
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -3.5e+37) (not (<= y 500000.0))) (/ (* x 2.0) (+ (/ x y) -1.0)) (* 2.0 (/ y (- 1.0 (/ y x))))))
double code(double x, double y) {
double tmp;
if ((y <= -3.5e+37) || !(y <= 500000.0)) {
tmp = (x * 2.0) / ((x / y) + -1.0);
} else {
tmp = 2.0 * (y / (1.0 - (y / x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.5d+37)) .or. (.not. (y <= 500000.0d0))) then
tmp = (x * 2.0d0) / ((x / y) + (-1.0d0))
else
tmp = 2.0d0 * (y / (1.0d0 - (y / x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.5e+37) || !(y <= 500000.0)) {
tmp = (x * 2.0) / ((x / y) + -1.0);
} else {
tmp = 2.0 * (y / (1.0 - (y / x)));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.5e+37) or not (y <= 500000.0): tmp = (x * 2.0) / ((x / y) + -1.0) else: tmp = 2.0 * (y / (1.0 - (y / x))) return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.5e+37) || !(y <= 500000.0)) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x / y) + -1.0)); else tmp = Float64(2.0 * Float64(y / Float64(1.0 - Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.5e+37) || ~((y <= 500000.0))) tmp = (x * 2.0) / ((x / y) + -1.0); else tmp = 2.0 * (y / (1.0 - (y / x))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.5e+37], N[Not[LessEqual[y, 500000.0]], $MachinePrecision]], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(y / N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+37} \lor \neg \left(y \leq 500000\right):\\
\;\;\;\;\frac{x \cdot 2}{\frac{x}{y} + -1}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{y}{1 - \frac{y}{x}}\\
\end{array}
\end{array}
if y < -3.5e37 or 5e5 < y Initial program 77.7%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.9%
if -3.5e37 < y < 5e5Initial program 79.3%
*-commutative79.3%
associate-/l*99.9%
associate-/r*99.9%
associate-/r/99.9%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -3.05e-170) (not (<= x 1.9e-107))) (* 2.0 (/ y (- 1.0 (/ y x)))) (* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -3.05e-170) || !(x <= 1.9e-107)) {
tmp = 2.0 * (y / (1.0 - (y / x)));
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.05d-170)) .or. (.not. (x <= 1.9d-107))) then
tmp = 2.0d0 * (y / (1.0d0 - (y / x)))
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.05e-170) || !(x <= 1.9e-107)) {
tmp = 2.0 * (y / (1.0 - (y / x)));
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.05e-170) or not (x <= 1.9e-107): tmp = 2.0 * (y / (1.0 - (y / x))) else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.05e-170) || !(x <= 1.9e-107)) tmp = Float64(2.0 * Float64(y / Float64(1.0 - Float64(y / x)))); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.05e-170) || ~((x <= 1.9e-107))) tmp = 2.0 * (y / (1.0 - (y / x))); else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.05e-170], N[Not[LessEqual[x, 1.9e-107]], $MachinePrecision]], N[(2.0 * N[(y / N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.05 \cdot 10^{-170} \lor \neg \left(x \leq 1.9 \cdot 10^{-107}\right):\\
\;\;\;\;2 \cdot \frac{y}{1 - \frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -3.05e-170 or 1.9000000000000001e-107 < x Initial program 82.8%
*-commutative82.8%
associate-/l*98.3%
associate-/r*98.3%
associate-/r/98.3%
div-sub98.3%
*-inverses98.3%
Simplified98.3%
if -3.05e-170 < x < 1.9000000000000001e-107Initial program 69.4%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around 0 88.8%
*-commutative88.8%
Simplified88.8%
Final simplification95.4%
(FPCore (x y) :precision binary64 (if (<= x -2.1e-58) (* y 2.0) (if (<= x 2.5e+92) (* x -2.0) (* y 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -2.1e-58) {
tmp = y * 2.0;
} else if (x <= 2.5e+92) {
tmp = x * -2.0;
} else {
tmp = y * 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.1d-58)) then
tmp = y * 2.0d0
else if (x <= 2.5d+92) then
tmp = x * (-2.0d0)
else
tmp = y * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.1e-58) {
tmp = y * 2.0;
} else if (x <= 2.5e+92) {
tmp = x * -2.0;
} else {
tmp = y * 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.1e-58: tmp = y * 2.0 elif x <= 2.5e+92: tmp = x * -2.0 else: tmp = y * 2.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.1e-58) tmp = Float64(y * 2.0); elseif (x <= 2.5e+92) tmp = Float64(x * -2.0); else tmp = Float64(y * 2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.1e-58) tmp = y * 2.0; elseif (x <= 2.5e+92) tmp = x * -2.0; else tmp = y * 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.1e-58], N[(y * 2.0), $MachinePrecision], If[LessEqual[x, 2.5e+92], N[(x * -2.0), $MachinePrecision], N[(y * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{-58}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{+92}:\\
\;\;\;\;x \cdot -2\\
\mathbf{else}:\\
\;\;\;\;y \cdot 2\\
\end{array}
\end{array}
if x < -2.09999999999999988e-58 or 2.50000000000000011e92 < x Initial program 80.3%
*-commutative80.3%
associate-/l*99.9%
associate-/r*99.9%
associate-/r/99.9%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 84.0%
if -2.09999999999999988e-58 < x < 2.50000000000000011e92Initial program 77.1%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 78.4%
*-commutative78.4%
Simplified78.4%
Final simplification81.1%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 78.6%
associate-/l*85.6%
Simplified85.6%
Taylor expanded in x around 0 49.1%
*-commutative49.1%
Simplified49.1%
Final simplification49.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023268
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(if (< x -1.7210442634149447e+81) (* (/ (* 2.0 x) (- x y)) y) (if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) (* (/ (* 2.0 x) (- x y)) y)))
(/ (* (* x 2.0) y) (- x y)))