
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 67.1%
sqr-neg67.1%
cancel-sign-sub67.1%
+-commutative67.1%
+-commutative67.1%
*-commutative67.1%
associate--l+67.1%
associate-+r+74.6%
sqr-neg74.6%
distribute-lft-neg-out74.6%
sub-neg74.6%
+-inverses98.0%
+-lft-identity98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -9e+57) (* y x) (if (<= x 7.5e-14) (* y (- z)) (* y x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9e+57) {
tmp = y * x;
} else if (x <= 7.5e-14) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9d+57)) then
tmp = y * x
else if (x <= 7.5d-14) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9e+57) {
tmp = y * x;
} else if (x <= 7.5e-14) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9e+57: tmp = y * x elif x <= 7.5e-14: tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9e+57) tmp = Float64(y * x); elseif (x <= 7.5e-14) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9e+57) tmp = y * x; elseif (x <= 7.5e-14) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9e+57], N[(y * x), $MachinePrecision], If[LessEqual[x, 7.5e-14], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{+57}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{-14}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -8.99999999999999991e57 or 7.4999999999999996e-14 < x Initial program 74.2%
sqr-neg74.2%
cancel-sign-sub74.2%
+-commutative74.2%
+-commutative74.2%
*-commutative74.2%
associate--l+74.2%
associate-+r+76.6%
sqr-neg76.6%
distribute-lft-neg-out76.6%
sub-neg76.6%
+-inverses96.0%
+-lft-identity96.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 84.4%
if -8.99999999999999991e57 < x < 7.4999999999999996e-14Initial program 60.3%
sqr-neg60.3%
cancel-sign-sub60.3%
+-commutative60.3%
+-commutative60.3%
*-commutative60.3%
associate--l+60.3%
associate-+r+72.7%
sqr-neg72.7%
distribute-lft-neg-out72.7%
sub-neg72.7%
+-inverses100.0%
+-lft-identity100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 84.0%
mul-1-neg84.0%
distribute-rgt-neg-out84.0%
Simplified84.0%
Final simplification84.2%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 67.1%
sqr-neg67.1%
cancel-sign-sub67.1%
+-commutative67.1%
+-commutative67.1%
*-commutative67.1%
associate--l+67.1%
associate-+r+74.6%
sqr-neg74.6%
distribute-lft-neg-out74.6%
sub-neg74.6%
+-inverses98.0%
+-lft-identity98.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 53.3%
Final simplification53.3%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023268
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))