Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A

Percentage Accurate: 88.7% → 98.7%
Time: 6.2s
Alternatives: 9
Speedup: 0.3×

Specification

?
\[\begin{array}{l} \\ \frac{x + y}{1 - \frac{y}{z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
def code(x, y, z):
	return (x + y) / (1.0 - (y / z))
function code(x, y, z)
	return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
end
function tmp = code(x, y, z)
	tmp = (x + y) / (1.0 - (y / z));
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + y}{1 - \frac{y}{z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
def code(x, y, z):
	return (x + y) / (1.0 - (y / z))
function code(x, y, z)
	return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
end
function tmp = code(x, y, z)
	tmp = (x + y) / (1.0 - (y / z));
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}

Alternative 1: 98.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - \frac{y}{z}\\ t_1 := \frac{x + y}{t_0}\\ \mathbf{if}\;t_1 \leq -4 \cdot 10^{-207} \lor \neg \left(t_1 \leq 0\right):\\ \;\;\;\;\frac{y}{t_0} + \frac{x}{t_0}\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ (+ x y) t_0)))
   (if (or (<= t_1 -4e-207) (not (<= t_1 0.0)))
     (+ (/ y t_0) (/ x t_0))
     (- (- z) (/ z (/ y x))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double t_1 = (x + y) / t_0;
	double tmp;
	if ((t_1 <= -4e-207) || !(t_1 <= 0.0)) {
		tmp = (y / t_0) + (x / t_0);
	} else {
		tmp = -z - (z / (y / x));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 - (y / z)
    t_1 = (x + y) / t_0
    if ((t_1 <= (-4d-207)) .or. (.not. (t_1 <= 0.0d0))) then
        tmp = (y / t_0) + (x / t_0)
    else
        tmp = -z - (z / (y / x))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double t_1 = (x + y) / t_0;
	double tmp;
	if ((t_1 <= -4e-207) || !(t_1 <= 0.0)) {
		tmp = (y / t_0) + (x / t_0);
	} else {
		tmp = -z - (z / (y / x));
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 - (y / z)
	t_1 = (x + y) / t_0
	tmp = 0
	if (t_1 <= -4e-207) or not (t_1 <= 0.0):
		tmp = (y / t_0) + (x / t_0)
	else:
		tmp = -z - (z / (y / x))
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 - Float64(y / z))
	t_1 = Float64(Float64(x + y) / t_0)
	tmp = 0.0
	if ((t_1 <= -4e-207) || !(t_1 <= 0.0))
		tmp = Float64(Float64(y / t_0) + Float64(x / t_0));
	else
		tmp = Float64(Float64(-z) - Float64(z / Float64(y / x)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 - (y / z);
	t_1 = (x + y) / t_0;
	tmp = 0.0;
	if ((t_1 <= -4e-207) || ~((t_1 <= 0.0)))
		tmp = (y / t_0) + (x / t_0);
	else
		tmp = -z - (z / (y / x));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + y), $MachinePrecision] / t$95$0), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e-207], N[Not[LessEqual[t$95$1, 0.0]], $MachinePrecision]], N[(N[(y / t$95$0), $MachinePrecision] + N[(x / t$95$0), $MachinePrecision]), $MachinePrecision], N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{x + y}{t_0}\\
\mathbf{if}\;t_1 \leq -4 \cdot 10^{-207} \lor \neg \left(t_1 \leq 0\right):\\
\;\;\;\;\frac{y}{t_0} + \frac{x}{t_0}\\

\mathbf{else}:\\
\;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -3.9999999999999997e-207 or -0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z)))

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around 0 100.0%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}} + \frac{y}{1 - \frac{y}{z}}} \]
    3. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}} + \frac{x}{1 - \frac{y}{z}}} \]
    4. Simplified100.0%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}} + \frac{x}{1 - \frac{y}{z}}} \]

    if -3.9999999999999997e-207 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -0.0

    1. Initial program 13.7%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around 0 99.6%

      \[\leadsto \color{blue}{-1 \cdot \frac{\left(y + x\right) \cdot z}{y}} \]
    3. Step-by-step derivation
      1. mul-1-neg99.6%

        \[\leadsto \color{blue}{-\frac{\left(y + x\right) \cdot z}{y}} \]
      2. +-commutative99.6%

        \[\leadsto -\frac{\color{blue}{\left(x + y\right)} \cdot z}{y} \]
      3. *-commutative99.6%

        \[\leadsto -\frac{\color{blue}{z \cdot \left(x + y\right)}}{y} \]
      4. +-commutative99.6%

        \[\leadsto -\frac{z \cdot \color{blue}{\left(y + x\right)}}{y} \]
    4. Simplified99.6%

      \[\leadsto \color{blue}{-\frac{z \cdot \left(y + x\right)}{y}} \]
    5. Taylor expanded in y around 0 99.9%

      \[\leadsto -\color{blue}{\left(\frac{z \cdot x}{y} + z\right)} \]
    6. Step-by-step derivation
      1. +-commutative99.9%

        \[\leadsto -\color{blue}{\left(z + \frac{z \cdot x}{y}\right)} \]
      2. associate-/l*99.9%

        \[\leadsto -\left(z + \color{blue}{\frac{z}{\frac{y}{x}}}\right) \]
    7. Simplified99.9%

      \[\leadsto -\color{blue}{\left(z + \frac{z}{\frac{y}{x}}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification100.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + y}{1 - \frac{y}{z}} \leq -4 \cdot 10^{-207} \lor \neg \left(\frac{x + y}{1 - \frac{y}{z}} \leq 0\right):\\ \;\;\;\;\frac{y}{1 - \frac{y}{z}} + \frac{x}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\ \end{array} \]

Alternative 2: 98.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{if}\;t_0 \leq -4 \cdot 10^{-207} \lor \neg \left(t_0 \leq 0\right):\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z)))))
   (if (or (<= t_0 -4e-207) (not (<= t_0 0.0))) t_0 (- (- z) (/ z (/ y x))))))
double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -4e-207) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = -z - (z / (y / x));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x + y) / (1.0d0 - (y / z))
    if ((t_0 <= (-4d-207)) .or. (.not. (t_0 <= 0.0d0))) then
        tmp = t_0
    else
        tmp = -z - (z / (y / x))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -4e-207) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = -z - (z / (y / x));
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x + y) / (1.0 - (y / z))
	tmp = 0
	if (t_0 <= -4e-207) or not (t_0 <= 0.0):
		tmp = t_0
	else:
		tmp = -z - (z / (y / x))
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
	tmp = 0.0
	if ((t_0 <= -4e-207) || !(t_0 <= 0.0))
		tmp = t_0;
	else
		tmp = Float64(Float64(-z) - Float64(z / Float64(y / x)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x + y) / (1.0 - (y / z));
	tmp = 0.0;
	if ((t_0 <= -4e-207) || ~((t_0 <= 0.0)))
		tmp = t_0;
	else
		tmp = -z - (z / (y / x));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e-207], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{-207} \lor \neg \left(t_0 \leq 0\right):\\
\;\;\;\;t_0\\

\mathbf{else}:\\
\;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -3.9999999999999997e-207 or -0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z)))

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]

    if -3.9999999999999997e-207 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -0.0

    1. Initial program 13.7%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around 0 99.6%

      \[\leadsto \color{blue}{-1 \cdot \frac{\left(y + x\right) \cdot z}{y}} \]
    3. Step-by-step derivation
      1. mul-1-neg99.6%

        \[\leadsto \color{blue}{-\frac{\left(y + x\right) \cdot z}{y}} \]
      2. +-commutative99.6%

        \[\leadsto -\frac{\color{blue}{\left(x + y\right)} \cdot z}{y} \]
      3. *-commutative99.6%

        \[\leadsto -\frac{\color{blue}{z \cdot \left(x + y\right)}}{y} \]
      4. +-commutative99.6%

        \[\leadsto -\frac{z \cdot \color{blue}{\left(y + x\right)}}{y} \]
    4. Simplified99.6%

      \[\leadsto \color{blue}{-\frac{z \cdot \left(y + x\right)}{y}} \]
    5. Taylor expanded in y around 0 99.9%

      \[\leadsto -\color{blue}{\left(\frac{z \cdot x}{y} + z\right)} \]
    6. Step-by-step derivation
      1. +-commutative99.9%

        \[\leadsto -\color{blue}{\left(z + \frac{z \cdot x}{y}\right)} \]
      2. associate-/l*99.9%

        \[\leadsto -\left(z + \color{blue}{\frac{z}{\frac{y}{x}}}\right) \]
    7. Simplified99.9%

      \[\leadsto -\color{blue}{\left(z + \frac{z}{\frac{y}{x}}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + y}{1 - \frac{y}{z}} \leq -4 \cdot 10^{-207} \lor \neg \left(\frac{x + y}{1 - \frac{y}{z}} \leq 0\right):\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\ \end{array} \]

Alternative 3: 67.4% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - \frac{y}{z}\\ t_1 := \frac{y}{t_0}\\ t_2 := \frac{x}{t_0}\\ \mathbf{if}\;y \leq -3.8 \cdot 10^{+95}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -1.85 \cdot 10^{+32}:\\ \;\;\;\;t_2\\ \mathbf{elif}\;y \leq -9.2 \cdot 10^{-104}:\\ \;\;\;\;t_1\\ \mathbf{elif}\;y \leq 1.56 \cdot 10^{-75}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq 7.4 \cdot 10^{-26}:\\ \;\;\;\;t_2\\ \mathbf{elif}\;y \leq 1.02 \cdot 10^{+212}:\\ \;\;\;\;t_1\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ y t_0)) (t_2 (/ x t_0)))
   (if (<= y -3.8e+95)
     (- z)
     (if (<= y -1.85e+32)
       t_2
       (if (<= y -9.2e-104)
         t_1
         (if (<= y 1.56e-75)
           (+ x y)
           (if (<= y 7.4e-26) t_2 (if (<= y 1.02e+212) t_1 (- z)))))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double t_1 = y / t_0;
	double t_2 = x / t_0;
	double tmp;
	if (y <= -3.8e+95) {
		tmp = -z;
	} else if (y <= -1.85e+32) {
		tmp = t_2;
	} else if (y <= -9.2e-104) {
		tmp = t_1;
	} else if (y <= 1.56e-75) {
		tmp = x + y;
	} else if (y <= 7.4e-26) {
		tmp = t_2;
	} else if (y <= 1.02e+212) {
		tmp = t_1;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_0 = 1.0d0 - (y / z)
    t_1 = y / t_0
    t_2 = x / t_0
    if (y <= (-3.8d+95)) then
        tmp = -z
    else if (y <= (-1.85d+32)) then
        tmp = t_2
    else if (y <= (-9.2d-104)) then
        tmp = t_1
    else if (y <= 1.56d-75) then
        tmp = x + y
    else if (y <= 7.4d-26) then
        tmp = t_2
    else if (y <= 1.02d+212) then
        tmp = t_1
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double t_1 = y / t_0;
	double t_2 = x / t_0;
	double tmp;
	if (y <= -3.8e+95) {
		tmp = -z;
	} else if (y <= -1.85e+32) {
		tmp = t_2;
	} else if (y <= -9.2e-104) {
		tmp = t_1;
	} else if (y <= 1.56e-75) {
		tmp = x + y;
	} else if (y <= 7.4e-26) {
		tmp = t_2;
	} else if (y <= 1.02e+212) {
		tmp = t_1;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 - (y / z)
	t_1 = y / t_0
	t_2 = x / t_0
	tmp = 0
	if y <= -3.8e+95:
		tmp = -z
	elif y <= -1.85e+32:
		tmp = t_2
	elif y <= -9.2e-104:
		tmp = t_1
	elif y <= 1.56e-75:
		tmp = x + y
	elif y <= 7.4e-26:
		tmp = t_2
	elif y <= 1.02e+212:
		tmp = t_1
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 - Float64(y / z))
	t_1 = Float64(y / t_0)
	t_2 = Float64(x / t_0)
	tmp = 0.0
	if (y <= -3.8e+95)
		tmp = Float64(-z);
	elseif (y <= -1.85e+32)
		tmp = t_2;
	elseif (y <= -9.2e-104)
		tmp = t_1;
	elseif (y <= 1.56e-75)
		tmp = Float64(x + y);
	elseif (y <= 7.4e-26)
		tmp = t_2;
	elseif (y <= 1.02e+212)
		tmp = t_1;
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 - (y / z);
	t_1 = y / t_0;
	t_2 = x / t_0;
	tmp = 0.0;
	if (y <= -3.8e+95)
		tmp = -z;
	elseif (y <= -1.85e+32)
		tmp = t_2;
	elseif (y <= -9.2e-104)
		tmp = t_1;
	elseif (y <= 1.56e-75)
		tmp = x + y;
	elseif (y <= 7.4e-26)
		tmp = t_2;
	elseif (y <= 1.02e+212)
		tmp = t_1;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(x / t$95$0), $MachinePrecision]}, If[LessEqual[y, -3.8e+95], (-z), If[LessEqual[y, -1.85e+32], t$95$2, If[LessEqual[y, -9.2e-104], t$95$1, If[LessEqual[y, 1.56e-75], N[(x + y), $MachinePrecision], If[LessEqual[y, 7.4e-26], t$95$2, If[LessEqual[y, 1.02e+212], t$95$1, (-z)]]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{y}{t_0}\\
t_2 := \frac{x}{t_0}\\
\mathbf{if}\;y \leq -3.8 \cdot 10^{+95}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq -1.85 \cdot 10^{+32}:\\
\;\;\;\;t_2\\

\mathbf{elif}\;y \leq -9.2 \cdot 10^{-104}:\\
\;\;\;\;t_1\\

\mathbf{elif}\;y \leq 1.56 \cdot 10^{-75}:\\
\;\;\;\;x + y\\

\mathbf{elif}\;y \leq 7.4 \cdot 10^{-26}:\\
\;\;\;\;t_2\\

\mathbf{elif}\;y \leq 1.02 \cdot 10^{+212}:\\
\;\;\;\;t_1\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if y < -3.7999999999999999e95 or 1.01999999999999992e212 < y

    1. Initial program 69.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around inf 71.8%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    3. Step-by-step derivation
      1. mul-1-neg71.8%

        \[\leadsto \color{blue}{-z} \]
    4. Simplified71.8%

      \[\leadsto \color{blue}{-z} \]

    if -3.7999999999999999e95 < y < -1.85e32 or 1.5600000000000001e-75 < y < 7.3999999999999997e-26

    1. Initial program 99.8%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around inf 66.8%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]

    if -1.85e32 < y < -9.1999999999999998e-104 or 7.3999999999999997e-26 < y < 1.01999999999999992e212

    1. Initial program 88.7%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around 0 65.7%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}}} \]

    if -9.1999999999999998e-104 < y < 1.5600000000000001e-75

    1. Initial program 100.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around inf 88.1%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 4 regimes into one program.
  4. Final simplification74.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.8 \cdot 10^{+95}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -1.85 \cdot 10^{+32}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq -9.2 \cdot 10^{-104}:\\ \;\;\;\;\frac{y}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 1.56 \cdot 10^{-75}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq 7.4 \cdot 10^{-26}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 1.02 \cdot 10^{+212}:\\ \;\;\;\;\frac{y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]

Alternative 4: 73.8% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - \frac{y}{z}\\ t_1 := \left(-z\right) - \frac{z}{\frac{y}{x}}\\ \mathbf{if}\;y \leq -1.36 \cdot 10^{-42}:\\ \;\;\;\;t_1\\ \mathbf{elif}\;y \leq 1.7 \cdot 10^{-76}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq 8.2 \cdot 10^{-26}:\\ \;\;\;\;\frac{x}{t_0}\\ \mathbf{elif}\;y \leq 1.45 \cdot 10^{+118}:\\ \;\;\;\;\frac{y}{t_0}\\ \mathbf{else}:\\ \;\;\;\;t_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- 1.0 (/ y z))) (t_1 (- (- z) (/ z (/ y x)))))
   (if (<= y -1.36e-42)
     t_1
     (if (<= y 1.7e-76)
       (+ x y)
       (if (<= y 8.2e-26) (/ x t_0) (if (<= y 1.45e+118) (/ y t_0) t_1))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double t_1 = -z - (z / (y / x));
	double tmp;
	if (y <= -1.36e-42) {
		tmp = t_1;
	} else if (y <= 1.7e-76) {
		tmp = x + y;
	} else if (y <= 8.2e-26) {
		tmp = x / t_0;
	} else if (y <= 1.45e+118) {
		tmp = y / t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 - (y / z)
    t_1 = -z - (z / (y / x))
    if (y <= (-1.36d-42)) then
        tmp = t_1
    else if (y <= 1.7d-76) then
        tmp = x + y
    else if (y <= 8.2d-26) then
        tmp = x / t_0
    else if (y <= 1.45d+118) then
        tmp = y / t_0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double t_1 = -z - (z / (y / x));
	double tmp;
	if (y <= -1.36e-42) {
		tmp = t_1;
	} else if (y <= 1.7e-76) {
		tmp = x + y;
	} else if (y <= 8.2e-26) {
		tmp = x / t_0;
	} else if (y <= 1.45e+118) {
		tmp = y / t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 - (y / z)
	t_1 = -z - (z / (y / x))
	tmp = 0
	if y <= -1.36e-42:
		tmp = t_1
	elif y <= 1.7e-76:
		tmp = x + y
	elif y <= 8.2e-26:
		tmp = x / t_0
	elif y <= 1.45e+118:
		tmp = y / t_0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 - Float64(y / z))
	t_1 = Float64(Float64(-z) - Float64(z / Float64(y / x)))
	tmp = 0.0
	if (y <= -1.36e-42)
		tmp = t_1;
	elseif (y <= 1.7e-76)
		tmp = Float64(x + y);
	elseif (y <= 8.2e-26)
		tmp = Float64(x / t_0);
	elseif (y <= 1.45e+118)
		tmp = Float64(y / t_0);
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 - (y / z);
	t_1 = -z - (z / (y / x));
	tmp = 0.0;
	if (y <= -1.36e-42)
		tmp = t_1;
	elseif (y <= 1.7e-76)
		tmp = x + y;
	elseif (y <= 8.2e-26)
		tmp = x / t_0;
	elseif (y <= 1.45e+118)
		tmp = y / t_0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.36e-42], t$95$1, If[LessEqual[y, 1.7e-76], N[(x + y), $MachinePrecision], If[LessEqual[y, 8.2e-26], N[(x / t$95$0), $MachinePrecision], If[LessEqual[y, 1.45e+118], N[(y / t$95$0), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \left(-z\right) - \frac{z}{\frac{y}{x}}\\
\mathbf{if}\;y \leq -1.36 \cdot 10^{-42}:\\
\;\;\;\;t_1\\

\mathbf{elif}\;y \leq 1.7 \cdot 10^{-76}:\\
\;\;\;\;x + y\\

\mathbf{elif}\;y \leq 8.2 \cdot 10^{-26}:\\
\;\;\;\;\frac{x}{t_0}\\

\mathbf{elif}\;y \leq 1.45 \cdot 10^{+118}:\\
\;\;\;\;\frac{y}{t_0}\\

\mathbf{else}:\\
\;\;\;\;t_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if y < -1.36e-42 or 1.45000000000000008e118 < y

    1. Initial program 75.7%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around 0 60.4%

      \[\leadsto \color{blue}{-1 \cdot \frac{\left(y + x\right) \cdot z}{y}} \]
    3. Step-by-step derivation
      1. mul-1-neg60.4%

        \[\leadsto \color{blue}{-\frac{\left(y + x\right) \cdot z}{y}} \]
      2. +-commutative60.4%

        \[\leadsto -\frac{\color{blue}{\left(x + y\right)} \cdot z}{y} \]
      3. *-commutative60.4%

        \[\leadsto -\frac{\color{blue}{z \cdot \left(x + y\right)}}{y} \]
      4. +-commutative60.4%

        \[\leadsto -\frac{z \cdot \color{blue}{\left(y + x\right)}}{y} \]
    4. Simplified60.4%

      \[\leadsto \color{blue}{-\frac{z \cdot \left(y + x\right)}{y}} \]
    5. Taylor expanded in y around 0 71.3%

      \[\leadsto -\color{blue}{\left(\frac{z \cdot x}{y} + z\right)} \]
    6. Step-by-step derivation
      1. +-commutative71.3%

        \[\leadsto -\color{blue}{\left(z + \frac{z \cdot x}{y}\right)} \]
      2. associate-/l*78.0%

        \[\leadsto -\left(z + \color{blue}{\frac{z}{\frac{y}{x}}}\right) \]
    7. Simplified78.0%

      \[\leadsto -\color{blue}{\left(z + \frac{z}{\frac{y}{x}}\right)} \]

    if -1.36e-42 < y < 1.7e-76

    1. Initial program 100.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around inf 85.7%

      \[\leadsto \color{blue}{y + x} \]

    if 1.7e-76 < y < 8.1999999999999997e-26

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around inf 74.4%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]

    if 8.1999999999999997e-26 < y < 1.45000000000000008e118

    1. Initial program 96.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around 0 71.0%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}}} \]
  3. Recombined 4 regimes into one program.
  4. Final simplification79.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.36 \cdot 10^{-42}:\\ \;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\ \mathbf{elif}\;y \leq 1.7 \cdot 10^{-76}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq 8.2 \cdot 10^{-26}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 1.45 \cdot 10^{+118}:\\ \;\;\;\;\frac{y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\ \end{array} \]

Alternative 5: 67.8% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -7.2 \cdot 10^{+95}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 2.7 \cdot 10^{-82}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq 7.2 \cdot 10^{-28}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 8 \cdot 10^{+96}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -7.2e+95)
   (- z)
   (if (<= y 2.7e-82)
     (+ x y)
     (if (<= y 7.2e-28)
       (/ x (- 1.0 (/ y z)))
       (if (<= y 8e+96) (+ x y) (- z))))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -7.2e+95) {
		tmp = -z;
	} else if (y <= 2.7e-82) {
		tmp = x + y;
	} else if (y <= 7.2e-28) {
		tmp = x / (1.0 - (y / z));
	} else if (y <= 8e+96) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-7.2d+95)) then
        tmp = -z
    else if (y <= 2.7d-82) then
        tmp = x + y
    else if (y <= 7.2d-28) then
        tmp = x / (1.0d0 - (y / z))
    else if (y <= 8d+96) then
        tmp = x + y
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -7.2e+95) {
		tmp = -z;
	} else if (y <= 2.7e-82) {
		tmp = x + y;
	} else if (y <= 7.2e-28) {
		tmp = x / (1.0 - (y / z));
	} else if (y <= 8e+96) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -7.2e+95:
		tmp = -z
	elif y <= 2.7e-82:
		tmp = x + y
	elif y <= 7.2e-28:
		tmp = x / (1.0 - (y / z))
	elif y <= 8e+96:
		tmp = x + y
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -7.2e+95)
		tmp = Float64(-z);
	elseif (y <= 2.7e-82)
		tmp = Float64(x + y);
	elseif (y <= 7.2e-28)
		tmp = Float64(x / Float64(1.0 - Float64(y / z)));
	elseif (y <= 8e+96)
		tmp = Float64(x + y);
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -7.2e+95)
		tmp = -z;
	elseif (y <= 2.7e-82)
		tmp = x + y;
	elseif (y <= 7.2e-28)
		tmp = x / (1.0 - (y / z));
	elseif (y <= 8e+96)
		tmp = x + y;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -7.2e+95], (-z), If[LessEqual[y, 2.7e-82], N[(x + y), $MachinePrecision], If[LessEqual[y, 7.2e-28], N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8e+96], N[(x + y), $MachinePrecision], (-z)]]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{+95}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq 2.7 \cdot 10^{-82}:\\
\;\;\;\;x + y\\

\mathbf{elif}\;y \leq 7.2 \cdot 10^{-28}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\

\mathbf{elif}\;y \leq 8 \cdot 10^{+96}:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -7.19999999999999955e95 or 8.0000000000000004e96 < y

    1. Initial program 70.1%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around inf 67.0%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    3. Step-by-step derivation
      1. mul-1-neg67.0%

        \[\leadsto \color{blue}{-z} \]
    4. Simplified67.0%

      \[\leadsto \color{blue}{-z} \]

    if -7.19999999999999955e95 < y < 2.7000000000000001e-82 or 7.1999999999999997e-28 < y < 8.0000000000000004e96

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around inf 73.4%

      \[\leadsto \color{blue}{y + x} \]

    if 2.7000000000000001e-82 < y < 7.1999999999999997e-28

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around inf 70.1%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification70.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -7.2 \cdot 10^{+95}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 2.7 \cdot 10^{-82}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;y \leq 7.2 \cdot 10^{-28}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 8 \cdot 10^{+96}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]

Alternative 6: 56.6% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -4.8 \cdot 10^{-77}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -2.2 \cdot 10^{-111}:\\ \;\;\;\;y\\ \mathbf{elif}\;y \leq 7.5 \cdot 10^{-26}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -4.8e-77)
   (- z)
   (if (<= y -2.2e-111) y (if (<= y 7.5e-26) x (- z)))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -4.8e-77) {
		tmp = -z;
	} else if (y <= -2.2e-111) {
		tmp = y;
	} else if (y <= 7.5e-26) {
		tmp = x;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-4.8d-77)) then
        tmp = -z
    else if (y <= (-2.2d-111)) then
        tmp = y
    else if (y <= 7.5d-26) then
        tmp = x
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -4.8e-77) {
		tmp = -z;
	} else if (y <= -2.2e-111) {
		tmp = y;
	} else if (y <= 7.5e-26) {
		tmp = x;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -4.8e-77:
		tmp = -z
	elif y <= -2.2e-111:
		tmp = y
	elif y <= 7.5e-26:
		tmp = x
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -4.8e-77)
		tmp = Float64(-z);
	elseif (y <= -2.2e-111)
		tmp = y;
	elseif (y <= 7.5e-26)
		tmp = x;
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -4.8e-77)
		tmp = -z;
	elseif (y <= -2.2e-111)
		tmp = y;
	elseif (y <= 7.5e-26)
		tmp = x;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -4.8e-77], (-z), If[LessEqual[y, -2.2e-111], y, If[LessEqual[y, 7.5e-26], x, (-z)]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-77}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq -2.2 \cdot 10^{-111}:\\
\;\;\;\;y\\

\mathbf{elif}\;y \leq 7.5 \cdot 10^{-26}:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -4.7999999999999998e-77 or 7.4999999999999994e-26 < y

    1. Initial program 80.2%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around inf 54.4%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    3. Step-by-step derivation
      1. mul-1-neg54.4%

        \[\leadsto \color{blue}{-z} \]
    4. Simplified54.4%

      \[\leadsto \color{blue}{-z} \]

    if -4.7999999999999998e-77 < y < -2.2e-111

    1. Initial program 100.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around 0 80.8%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}}} \]
    3. Taylor expanded in y around 0 72.3%

      \[\leadsto \color{blue}{y} \]

    if -2.2e-111 < y < 7.4999999999999994e-26

    1. Initial program 100.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around 0 67.4%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification59.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4.8 \cdot 10^{-77}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq -2.2 \cdot 10^{-111}:\\ \;\;\;\;y\\ \mathbf{elif}\;y \leq 7.5 \cdot 10^{-26}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]

Alternative 7: 67.7% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -7.2 \cdot 10^{+95}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 2 \cdot 10^{+99}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -7.2e+95) (- z) (if (<= y 2e+99) (+ x y) (- z))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -7.2e+95) {
		tmp = -z;
	} else if (y <= 2e+99) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-7.2d+95)) then
        tmp = -z
    else if (y <= 2d+99) then
        tmp = x + y
    else
        tmp = -z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -7.2e+95) {
		tmp = -z;
	} else if (y <= 2e+99) {
		tmp = x + y;
	} else {
		tmp = -z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -7.2e+95:
		tmp = -z
	elif y <= 2e+99:
		tmp = x + y
	else:
		tmp = -z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -7.2e+95)
		tmp = Float64(-z);
	elseif (y <= 2e+99)
		tmp = Float64(x + y);
	else
		tmp = Float64(-z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -7.2e+95)
		tmp = -z;
	elseif (y <= 2e+99)
		tmp = x + y;
	else
		tmp = -z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -7.2e+95], (-z), If[LessEqual[y, 2e+99], N[(x + y), $MachinePrecision], (-z)]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{+95}:\\
\;\;\;\;-z\\

\mathbf{elif}\;y \leq 2 \cdot 10^{+99}:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;-z\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -7.19999999999999955e95 or 1.9999999999999999e99 < y

    1. Initial program 70.1%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around inf 67.0%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    3. Step-by-step derivation
      1. mul-1-neg67.0%

        \[\leadsto \color{blue}{-z} \]
    4. Simplified67.0%

      \[\leadsto \color{blue}{-z} \]

    if -7.19999999999999955e95 < y < 1.9999999999999999e99

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in z around inf 70.4%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification69.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -7.2 \cdot 10^{+95}:\\ \;\;\;\;-z\\ \mathbf{elif}\;y \leq 2 \cdot 10^{+99}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-z\\ \end{array} \]

Alternative 8: 41.1% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3.3 \cdot 10^{-84}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 2.2 \cdot 10^{-59}:\\ \;\;\;\;y\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= x -3.3e-84) x (if (<= x 2.2e-59) y x)))
double code(double x, double y, double z) {
	double tmp;
	if (x <= -3.3e-84) {
		tmp = x;
	} else if (x <= 2.2e-59) {
		tmp = y;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (x <= (-3.3d-84)) then
        tmp = x
    else if (x <= 2.2d-59) then
        tmp = y
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (x <= -3.3e-84) {
		tmp = x;
	} else if (x <= 2.2e-59) {
		tmp = y;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if x <= -3.3e-84:
		tmp = x
	elif x <= 2.2e-59:
		tmp = y
	else:
		tmp = x
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (x <= -3.3e-84)
		tmp = x;
	elseif (x <= 2.2e-59)
		tmp = y;
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (x <= -3.3e-84)
		tmp = x;
	elseif (x <= 2.2e-59)
		tmp = y;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[x, -3.3e-84], x, If[LessEqual[x, 2.2e-59], y, x]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{-84}:\\
\;\;\;\;x\\

\mathbf{elif}\;x \leq 2.2 \cdot 10^{-59}:\\
\;\;\;\;y\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -3.29999999999999984e-84 or 2.1999999999999999e-59 < x

    1. Initial program 85.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in y around 0 36.6%

      \[\leadsto \color{blue}{x} \]

    if -3.29999999999999984e-84 < x < 2.1999999999999999e-59

    1. Initial program 91.4%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Taylor expanded in x around 0 75.7%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}}} \]
    3. Taylor expanded in y around 0 43.6%

      \[\leadsto \color{blue}{y} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification39.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3.3 \cdot 10^{-84}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 2.2 \cdot 10^{-59}:\\ \;\;\;\;y\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 9: 35.2% accurate, 9.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
	return x;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x
end function
public static double code(double x, double y, double z) {
	return x;
}
def code(x, y, z):
	return x
function code(x, y, z)
	return x
end
function tmp = code(x, y, z)
	tmp = x;
end
code[x_, y_, z_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 87.5%

    \[\frac{x + y}{1 - \frac{y}{z}} \]
  2. Taylor expanded in y around 0 29.3%

    \[\leadsto \color{blue}{x} \]
  3. Final simplification29.3%

    \[\leadsto x \]

Developer target: 94.1% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y + x}{-y} \cdot z\\ \mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;t_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ (+ y x) (- y)) z)))
   (if (< y -3.7429310762689856e+171)
     t_0
     (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
	double t_0 = ((y + x) / -y) * z;
	double tmp;
	if (y < -3.7429310762689856e+171) {
		tmp = t_0;
	} else if (y < 3.5534662456086734e+168) {
		tmp = (x + y) / (1.0 - (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = ((y + x) / -y) * z
    if (y < (-3.7429310762689856d+171)) then
        tmp = t_0
    else if (y < 3.5534662456086734d+168) then
        tmp = (x + y) / (1.0d0 - (y / z))
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = ((y + x) / -y) * z;
	double tmp;
	if (y < -3.7429310762689856e+171) {
		tmp = t_0;
	} else if (y < 3.5534662456086734e+168) {
		tmp = (x + y) / (1.0 - (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = ((y + x) / -y) * z
	tmp = 0
	if y < -3.7429310762689856e+171:
		tmp = t_0
	elif y < 3.5534662456086734e+168:
		tmp = (x + y) / (1.0 - (y / z))
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z)
	tmp = 0.0
	if (y < -3.7429310762689856e+171)
		tmp = t_0;
	elseif (y < 3.5534662456086734e+168)
		tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)));
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = ((y + x) / -y) * z;
	tmp = 0.0;
	if (y < -3.7429310762689856e+171)
		tmp = t_0;
	elseif (y < 3.5534662456086734e+168)
		tmp = (x + y) / (1.0 - (y / z));
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t_0\\

\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\

\mathbf{else}:\\
\;\;\;\;t_0\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2023268 
(FPCore (x y z)
  :name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
  :precision binary64

  :herbie-target
  (if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))

  (/ (+ x y) (- 1.0 (/ y z))))