial program 100.0%
Taylor expanded in x around 0 71.5%
Final simplification68.7%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* x y)))
double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (x * y)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
def code(x, y, z, t): return (z * t) + (x * y)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(x * y)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (x * y); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + x \cdot y
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 51.5%
Final simplification51.5%
herbie shell --seed 2023268
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))