
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -3000000.0) (* y -0.005) (if (<= y 3.3e-57) x (* y -0.005))))
double code(double x, double y) {
double tmp;
if (y <= -3000000.0) {
tmp = y * -0.005;
} else if (y <= 3.3e-57) {
tmp = x;
} else {
tmp = y * -0.005;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3000000.0d0)) then
tmp = y * (-0.005d0)
else if (y <= 3.3d-57) then
tmp = x
else
tmp = y * (-0.005d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3000000.0) {
tmp = y * -0.005;
} else if (y <= 3.3e-57) {
tmp = x;
} else {
tmp = y * -0.005;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3000000.0: tmp = y * -0.005 elif y <= 3.3e-57: tmp = x else: tmp = y * -0.005 return tmp
function code(x, y) tmp = 0.0 if (y <= -3000000.0) tmp = Float64(y * -0.005); elseif (y <= 3.3e-57) tmp = x; else tmp = Float64(y * -0.005); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3000000.0) tmp = y * -0.005; elseif (y <= 3.3e-57) tmp = x; else tmp = y * -0.005; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3000000.0], N[(y * -0.005), $MachinePrecision], If[LessEqual[y, 3.3e-57], x, N[(y * -0.005), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3000000:\\
\;\;\;\;y \cdot -0.005\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{-57}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -0.005\\
\end{array}
\end{array}
if y < -3e6 or 3.2999999999999998e-57 < y Initial program 100.0%
Taylor expanded in x around 0 72.6%
if -3e6 < y < 3.2999999999999998e-57Initial program 100.0%
Taylor expanded in x around inf 83.5%
Final simplification77.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 53.3%
Final simplification53.3%
herbie shell --seed 2023268
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, D"
:precision binary64
(- x (/ y 200.0)))