
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ (+ x y) t_0)))
(if (or (<= t_1 -4e-207) (not (<= t_1 0.0)))
(+ (/ y t_0) (/ x t_0))
(- (- z) (/ z (/ y x))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = (x + y) / t_0;
double tmp;
if ((t_1 <= -4e-207) || !(t_1 <= 0.0)) {
tmp = (y / t_0) + (x / t_0);
} else {
tmp = -z - (z / (y / x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = (x + y) / t_0
if ((t_1 <= (-4d-207)) .or. (.not. (t_1 <= 0.0d0))) then
tmp = (y / t_0) + (x / t_0)
else
tmp = -z - (z / (y / x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = (x + y) / t_0;
double tmp;
if ((t_1 <= -4e-207) || !(t_1 <= 0.0)) {
tmp = (y / t_0) + (x / t_0);
} else {
tmp = -z - (z / (y / x));
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = (x + y) / t_0 tmp = 0 if (t_1 <= -4e-207) or not (t_1 <= 0.0): tmp = (y / t_0) + (x / t_0) else: tmp = -z - (z / (y / x)) return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(Float64(x + y) / t_0) tmp = 0.0 if ((t_1 <= -4e-207) || !(t_1 <= 0.0)) tmp = Float64(Float64(y / t_0) + Float64(x / t_0)); else tmp = Float64(Float64(-z) - Float64(z / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = (x + y) / t_0; tmp = 0.0; if ((t_1 <= -4e-207) || ~((t_1 <= 0.0))) tmp = (y / t_0) + (x / t_0); else tmp = -z - (z / (y / x)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + y), $MachinePrecision] / t$95$0), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e-207], N[Not[LessEqual[t$95$1, 0.0]], $MachinePrecision]], N[(N[(y / t$95$0), $MachinePrecision] + N[(x / t$95$0), $MachinePrecision]), $MachinePrecision], N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{x + y}{t_0}\\
\mathbf{if}\;t_1 \leq -4 \cdot 10^{-207} \lor \neg \left(t_1 \leq 0\right):\\
\;\;\;\;\frac{y}{t_0} + \frac{x}{t_0}\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -3.9999999999999997e-207 or -0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 99.9%
Taylor expanded in x around 0 100.0%
+-commutative100.0%
Simplified100.0%
if -3.9999999999999997e-207 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -0.0Initial program 13.7%
Taylor expanded in z around 0 99.6%
mul-1-neg99.6%
+-commutative99.6%
*-commutative99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in y around 0 99.9%
+-commutative99.9%
associate-/l*99.9%
Simplified99.9%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z))))) (if (or (<= t_0 -4e-207) (not (<= t_0 0.0))) t_0 (- (- z) (/ z (/ y x))))))
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -4e-207) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = -z - (z / (y / x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (1.0d0 - (y / z))
if ((t_0 <= (-4d-207)) .or. (.not. (t_0 <= 0.0d0))) then
tmp = t_0
else
tmp = -z - (z / (y / x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -4e-207) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = -z - (z / (y / x));
}
return tmp;
}
def code(x, y, z): t_0 = (x + y) / (1.0 - (y / z)) tmp = 0 if (t_0 <= -4e-207) or not (t_0 <= 0.0): tmp = t_0 else: tmp = -z - (z / (y / x)) return tmp
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if ((t_0 <= -4e-207) || !(t_0 <= 0.0)) tmp = t_0; else tmp = Float64(Float64(-z) - Float64(z / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + y) / (1.0 - (y / z)); tmp = 0.0; if ((t_0 <= -4e-207) || ~((t_0 <= 0.0))) tmp = t_0; else tmp = -z - (z / (y / x)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e-207], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{-207} \lor \neg \left(t_0 \leq 0\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -3.9999999999999997e-207 or -0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 99.9%
if -3.9999999999999997e-207 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -0.0Initial program 13.7%
Taylor expanded in z around 0 99.6%
mul-1-neg99.6%
+-commutative99.6%
*-commutative99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in y around 0 99.9%
+-commutative99.9%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ y t_0)) (t_2 (/ x t_0)))
(if (<= y -3.8e+95)
(- z)
(if (<= y -1.85e+32)
t_2
(if (<= y -9.2e-104)
t_1
(if (<= y 1.56e-75)
(+ x y)
(if (<= y 7.4e-26) t_2 (if (<= y 1.02e+212) t_1 (- z)))))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double t_2 = x / t_0;
double tmp;
if (y <= -3.8e+95) {
tmp = -z;
} else if (y <= -1.85e+32) {
tmp = t_2;
} else if (y <= -9.2e-104) {
tmp = t_1;
} else if (y <= 1.56e-75) {
tmp = x + y;
} else if (y <= 7.4e-26) {
tmp = t_2;
} else if (y <= 1.02e+212) {
tmp = t_1;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = y / t_0
t_2 = x / t_0
if (y <= (-3.8d+95)) then
tmp = -z
else if (y <= (-1.85d+32)) then
tmp = t_2
else if (y <= (-9.2d-104)) then
tmp = t_1
else if (y <= 1.56d-75) then
tmp = x + y
else if (y <= 7.4d-26) then
tmp = t_2
else if (y <= 1.02d+212) then
tmp = t_1
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double t_2 = x / t_0;
double tmp;
if (y <= -3.8e+95) {
tmp = -z;
} else if (y <= -1.85e+32) {
tmp = t_2;
} else if (y <= -9.2e-104) {
tmp = t_1;
} else if (y <= 1.56e-75) {
tmp = x + y;
} else if (y <= 7.4e-26) {
tmp = t_2;
} else if (y <= 1.02e+212) {
tmp = t_1;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = y / t_0 t_2 = x / t_0 tmp = 0 if y <= -3.8e+95: tmp = -z elif y <= -1.85e+32: tmp = t_2 elif y <= -9.2e-104: tmp = t_1 elif y <= 1.56e-75: tmp = x + y elif y <= 7.4e-26: tmp = t_2 elif y <= 1.02e+212: tmp = t_1 else: tmp = -z return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(y / t_0) t_2 = Float64(x / t_0) tmp = 0.0 if (y <= -3.8e+95) tmp = Float64(-z); elseif (y <= -1.85e+32) tmp = t_2; elseif (y <= -9.2e-104) tmp = t_1; elseif (y <= 1.56e-75) tmp = Float64(x + y); elseif (y <= 7.4e-26) tmp = t_2; elseif (y <= 1.02e+212) tmp = t_1; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = y / t_0; t_2 = x / t_0; tmp = 0.0; if (y <= -3.8e+95) tmp = -z; elseif (y <= -1.85e+32) tmp = t_2; elseif (y <= -9.2e-104) tmp = t_1; elseif (y <= 1.56e-75) tmp = x + y; elseif (y <= 7.4e-26) tmp = t_2; elseif (y <= 1.02e+212) tmp = t_1; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(x / t$95$0), $MachinePrecision]}, If[LessEqual[y, -3.8e+95], (-z), If[LessEqual[y, -1.85e+32], t$95$2, If[LessEqual[y, -9.2e-104], t$95$1, If[LessEqual[y, 1.56e-75], N[(x + y), $MachinePrecision], If[LessEqual[y, 7.4e-26], t$95$2, If[LessEqual[y, 1.02e+212], t$95$1, (-z)]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{y}{t_0}\\
t_2 := \frac{x}{t_0}\\
\mathbf{if}\;y \leq -3.8 \cdot 10^{+95}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq -1.85 \cdot 10^{+32}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq -9.2 \cdot 10^{-104}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 1.56 \cdot 10^{-75}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;y \leq 7.4 \cdot 10^{-26}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq 1.02 \cdot 10^{+212}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -3.7999999999999999e95 or 1.01999999999999992e212 < y Initial program 69.9%
Taylor expanded in y around inf 71.8%
mul-1-neg71.8%
Simplified71.8%
if -3.7999999999999999e95 < y < -1.85e32 or 1.5600000000000001e-75 < y < 7.3999999999999997e-26Initial program 99.8%
Taylor expanded in x around inf 66.8%
if -1.85e32 < y < -9.1999999999999998e-104 or 7.3999999999999997e-26 < y < 1.01999999999999992e212Initial program 88.7%
Taylor expanded in x around 0 65.7%
if -9.1999999999999998e-104 < y < 1.5600000000000001e-75Initial program 100.0%
Taylor expanded in z around inf 88.1%
Final simplification74.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (- (- z) (/ z (/ y x)))))
(if (<= y -1.36e-42)
t_1
(if (<= y 1.7e-76)
(+ x y)
(if (<= y 8.2e-26) (/ x t_0) (if (<= y 1.45e+118) (/ y t_0) t_1))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = -z - (z / (y / x));
double tmp;
if (y <= -1.36e-42) {
tmp = t_1;
} else if (y <= 1.7e-76) {
tmp = x + y;
} else if (y <= 8.2e-26) {
tmp = x / t_0;
} else if (y <= 1.45e+118) {
tmp = y / t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = -z - (z / (y / x))
if (y <= (-1.36d-42)) then
tmp = t_1
else if (y <= 1.7d-76) then
tmp = x + y
else if (y <= 8.2d-26) then
tmp = x / t_0
else if (y <= 1.45d+118) then
tmp = y / t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = -z - (z / (y / x));
double tmp;
if (y <= -1.36e-42) {
tmp = t_1;
} else if (y <= 1.7e-76) {
tmp = x + y;
} else if (y <= 8.2e-26) {
tmp = x / t_0;
} else if (y <= 1.45e+118) {
tmp = y / t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = -z - (z / (y / x)) tmp = 0 if y <= -1.36e-42: tmp = t_1 elif y <= 1.7e-76: tmp = x + y elif y <= 8.2e-26: tmp = x / t_0 elif y <= 1.45e+118: tmp = y / t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(Float64(-z) - Float64(z / Float64(y / x))) tmp = 0.0 if (y <= -1.36e-42) tmp = t_1; elseif (y <= 1.7e-76) tmp = Float64(x + y); elseif (y <= 8.2e-26) tmp = Float64(x / t_0); elseif (y <= 1.45e+118) tmp = Float64(y / t_0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = -z - (z / (y / x)); tmp = 0.0; if (y <= -1.36e-42) tmp = t_1; elseif (y <= 1.7e-76) tmp = x + y; elseif (y <= 8.2e-26) tmp = x / t_0; elseif (y <= 1.45e+118) tmp = y / t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.36e-42], t$95$1, If[LessEqual[y, 1.7e-76], N[(x + y), $MachinePrecision], If[LessEqual[y, 8.2e-26], N[(x / t$95$0), $MachinePrecision], If[LessEqual[y, 1.45e+118], N[(y / t$95$0), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \left(-z\right) - \frac{z}{\frac{y}{x}}\\
\mathbf{if}\;y \leq -1.36 \cdot 10^{-42}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 1.7 \cdot 10^{-76}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;y \leq 8.2 \cdot 10^{-26}:\\
\;\;\;\;\frac{x}{t_0}\\
\mathbf{elif}\;y \leq 1.45 \cdot 10^{+118}:\\
\;\;\;\;\frac{y}{t_0}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -1.36e-42 or 1.45000000000000008e118 < y Initial program 75.7%
Taylor expanded in z around 0 60.4%
mul-1-neg60.4%
+-commutative60.4%
*-commutative60.4%
+-commutative60.4%
Simplified60.4%
Taylor expanded in y around 0 71.3%
+-commutative71.3%
associate-/l*78.0%
Simplified78.0%
if -1.36e-42 < y < 1.7e-76Initial program 100.0%
Taylor expanded in z around inf 85.7%
if 1.7e-76 < y < 8.1999999999999997e-26Initial program 99.9%
Taylor expanded in x around inf 74.4%
if 8.1999999999999997e-26 < y < 1.45000000000000008e118Initial program 96.9%
Taylor expanded in x around 0 71.0%
Final simplification79.5%
(FPCore (x y z)
:precision binary64
(if (<= y -7.2e+95)
(- z)
(if (<= y 2.7e-82)
(+ x y)
(if (<= y 7.2e-28)
(/ x (- 1.0 (/ y z)))
(if (<= y 8e+96) (+ x y) (- z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7.2e+95) {
tmp = -z;
} else if (y <= 2.7e-82) {
tmp = x + y;
} else if (y <= 7.2e-28) {
tmp = x / (1.0 - (y / z));
} else if (y <= 8e+96) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7.2d+95)) then
tmp = -z
else if (y <= 2.7d-82) then
tmp = x + y
else if (y <= 7.2d-28) then
tmp = x / (1.0d0 - (y / z))
else if (y <= 8d+96) then
tmp = x + y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7.2e+95) {
tmp = -z;
} else if (y <= 2.7e-82) {
tmp = x + y;
} else if (y <= 7.2e-28) {
tmp = x / (1.0 - (y / z));
} else if (y <= 8e+96) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7.2e+95: tmp = -z elif y <= 2.7e-82: tmp = x + y elif y <= 7.2e-28: tmp = x / (1.0 - (y / z)) elif y <= 8e+96: tmp = x + y else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7.2e+95) tmp = Float64(-z); elseif (y <= 2.7e-82) tmp = Float64(x + y); elseif (y <= 7.2e-28) tmp = Float64(x / Float64(1.0 - Float64(y / z))); elseif (y <= 8e+96) tmp = Float64(x + y); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7.2e+95) tmp = -z; elseif (y <= 2.7e-82) tmp = x + y; elseif (y <= 7.2e-28) tmp = x / (1.0 - (y / z)); elseif (y <= 8e+96) tmp = x + y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7.2e+95], (-z), If[LessEqual[y, 2.7e-82], N[(x + y), $MachinePrecision], If[LessEqual[y, 7.2e-28], N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8e+96], N[(x + y), $MachinePrecision], (-z)]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{+95}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 2.7 \cdot 10^{-82}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{-28}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\
\mathbf{elif}\;y \leq 8 \cdot 10^{+96}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -7.19999999999999955e95 or 8.0000000000000004e96 < y Initial program 70.1%
Taylor expanded in y around inf 67.0%
mul-1-neg67.0%
Simplified67.0%
if -7.19999999999999955e95 < y < 2.7000000000000001e-82 or 7.1999999999999997e-28 < y < 8.0000000000000004e96Initial program 99.9%
Taylor expanded in z around inf 73.4%
if 2.7000000000000001e-82 < y < 7.1999999999999997e-28Initial program 99.9%
Taylor expanded in x around inf 70.1%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (if (<= y -4.8e-77) (- z) (if (<= y -2.2e-111) y (if (<= y 7.5e-26) x (- z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e-77) {
tmp = -z;
} else if (y <= -2.2e-111) {
tmp = y;
} else if (y <= 7.5e-26) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.8d-77)) then
tmp = -z
else if (y <= (-2.2d-111)) then
tmp = y
else if (y <= 7.5d-26) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e-77) {
tmp = -z;
} else if (y <= -2.2e-111) {
tmp = y;
} else if (y <= 7.5e-26) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.8e-77: tmp = -z elif y <= -2.2e-111: tmp = y elif y <= 7.5e-26: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.8e-77) tmp = Float64(-z); elseif (y <= -2.2e-111) tmp = y; elseif (y <= 7.5e-26) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.8e-77) tmp = -z; elseif (y <= -2.2e-111) tmp = y; elseif (y <= 7.5e-26) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.8e-77], (-z), If[LessEqual[y, -2.2e-111], y, If[LessEqual[y, 7.5e-26], x, (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-77}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq -2.2 \cdot 10^{-111}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{-26}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -4.7999999999999998e-77 or 7.4999999999999994e-26 < y Initial program 80.2%
Taylor expanded in y around inf 54.4%
mul-1-neg54.4%
Simplified54.4%
if -4.7999999999999998e-77 < y < -2.2e-111Initial program 100.0%
Taylor expanded in x around 0 80.8%
Taylor expanded in y around 0 72.3%
if -2.2e-111 < y < 7.4999999999999994e-26Initial program 100.0%
Taylor expanded in y around 0 67.4%
Final simplification59.4%
(FPCore (x y z) :precision binary64 (if (<= y -7.2e+95) (- z) (if (<= y 2e+99) (+ x y) (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7.2e+95) {
tmp = -z;
} else if (y <= 2e+99) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7.2d+95)) then
tmp = -z
else if (y <= 2d+99) then
tmp = x + y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7.2e+95) {
tmp = -z;
} else if (y <= 2e+99) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7.2e+95: tmp = -z elif y <= 2e+99: tmp = x + y else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7.2e+95) tmp = Float64(-z); elseif (y <= 2e+99) tmp = Float64(x + y); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7.2e+95) tmp = -z; elseif (y <= 2e+99) tmp = x + y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7.2e+95], (-z), If[LessEqual[y, 2e+99], N[(x + y), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{+95}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+99}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -7.19999999999999955e95 or 1.9999999999999999e99 < y Initial program 70.1%
Taylor expanded in y around inf 67.0%
mul-1-neg67.0%
Simplified67.0%
if -7.19999999999999955e95 < y < 1.9999999999999999e99Initial program 99.9%
Taylor expanded in z around inf 70.4%
Final simplification69.0%
(FPCore (x y z) :precision binary64 (if (<= x -3.3e-84) x (if (<= x 2.2e-59) y x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.3e-84) {
tmp = x;
} else if (x <= 2.2e-59) {
tmp = y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.3d-84)) then
tmp = x
else if (x <= 2.2d-59) then
tmp = y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.3e-84) {
tmp = x;
} else if (x <= 2.2e-59) {
tmp = y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.3e-84: tmp = x elif x <= 2.2e-59: tmp = y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.3e-84) tmp = x; elseif (x <= 2.2e-59) tmp = y; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.3e-84) tmp = x; elseif (x <= 2.2e-59) tmp = y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.3e-84], x, If[LessEqual[x, 2.2e-59], y, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{-84}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{-59}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -3.29999999999999984e-84 or 2.1999999999999999e-59 < x Initial program 85.0%
Taylor expanded in y around 0 36.6%
if -3.29999999999999984e-84 < x < 2.1999999999999999e-59Initial program 91.4%
Taylor expanded in x around 0 75.7%
Taylor expanded in y around 0 43.6%
Final simplification39.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 87.5%
Taylor expanded in y around 0 29.3%
Final simplification29.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (+ y x) (- y)) z)))
(if (< y -3.7429310762689856e+171)
t_0
(if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) / -y) * z
if (y < (-3.7429310762689856d+171)) then
tmp = t_0
else if (y < 3.5534662456086734d+168) then
tmp = (x + y) / (1.0d0 - (y / z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y + x) / -y) * z tmp = 0 if y < -3.7429310762689856e+171: tmp = t_0 elif y < 3.5534662456086734e+168: tmp = (x + y) / (1.0 - (y / z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z) tmp = 0.0 if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y + x) / -y) * z; tmp = 0.0; if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = (x + y) / (1.0 - (y / z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023268
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:herbie-target
(if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))
(/ (+ x y) (- 1.0 (/ y z))))