
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ (exp (/ (- sinTheta_i) (/ v sinTheta_O))) (* (sinh (/ 1.0 v)) 2.0)) (* (/ 1.0 v) (* (/ cosTheta_i v) cosTheta_O))))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf((-sinTheta_i / (v / sinTheta_O))) / (sinhf((1.0f / v)) * 2.0f)) * ((1.0f / v) * ((cosTheta_i / v) * cosTheta_O));
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp((-sintheta_i / (v / sintheta_o))) / (sinh((1.0e0 / v)) * 2.0e0)) * ((1.0e0 / v) * ((costheta_i / v) * costheta_o))
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(Float32(-sinTheta_i) / Float32(v / sinTheta_O))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) * Float32(Float32(Float32(1.0) / v) * Float32(Float32(cosTheta_i / v) * cosTheta_O))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (exp((-sinTheta_i / (v / sinTheta_O))) / (sinh((single(1.0) / v)) * single(2.0))) * ((single(1.0) / v) * ((cosTheta_i / v) * cosTheta_O));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\frac{e^{\frac{-sinTheta_i}{\frac{v}{sinTheta_O}}}}{\sinh \left(\frac{1}{v}\right) \cdot 2} \cdot \left(\frac{1}{v} \cdot \left(\frac{cosTheta_i}{v} \cdot cosTheta_O\right)\right)
\end{array}
Initial program 98.6%
times-frac98.6%
exp-neg98.6%
*-commutative98.6%
exp-neg98.6%
distribute-neg-frac98.6%
*-commutative98.6%
distribute-lft-neg-out98.6%
associate-/l*98.6%
associate-/l*98.6%
Simplified98.6%
div-inv98.8%
associate-/r/98.8%
Applied egg-rr98.8%
Final simplification98.8%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (* (/ 1.0 v) (* (/ cosTheta_i v) cosTheta_O)) (/ 1.0 (- (exp (/ 1.0 v)) (exp (/ -1.0 v))))))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return ((1.0f / v) * ((cosTheta_i / v) * cosTheta_O)) * (1.0f / (expf((1.0f / v)) - expf((-1.0f / v))));
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = ((1.0e0 / v) * ((costheta_i / v) * costheta_o)) * (1.0e0 / (exp((1.0e0 / v)) - exp(((-1.0e0) / v))))
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(Float32(1.0) / v) * Float32(Float32(cosTheta_i / v) * cosTheta_O)) * Float32(Float32(1.0) / Float32(exp(Float32(Float32(1.0) / v)) - exp(Float32(Float32(-1.0) / v))))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = ((single(1.0) / v) * ((cosTheta_i / v) * cosTheta_O)) * (single(1.0) / (exp((single(1.0) / v)) - exp((single(-1.0) / v))));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\left(\frac{1}{v} \cdot \left(\frac{cosTheta_i}{v} \cdot cosTheta_O\right)\right) \cdot \frac{1}{e^{\frac{1}{v}} - e^{\frac{-1}{v}}}
\end{array}
Initial program 98.6%
times-frac98.6%
exp-neg98.6%
*-commutative98.6%
exp-neg98.6%
distribute-neg-frac98.6%
*-commutative98.6%
distribute-lft-neg-out98.6%
associate-/l*98.6%
associate-/l*98.6%
Simplified98.6%
div-inv98.8%
associate-/r/98.8%
Applied egg-rr98.8%
Taylor expanded in sinTheta_i around 0 98.6%
rec-exp98.6%
distribute-neg-frac98.6%
metadata-eval98.6%
Simplified98.6%
Final simplification98.6%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (/ cosTheta_O (exp (* sinTheta_i (/ sinTheta_O v)))) (/ cosTheta_i (* v v))) (* (sinh (/ 1.0 v)) 2.0)))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return ((cosTheta_O / expf((sinTheta_i * (sinTheta_O / v)))) * (cosTheta_i / (v * v))) / (sinhf((1.0f / v)) * 2.0f);
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = ((costheta_o / exp((sintheta_i * (sintheta_o / v)))) * (costheta_i / (v * v))) / (sinh((1.0e0 / v)) * 2.0e0)
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(cosTheta_O / exp(Float32(sinTheta_i * Float32(sinTheta_O / v)))) * Float32(cosTheta_i / Float32(v * v))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = ((cosTheta_O / exp((sinTheta_i * (sinTheta_O / v)))) * (cosTheta_i / (v * v))) / (sinh((single(1.0) / v)) * single(2.0));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\frac{\frac{cosTheta_O}{e^{sinTheta_i \cdot \frac{sinTheta_O}{v}}} \cdot \frac{cosTheta_i}{v \cdot v}}{\sinh \left(\frac{1}{v}\right) \cdot 2}
\end{array}
Initial program 98.6%
times-frac98.6%
associate-*l/98.6%
associate-/l/98.6%
associate-*r/98.6%
*-commutative98.6%
/-rgt-identity98.6%
associate-/r/98.6%
exp-neg98.6%
remove-double-div98.6%
*-commutative98.6%
associate-*l/98.6%
exp-prod98.6%
Simplified98.6%
Taylor expanded in cosTheta_i around 0 98.6%
times-frac98.7%
unpow298.7%
associate-*r/98.7%
Simplified98.7%
Final simplification98.7%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (/ (/ cosTheta_i v) v) (/ cosTheta_O (exp (* sinTheta_i (/ sinTheta_O v))))) (* (sinh (/ 1.0 v)) 2.0)))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (((cosTheta_i / v) / v) * (cosTheta_O / expf((sinTheta_i * (sinTheta_O / v))))) / (sinhf((1.0f / v)) * 2.0f);
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (((costheta_i / v) / v) * (costheta_o / exp((sintheta_i * (sintheta_o / v))))) / (sinh((1.0e0 / v)) * 2.0e0)
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(Float32(cosTheta_i / v) / v) * Float32(cosTheta_O / exp(Float32(sinTheta_i * Float32(sinTheta_O / v))))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (((cosTheta_i / v) / v) * (cosTheta_O / exp((sinTheta_i * (sinTheta_O / v))))) / (sinh((single(1.0) / v)) * single(2.0));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\frac{\frac{\frac{cosTheta_i}{v}}{v} \cdot \frac{cosTheta_O}{e^{sinTheta_i \cdot \frac{sinTheta_O}{v}}}}{\sinh \left(\frac{1}{v}\right) \cdot 2}
\end{array}
Initial program 98.6%
times-frac98.6%
associate-*l/98.6%
associate-/l/98.6%
associate-*r/98.6%
*-commutative98.6%
/-rgt-identity98.6%
associate-/r/98.6%
exp-neg98.6%
remove-double-div98.6%
*-commutative98.6%
associate-*l/98.6%
exp-prod98.6%
Simplified98.6%
Taylor expanded in cosTheta_i around 0 98.6%
times-frac98.7%
unpow298.7%
associate-*r/98.7%
Simplified98.7%
Taylor expanded in cosTheta_i around 0 98.7%
unpow298.7%
associate-/r*98.7%
Simplified98.7%
Final simplification98.7%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ cosTheta_i (/ v cosTheta_O)) (/ (/ 1.0 v) (* (sinh (/ 1.0 v)) 2.0))))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_i / (v / cosTheta_O)) * ((1.0f / v) / (sinhf((1.0f / v)) * 2.0f));
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_i / (v / costheta_o)) * ((1.0e0 / v) / (sinh((1.0e0 / v)) * 2.0e0))
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_i / Float32(v / cosTheta_O)) * Float32(Float32(Float32(1.0) / v) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (cosTheta_i / (v / cosTheta_O)) * ((single(1.0) / v) / (sinh((single(1.0) / v)) * single(2.0)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\frac{cosTheta_i}{\frac{v}{cosTheta_O}} \cdot \frac{\frac{1}{v}}{\sinh \left(\frac{1}{v}\right) \cdot 2}
\end{array}
Initial program 98.6%
Simplified98.2%
Taylor expanded in v around inf 97.9%
associate-/l/98.4%
div-inv98.6%
times-frac98.6%
associate-/l*98.6%
Applied egg-rr98.6%
Final simplification98.6%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ cosTheta_i v) (/ (/ cosTheta_O v) (* (sinh (/ 1.0 v)) 2.0))))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_i / v) * ((cosTheta_O / v) / (sinhf((1.0f / v)) * 2.0f));
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_i / v) * ((costheta_o / v) / (sinh((1.0e0 / v)) * 2.0e0))
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_i / v) * Float32(Float32(cosTheta_O / v) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (cosTheta_i / v) * ((cosTheta_O / v) / (sinh((single(1.0) / v)) * single(2.0)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\frac{cosTheta_i}{v} \cdot \frac{\frac{cosTheta_O}{v}}{\sinh \left(\frac{1}{v}\right) \cdot 2}
\end{array}
Initial program 98.6%
Simplified98.2%
Taylor expanded in v around inf 97.9%
associate-/l/98.4%
div-inv98.6%
associate-*l*98.5%
times-frac98.6%
un-div-inv98.5%
Applied egg-rr98.5%
Final simplification98.5%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ cosTheta_O v) (/ (/ cosTheta_i (* (sinh (/ 1.0 v)) 2.0)) v)))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O / v) * ((cosTheta_i / (sinhf((1.0f / v)) * 2.0f)) / v);
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o / v) * ((costheta_i / (sinh((1.0e0 / v)) * 2.0e0)) / v)
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O / v) * Float32(Float32(cosTheta_i / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) / v)) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (cosTheta_O / v) * ((cosTheta_i / (sinh((single(1.0) / v)) * single(2.0))) / v);
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\frac{cosTheta_O}{v} \cdot \frac{\frac{cosTheta_i}{\sinh \left(\frac{1}{v}\right) \cdot 2}}{v}
\end{array}
Initial program 98.6%
Simplified98.2%
Taylor expanded in v around inf 97.9%
associate-/l/97.9%
times-frac98.1%
Applied egg-rr98.1%
*-un-lft-identity98.1%
associate-/l*98.5%
Applied egg-rr98.5%
*-lft-identity98.5%
associate-/r/98.5%
*-commutative98.5%
Simplified98.5%
Final simplification98.5%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (/ cosTheta_i (* (sinh (/ 1.0 v)) 2.0)) (/ v (/ cosTheta_O v))))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_i / (sinhf((1.0f / v)) * 2.0f)) / (v / (cosTheta_O / v));
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_i / (sinh((1.0e0 / v)) * 2.0e0)) / (v / (costheta_o / v))
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_i / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) / Float32(v / Float32(cosTheta_O / v))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (cosTheta_i / (sinh((single(1.0) / v)) * single(2.0))) / (v / (cosTheta_O / v));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\frac{\frac{cosTheta_i}{\sinh \left(\frac{1}{v}\right) \cdot 2}}{\frac{v}{\frac{cosTheta_O}{v}}}
\end{array}
Initial program 98.6%
Simplified98.2%
Taylor expanded in v around inf 97.9%
associate-/l/97.9%
times-frac98.1%
Applied egg-rr98.1%
*-un-lft-identity98.1%
associate-/l*98.5%
Applied egg-rr98.5%
Final simplification98.5%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (* (/ cosTheta_i v) cosTheta_O)))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * ((cosTheta_i / v) * cosTheta_O);
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * ((costheta_i / v) * costheta_o)
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(Float32(cosTheta_i / v) * cosTheta_O)) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = single(0.5) * ((cosTheta_i / v) * cosTheta_O);
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
0.5 \cdot \left(\frac{cosTheta_i}{v} \cdot cosTheta_O\right)
\end{array}
Initial program 98.6%
times-frac98.6%
exp-neg98.6%
*-commutative98.6%
exp-neg98.6%
distribute-neg-frac98.6%
*-commutative98.6%
distribute-lft-neg-out98.6%
associate-/l*98.6%
associate-/l*98.6%
Simplified98.6%
Taylor expanded in v around inf 62.1%
associate-*l/62.1%
*-commutative62.1%
Simplified62.1%
Final simplification62.1%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (/ cosTheta_O (/ v cosTheta_i))))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * (cosTheta_O / (v / cosTheta_i));
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * (costheta_o / (v / costheta_i))
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(cosTheta_O / Float32(v / cosTheta_i))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = single(0.5) * (cosTheta_O / (v / cosTheta_i));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
0.5 \cdot \frac{cosTheta_O}{\frac{v}{cosTheta_i}}
\end{array}
Initial program 98.6%
Simplified98.2%
Taylor expanded in v around inf 97.9%
Taylor expanded in v around inf 62.1%
*-commutative62.1%
associate-/l*62.1%
Simplified62.1%
Final simplification62.1%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (/ (* cosTheta_i cosTheta_O) v)))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * ((cosTheta_i * cosTheta_O) / v);
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * ((costheta_i * costheta_o) / v)
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = single(0.5) * ((cosTheta_i * cosTheta_O) / v);
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
0.5 \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}
\end{array}
Initial program 98.6%
times-frac98.6%
exp-neg98.6%
*-commutative98.6%
exp-neg98.6%
distribute-neg-frac98.6%
*-commutative98.6%
distribute-lft-neg-out98.6%
associate-/l*98.6%
associate-/l*98.6%
Simplified98.6%
Taylor expanded in v around inf 62.1%
Final simplification62.1%
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ 0.5 (/ v (* cosTheta_i cosTheta_O))))
assert(cosTheta_i < cosTheta_O);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f / (v / (cosTheta_i * cosTheta_O));
}
NOTE: cosTheta_i and cosTheta_O should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 / (v / (costheta_i * costheta_o))
end function
cosTheta_i, cosTheta_O = sort([cosTheta_i, cosTheta_O]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) / Float32(v / Float32(cosTheta_i * cosTheta_O))) end
cosTheta_i, cosTheta_O = num2cell(sort([cosTheta_i, cosTheta_O])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = single(0.5) / (v / (cosTheta_i * cosTheta_O));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O] = \mathsf{sort}([cosTheta_i, cosTheta_O])\\
\\
\frac{0.5}{\frac{v}{cosTheta_i \cdot cosTheta_O}}
\end{array}
Initial program 98.6%
times-frac98.6%
exp-neg98.6%
*-commutative98.6%
exp-neg98.6%
distribute-neg-frac98.6%
*-commutative98.6%
distribute-lft-neg-out98.6%
associate-/l*98.6%
associate-/l*98.6%
Simplified98.6%
Taylor expanded in v around inf 62.1%
clear-num63.0%
un-div-inv63.0%
Applied egg-rr63.0%
Final simplification63.0%
herbie shell --seed 2023264
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, upper"
:precision binary32
:pre (and (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (< 0.1 v)) (<= v 1.5707964))
(/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))