
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (fma y (* y 2.0) (* y y))))
double code(double x, double y) {
return (x * x) + fma(y, (y * 2.0), (y * y));
}
function code(x, y) return Float64(Float64(x * x) + fma(y, Float64(y * 2.0), Float64(y * y))) end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 2.0), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \mathsf{fma}\left(y, y \cdot 2, y \cdot y\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def99.9%
associate-+l+99.9%
fma-def99.9%
count-299.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
count-299.9%
fma-def99.9%
associate-+l+99.9%
count-299.9%
associate-*r*99.9%
*-commutative99.9%
fma-def99.9%
*-commutative99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (or (<= (* x x) 6e-307)
(and (not (<= (* x x) 5.6e-129)) (<= (* x x) 1.35e-23)))
(* y (* y 3.0))
(+ (* x x) (* y y))))
double code(double x, double y) {
double tmp;
if (((x * x) <= 6e-307) || (!((x * x) <= 5.6e-129) && ((x * x) <= 1.35e-23))) {
tmp = y * (y * 3.0);
} else {
tmp = (x * x) + (y * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * x) <= 6d-307) .or. (.not. ((x * x) <= 5.6d-129)) .and. ((x * x) <= 1.35d-23)) then
tmp = y * (y * 3.0d0)
else
tmp = (x * x) + (y * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * x) <= 6e-307) || (!((x * x) <= 5.6e-129) && ((x * x) <= 1.35e-23))) {
tmp = y * (y * 3.0);
} else {
tmp = (x * x) + (y * y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * x) <= 6e-307) or (not ((x * x) <= 5.6e-129) and ((x * x) <= 1.35e-23)): tmp = y * (y * 3.0) else: tmp = (x * x) + (y * y) return tmp
function code(x, y) tmp = 0.0 if ((Float64(x * x) <= 6e-307) || (!(Float64(x * x) <= 5.6e-129) && (Float64(x * x) <= 1.35e-23))) tmp = Float64(y * Float64(y * 3.0)); else tmp = Float64(Float64(x * x) + Float64(y * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * x) <= 6e-307) || (~(((x * x) <= 5.6e-129)) && ((x * x) <= 1.35e-23))) tmp = y * (y * 3.0); else tmp = (x * x) + (y * y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(x * x), $MachinePrecision], 6e-307], And[N[Not[LessEqual[N[(x * x), $MachinePrecision], 5.6e-129]], $MachinePrecision], LessEqual[N[(x * x), $MachinePrecision], 1.35e-23]]], N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6 \cdot 10^{-307} \lor \neg \left(x \cdot x \leq 5.6 \cdot 10^{-129}\right) \land x \cdot x \leq 1.35 \cdot 10^{-23}:\\
\;\;\;\;y \cdot \left(y \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + y \cdot y\\
\end{array}
\end{array}
if (*.f64 x x) < 5.9999999999999999e-307 or 5.5999999999999998e-129 < (*.f64 x x) < 1.34999999999999992e-23Initial program 99.7%
Taylor expanded in x around 0 94.3%
Simplified94.4%
if 5.9999999999999999e-307 < (*.f64 x x) < 5.5999999999999998e-129 or 1.34999999999999992e-23 < (*.f64 x x) Initial program 100.0%
associate-+l+100.0%
count-2100.0%
flip-+18.5%
pow218.5%
pow218.5%
pow-prod-up18.4%
metadata-eval18.4%
*-commutative18.4%
*-commutative18.4%
swap-sqr18.4%
pow218.4%
pow218.4%
pow-prod-up18.4%
metadata-eval18.4%
metadata-eval18.4%
*-commutative18.4%
associate-*l*18.4%
Applied egg-rr18.4%
Taylor expanded in x around inf 90.3%
unpow290.3%
Simplified90.3%
Final simplification91.5%
(FPCore (x y) :precision binary64 (+ (* x x) (* (* y y) 3.0)))
double code(double x, double y) {
return (x * x) + ((y * y) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) * 3.0d0)
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) * 3.0);
}
def code(x, y): return (x * x) + ((y * y) * 3.0)
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) * 3.0)) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) * 3.0); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y\right) \cdot 3
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def99.9%
associate-+l+99.9%
fma-def99.9%
count-299.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
count-299.9%
fma-def99.9%
associate-+l+99.9%
count-299.9%
associate-*r*99.9%
*-commutative99.9%
fma-def99.9%
*-commutative99.9%
Applied egg-rr99.9%
fma-udef99.9%
associate-*r*99.9%
*-commutative99.9%
*-un-lft-identity99.9%
distribute-rgt-out99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (* y 3.0))))
double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y * 3.0d0))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
def code(x, y): return (x * x) + (y * (y * 3.0))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y * 3.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
+-commutative99.9%
+-commutative99.9%
associate-+r+99.9%
count-299.9%
distribute-lft1-in99.9%
metadata-eval99.9%
*-commutative99.9%
fma-def99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
associate-*l*99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* y (* y 3.0)))
double code(double x, double y) {
return y * (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (y * 3.0d0)
end function
public static double code(double x, double y) {
return y * (y * 3.0);
}
def code(x, y): return y * (y * 3.0)
function code(x, y) return Float64(y * Float64(y * 3.0)) end
function tmp = code(x, y) tmp = y * (y * 3.0); end
code[x_, y_] := N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 56.3%
Simplified56.4%
Final simplification56.4%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2023268
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:herbie-target
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))