
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 -1e+280) (not (<= t_1 1e+176)))
(- (* 0.5 (* x (/ y a))) (* (/ z a) (* t 4.5)))
(/ t_1 (* a 2.0)))))assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -1e+280) || !(t_1 <= 1e+176)) {
tmp = (0.5 * (x * (y / a))) - ((z / a) * (t * 4.5));
} else {
tmp = t_1 / (a * 2.0);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - ((z * 9.0d0) * t)
if ((t_1 <= (-1d+280)) .or. (.not. (t_1 <= 1d+176))) then
tmp = (0.5d0 * (x * (y / a))) - ((z / a) * (t * 4.5d0))
else
tmp = t_1 / (a * 2.0d0)
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -1e+280) || !(t_1 <= 1e+176)) {
tmp = (0.5 * (x * (y / a))) - ((z / a) * (t * 4.5));
} else {
tmp = t_1 / (a * 2.0);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if (t_1 <= -1e+280) or not (t_1 <= 1e+176): tmp = (0.5 * (x * (y / a))) - ((z / a) * (t * 4.5)) else: tmp = t_1 / (a * 2.0) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= -1e+280) || !(t_1 <= 1e+176)) tmp = Float64(Float64(0.5 * Float64(x * Float64(y / a))) - Float64(Float64(z / a) * Float64(t * 4.5))); else tmp = Float64(t_1 / Float64(a * 2.0)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if ((t_1 <= -1e+280) || ~((t_1 <= 1e+176)))
tmp = (0.5 * (x * (y / a))) - ((z / a) * (t * 4.5));
else
tmp = t_1 / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+280], N[Not[LessEqual[t$95$1, 1e+176]], $MachinePrecision]], N[(N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(z / a), $MachinePrecision] * N[(t * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t_1 \leq -1 \cdot 10^{+280} \lor \neg \left(t_1 \leq 10^{+176}\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right) - \frac{z}{a} \cdot \left(t \cdot 4.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t_1}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -1e280 or 1e176 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 69.3%
associate-*l*69.3%
Simplified69.3%
div-sub64.1%
sub-neg64.1%
div-inv64.1%
*-commutative64.1%
associate-/r*64.1%
metadata-eval64.1%
times-frac79.7%
Applied egg-rr79.7%
sub-neg79.7%
associate-*r/79.6%
associate-*l/79.6%
*-commutative79.6%
*-commutative79.6%
associate-/l*91.9%
associate-/r/91.9%
associate-/l*91.9%
associate-/r/91.9%
metadata-eval91.9%
Simplified91.9%
if -1e280 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 1e176Initial program 99.1%
Final simplification97.0%
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 (- INFINITY))
(* -4.5 (* z (/ t a)))
(if (<= t_1 1e+129)
(/ (- (* x y) t_1) (* a 2.0))
(/ (* t -4.5) (/ a z))))))assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = -4.5 * (z * (t / a));
} else if (t_1 <= 1e+129) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = (t * -4.5) / (a / z);
}
return tmp;
}
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = -4.5 * (z * (t / a));
} else if (t_1 <= 1e+129) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = (t * -4.5) / (a / z);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -math.inf: tmp = -4.5 * (z * (t / a)) elif t_1 <= 1e+129: tmp = ((x * y) - t_1) / (a * 2.0) else: tmp = (t * -4.5) / (a / z) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(-4.5 * Float64(z * Float64(t / a))); elseif (t_1 <= 1e+129) tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a * 2.0)); else tmp = Float64(Float64(t * -4.5) / Float64(a / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -Inf)
tmp = -4.5 * (z * (t / a));
elseif (t_1 <= 1e+129)
tmp = ((x * y) - t_1) / (a * 2.0);
else
tmp = (t * -4.5) / (a / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+129], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(t * -4.5), $MachinePrecision] / N[(a / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\mathbf{elif}\;t_1 \leq 10^{+129}:\\
\;\;\;\;\frac{x \cdot y - t_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot -4.5}{\frac{a}{z}}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z 9) t) < -inf.0Initial program 50.4%
associate-*l*50.4%
Simplified50.4%
Taylor expanded in x around 0 50.4%
associate-/l*99.7%
associate-/r/99.8%
Simplified99.8%
if -inf.0 < (*.f64 (*.f64 z 9) t) < 1e129Initial program 94.6%
if 1e129 < (*.f64 (*.f64 z 9) t) Initial program 83.5%
associate-*l*83.5%
Simplified83.5%
Taylor expanded in x around 0 83.3%
associate-/l*99.5%
Simplified99.5%
associate-*r/99.8%
Applied egg-rr99.8%
Final simplification95.7%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 1e+304) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (/ x (/ a (* y 0.5)))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 1e+304) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = x / (a / (y * 0.5));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= 1d+304) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = x / (a / (y * 0.5d0))
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 1e+304) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = x / (a / (y * 0.5));
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= 1e+304: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = x / (a / (y * 0.5)) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 1e+304) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(x / Float64(a / Float64(y * 0.5))); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= 1e+304)
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
else
tmp = x / (a / (y * 0.5));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 1e+304], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(x / N[(a / N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 10^{+304}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y \cdot 0.5}}\\
\end{array}
\end{array}
if (*.f64 x y) < 9.9999999999999994e303Initial program 91.8%
associate-*l*91.8%
Simplified91.8%
if 9.9999999999999994e303 < (*.f64 x y) Initial program 68.5%
associate-*l*68.5%
Simplified68.5%
sub-neg68.5%
+-commutative68.5%
distribute-lft-neg-in68.5%
*-commutative68.5%
associate-*r*68.5%
fma-def68.5%
Applied egg-rr68.5%
Taylor expanded in z around 0 68.5%
associate-*r/68.5%
*-commutative68.5%
*-commutative68.5%
associate-*l*68.5%
associate-/l*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification92.4%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= x -1.12e+124) (not (<= x 1.05e-96))) (* 0.5 (* y (/ x a))) (* -4.5 (* z (/ t a)))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -1.12e+124) || !(x <= 1.05e-96)) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x <= (-1.12d+124)) .or. (.not. (x <= 1.05d-96))) then
tmp = 0.5d0 * (y * (x / a))
else
tmp = (-4.5d0) * (z * (t / a))
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -1.12e+124) || !(x <= 1.05e-96)) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x <= -1.12e+124) or not (x <= 1.05e-96): tmp = 0.5 * (y * (x / a)) else: tmp = -4.5 * (z * (t / a)) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((x <= -1.12e+124) || !(x <= 1.05e-96)) tmp = Float64(0.5 * Float64(y * Float64(x / a))); else tmp = Float64(-4.5 * Float64(z * Float64(t / a))); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x <= -1.12e+124) || ~((x <= 1.05e-96)))
tmp = 0.5 * (y * (x / a));
else
tmp = -4.5 * (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -1.12e+124], N[Not[LessEqual[x, 1.05e-96]], $MachinePrecision]], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{+124} \lor \neg \left(x \leq 1.05 \cdot 10^{-96}\right):\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\end{array}
\end{array}
if x < -1.12000000000000005e124 or 1.05000000000000001e-96 < x Initial program 87.2%
associate-*l*87.2%
Simplified87.2%
Taylor expanded in x around inf 67.4%
associate-/l*73.4%
associate-/r/71.9%
Simplified71.9%
Taylor expanded in y around 0 67.4%
*-commutative67.4%
associate-/l*71.4%
associate-/r/73.2%
Simplified73.2%
if -1.12000000000000005e124 < x < 1.05000000000000001e-96Initial program 92.3%
associate-*l*92.3%
Simplified92.3%
Taylor expanded in x around 0 64.8%
associate-/l*66.7%
associate-/r/66.6%
Simplified66.6%
Final simplification69.4%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= x -8.3e+123) (not (<= x 5.8e-84))) (* 0.5 (* x (/ y a))) (* -4.5 (* z (/ t a)))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -8.3e+123) || !(x <= 5.8e-84)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x <= (-8.3d+123)) .or. (.not. (x <= 5.8d-84))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = (-4.5d0) * (z * (t / a))
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -8.3e+123) || !(x <= 5.8e-84)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x <= -8.3e+123) or not (x <= 5.8e-84): tmp = 0.5 * (x * (y / a)) else: tmp = -4.5 * (z * (t / a)) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((x <= -8.3e+123) || !(x <= 5.8e-84)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(-4.5 * Float64(z * Float64(t / a))); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x <= -8.3e+123) || ~((x <= 5.8e-84)))
tmp = 0.5 * (x * (y / a));
else
tmp = -4.5 * (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -8.3e+123], N[Not[LessEqual[x, 5.8e-84]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.3 \cdot 10^{+123} \lor \neg \left(x \leq 5.8 \cdot 10^{-84}\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\end{array}
\end{array}
if x < -8.2999999999999998e123 or 5.80000000000000038e-84 < x Initial program 87.7%
associate-*l*87.8%
Simplified87.8%
Taylor expanded in x around inf 67.4%
associate-/l*73.6%
associate-/r/72.1%
Simplified72.1%
if -8.2999999999999998e123 < x < 5.80000000000000038e-84Initial program 91.8%
associate-*l*91.9%
Simplified91.9%
Taylor expanded in x around 0 64.3%
associate-/l*66.8%
associate-/r/66.7%
Simplified66.7%
Final simplification68.9%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= x -8.6e+123) (not (<= x 6.2e-84))) (* 0.5 (* x (/ y a))) (/ z (* (/ a t) -0.2222222222222222))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -8.6e+123) || !(x <= 6.2e-84)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = z / ((a / t) * -0.2222222222222222);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x <= (-8.6d+123)) .or. (.not. (x <= 6.2d-84))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = z / ((a / t) * (-0.2222222222222222d0))
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -8.6e+123) || !(x <= 6.2e-84)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = z / ((a / t) * -0.2222222222222222);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x <= -8.6e+123) or not (x <= 6.2e-84): tmp = 0.5 * (x * (y / a)) else: tmp = z / ((a / t) * -0.2222222222222222) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((x <= -8.6e+123) || !(x <= 6.2e-84)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(z / Float64(Float64(a / t) * -0.2222222222222222)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x <= -8.6e+123) || ~((x <= 6.2e-84)))
tmp = 0.5 * (x * (y / a));
else
tmp = z / ((a / t) * -0.2222222222222222);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -8.6e+123], N[Not[LessEqual[x, 6.2e-84]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / N[(N[(a / t), $MachinePrecision] * -0.2222222222222222), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.6 \cdot 10^{+123} \lor \neg \left(x \leq 6.2 \cdot 10^{-84}\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{\frac{a}{t} \cdot -0.2222222222222222}\\
\end{array}
\end{array}
if x < -8.59999999999999972e123 or 6.20000000000000003e-84 < x Initial program 87.7%
associate-*l*87.8%
Simplified87.8%
Taylor expanded in x around inf 67.4%
associate-/l*73.6%
associate-/r/72.1%
Simplified72.1%
if -8.59999999999999972e123 < x < 6.20000000000000003e-84Initial program 91.8%
associate-*l*91.9%
Simplified91.9%
Taylor expanded in x around 0 64.3%
*-commutative64.3%
associate-*r*64.4%
Simplified64.4%
times-frac66.7%
Applied egg-rr66.7%
clear-num66.7%
associate-/l*66.7%
frac-times67.1%
*-un-lft-identity67.1%
metadata-eval67.1%
Applied egg-rr67.1%
Final simplification69.1%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 90.2%
associate-*l*90.2%
Simplified90.2%
Taylor expanded in x around 0 48.9%
associate-/l*51.4%
Simplified51.4%
Taylor expanded in t around 0 48.9%
associate-*r/51.4%
Simplified51.4%
Final simplification51.4%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* z (/ t a))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z * (t / a))
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): return -4.5 * (z * (t / a))
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z * Float64(t / a))) end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z * (t / a));
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
-4.5 \cdot \left(z \cdot \frac{t}{a}\right)
\end{array}
Initial program 90.2%
associate-*l*90.2%
Simplified90.2%
Taylor expanded in x around 0 48.9%
associate-/l*51.4%
associate-/r/50.3%
Simplified50.3%
Final simplification50.3%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2023264
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))