
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cbrt (* t (* (fma y (* 2.0 z) z) 0.0625)))))
(if (<=
(*
(* x (cos (/ (* t (* z (+ 1.0 (* y 2.0)))) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
2e+306)
(*
x
(* (cos (* t_1 (* t_1 t_1))) (cos (* (/ t 16.0) (fma (* 2.0 a) b b)))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cbrt((t * (fma(y, (2.0 * z), z) * 0.0625)));
double tmp;
if (((x * cos(((t * (z * (1.0 + (y * 2.0)))) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+306) {
tmp = x * (cos((t_1 * (t_1 * t_1))) * cos(((t / 16.0) * fma((2.0 * a), b, b))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cbrt(Float64(t * Float64(fma(y, Float64(2.0 * z), z) * 0.0625))) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(y * 2.0)))) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+306) tmp = Float64(x * Float64(cos(Float64(t_1 * Float64(t_1 * t_1))) * cos(Float64(Float64(t / 16.0) * fma(Float64(2.0 * a), b, b))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[N[(t * N[(N[(y * N[(2.0 * z), $MachinePrecision] + z), $MachinePrecision] * 0.0625), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+306], N[(x * N[(N[Cos[N[(t$95$1 * N[(t$95$1 * t$95$1), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(t / 16.0), $MachinePrecision] * N[(N[(2.0 * a), $MachinePrecision] * b + b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt[3]{t \cdot \left(\mathsf{fma}\left(y, 2 \cdot z, z\right) \cdot 0.0625\right)}\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{t \cdot \left(z \cdot \left(1 + y \cdot 2\right)\right)}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+306}:\\
\;\;\;\;x \cdot \left(\cos \left(t_1 \cdot \left(t_1 \cdot t_1\right)\right) \cdot \cos \left(\frac{t}{16} \cdot \mathsf{fma}\left(2 \cdot a, b, b\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2.00000000000000003e306Initial program 48.8%
Simplified48.8%
expm1-log1p-u48.8%
expm1-udef48.8%
associate-*r/48.8%
Applied egg-rr48.8%
expm1-def48.8%
expm1-log1p48.8%
associate-/l*49.1%
Simplified49.1%
add-cube-cbrt49.2%
div-inv49.3%
clear-num49.1%
div-inv49.1%
*-commutative49.1%
metadata-eval49.1%
div-inv49.2%
clear-num49.3%
div-inv49.3%
*-commutative49.3%
metadata-eval49.3%
div-inv49.1%
clear-num49.3%
Applied egg-rr49.3%
if 2.00000000000000003e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified1.0%
Taylor expanded in t around 0 5.0%
Taylor expanded in t around 0 12.2%
Final simplification33.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(if (<= (* (* x (cos (/ (* t (* z (+ 1.0 (* y 2.0)))) 16.0))) t_1) 2e+306)
(* t_1 (* x (cos (/ (pow (cbrt (* t (* z (fma 2.0 y 1.0)))) 3.0) 16.0))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x * cos(((t * (z * (1.0 + (y * 2.0)))) / 16.0))) * t_1) <= 2e+306) {
tmp = t_1 * (x * cos((pow(cbrt((t * (z * fma(2.0, y, 1.0)))), 3.0) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(y * 2.0)))) / 16.0))) * t_1) <= 2e+306) tmp = Float64(t_1 * Float64(x * cos(Float64((cbrt(Float64(t * Float64(z * fma(2.0, y, 1.0)))) ^ 3.0) / 16.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 2e+306], N[(t$95$1 * N[(x * N[Cos[N[(N[Power[N[Power[N[(t * N[(z * N[(2.0 * y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{t \cdot \left(z \cdot \left(1 + y \cdot 2\right)\right)}{16}\right)\right) \cdot t_1 \leq 2 \cdot 10^{+306}:\\
\;\;\;\;t_1 \cdot \left(x \cdot \cos \left(\frac{{\left(\sqrt[3]{t \cdot \left(z \cdot \mathsf{fma}\left(2, y, 1\right)\right)}\right)}^{3}}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2.00000000000000003e306Initial program 48.8%
add-cube-cbrt49.1%
pow349.2%
*-commutative49.2%
*-commutative49.2%
*-commutative49.2%
fma-def49.2%
Applied egg-rr49.2%
if 2.00000000000000003e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified1.0%
Taylor expanded in t around 0 5.0%
Taylor expanded in t around 0 12.2%
Final simplification33.0%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* t (* z (+ 1.0 (* y 2.0)))) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
2e+306)
(*
x
(*
(cos (* (/ t 16.0) (fma (* 2.0 a) b b)))
(cos (/ t (/ 16.0 (fma y (* 2.0 z) z))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos(((t * (z * (1.0 + (y * 2.0)))) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+306) {
tmp = x * (cos(((t / 16.0) * fma((2.0 * a), b, b))) * cos((t / (16.0 / fma(y, (2.0 * z), z)))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(y * 2.0)))) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+306) tmp = Float64(x * Float64(cos(Float64(Float64(t / 16.0) * fma(Float64(2.0 * a), b, b))) * cos(Float64(t / Float64(16.0 / fma(y, Float64(2.0 * z), z)))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+306], N[(x * N[(N[Cos[N[(N[(t / 16.0), $MachinePrecision] * N[(N[(2.0 * a), $MachinePrecision] * b + b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(t / N[(16.0 / N[(y * N[(2.0 * z), $MachinePrecision] + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{t \cdot \left(z \cdot \left(1 + y \cdot 2\right)\right)}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+306}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{t}{16} \cdot \mathsf{fma}\left(2 \cdot a, b, b\right)\right) \cdot \cos \left(\frac{t}{\frac{16}{\mathsf{fma}\left(y, 2 \cdot z, z\right)}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2.00000000000000003e306Initial program 48.8%
Simplified48.8%
expm1-log1p-u48.8%
expm1-udef48.8%
associate-*r/48.8%
Applied egg-rr48.8%
expm1-def48.8%
expm1-log1p48.8%
associate-/l*49.1%
Simplified49.1%
if 2.00000000000000003e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified1.0%
Taylor expanded in t around 0 5.0%
Taylor expanded in t around 0 12.2%
Final simplification32.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* t (* z (+ 1.0 (* y 2.0))))))
(if (<=
(*
(* x (cos (/ t_1 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
2e+306)
(* (* x (cos (* 0.0625 t_1))) (cos (/ (* b (fma a 2.0 1.0)) (/ 16.0 t))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = t * (z * (1.0 + (y * 2.0)));
double tmp;
if (((x * cos((t_1 / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+306) {
tmp = (x * cos((0.0625 * t_1))) * cos(((b * fma(a, 2.0, 1.0)) / (16.0 / t)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(t * Float64(z * Float64(1.0 + Float64(y * 2.0)))) tmp = 0.0 if (Float64(Float64(x * cos(Float64(t_1 / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+306) tmp = Float64(Float64(x * cos(Float64(0.0625 * t_1))) * cos(Float64(Float64(b * fma(a, 2.0, 1.0)) / Float64(16.0 / t)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(t * N[(z * N[(1.0 + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(t$95$1 / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+306], N[(N[(x * N[Cos[N[(0.0625 * t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(b * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot \left(z \cdot \left(1 + y \cdot 2\right)\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{t_1}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+306}:\\
\;\;\;\;\left(x \cdot \cos \left(0.0625 \cdot t_1\right)\right) \cdot \cos \left(\frac{b \cdot \mathsf{fma}\left(a, 2, 1\right)}{\frac{16}{t}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2.00000000000000003e306Initial program 48.8%
*-commutative48.8%
associate-*l*48.8%
cos-neg48.8%
distribute-frac-neg48.8%
distribute-lft-neg-in48.8%
distribute-rgt-neg-out48.8%
associate-*l*48.8%
*-commutative48.8%
Simplified48.8%
Taylor expanded in z around inf 48.8%
if 2.00000000000000003e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified1.0%
Taylor expanded in t around 0 5.0%
Taylor expanded in t around 0 12.2%
Final simplification32.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(*
(* x (cos (/ (* t (* z (+ 1.0 (* y 2.0)))) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))))
(if (<= t_1 2e+306) t_1 x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * cos(((t * (z * (1.0 + (y * 2.0)))) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 2e+306) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (x * cos(((t * (z * (1.0d0 + (y * 2.0d0)))) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
if (t_1 <= 2d+306) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * Math.cos(((t * (z * (1.0 + (y * 2.0)))) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 2e+306) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x * math.cos(((t * (z * (1.0 + (y * 2.0)))) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) tmp = 0 if t_1 <= 2e+306: tmp = t_1 else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x * cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(y * 2.0)))) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) tmp = 0.0 if (t_1 <= 2e+306) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x * cos(((t * (z * (1.0 + (y * 2.0)))) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); tmp = 0.0; if (t_1 <= 2e+306) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+306], t$95$1, x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{t \cdot \left(z \cdot \left(1 + y \cdot 2\right)\right)}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;t_1 \leq 2 \cdot 10^{+306}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2.00000000000000003e306Initial program 48.8%
if 2.00000000000000003e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified1.0%
Taylor expanded in t around 0 5.0%
Taylor expanded in t around 0 12.2%
Final simplification32.8%
(FPCore (x y z t a b) :precision binary64 (if (<= t 6.6e+104) (* x (* (cos (* t (* z 0.0625))) (cos (* (* t b) (+ 0.0625 (* a 0.125)))))) x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 6.6e+104) {
tmp = x * (cos((t * (z * 0.0625))) * cos(((t * b) * (0.0625 + (a * 0.125)))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= 6.6d+104) then
tmp = x * (cos((t * (z * 0.0625d0))) * cos(((t * b) * (0.0625d0 + (a * 0.125d0)))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 6.6e+104) {
tmp = x * (Math.cos((t * (z * 0.0625))) * Math.cos(((t * b) * (0.0625 + (a * 0.125)))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= 6.6e+104: tmp = x * (math.cos((t * (z * 0.0625))) * math.cos(((t * b) * (0.0625 + (a * 0.125))))) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 6.6e+104) tmp = Float64(x * Float64(cos(Float64(t * Float64(z * 0.0625))) * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a * 0.125)))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= 6.6e+104) tmp = x * (cos((t * (z * 0.0625))) * cos(((t * b) * (0.0625 + (a * 0.125))))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 6.6e+104], N[(x * N[(N[Cos[N[(t * N[(z * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 6.6 \cdot 10^{+104}:\\
\;\;\;\;x \cdot \left(\cos \left(t \cdot \left(z \cdot 0.0625\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 6.59999999999999969e104Initial program 32.6%
Simplified33.1%
Taylor expanded in y around 0 34.1%
associate-*r*34.1%
*-commutative34.1%
associate-*l*34.1%
Simplified34.1%
Taylor expanded in a around 0 34.7%
+-commutative34.7%
associate-*r*34.8%
distribute-rgt-out34.8%
*-commutative34.8%
Simplified34.8%
if 6.59999999999999969e104 < t Initial program 3.9%
Simplified3.9%
Taylor expanded in t around 0 7.6%
Taylor expanded in t around 0 14.9%
Final simplification31.2%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 27.4%
Simplified27.9%
Taylor expanded in t around 0 28.1%
Taylor expanded in t around 0 30.2%
Final simplification30.2%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2023268
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))