
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (pow 2.0 -0.5) (* (cos th) (pow (hypot a2 a1) 2.0))))
double code(double a1, double a2, double th) {
return pow(2.0, -0.5) * (cos(th) * pow(hypot(a2, a1), 2.0));
}
public static double code(double a1, double a2, double th) {
return Math.pow(2.0, -0.5) * (Math.cos(th) * Math.pow(Math.hypot(a2, a1), 2.0));
}
def code(a1, a2, th): return math.pow(2.0, -0.5) * (math.cos(th) * math.pow(math.hypot(a2, a1), 2.0))
function code(a1, a2, th) return Float64((2.0 ^ -0.5) * Float64(cos(th) * (hypot(a2, a1) ^ 2.0))) end
function tmp = code(a1, a2, th) tmp = (2.0 ^ -0.5) * (cos(th) * (hypot(a2, a1) ^ 2.0)); end
code[a1_, a2_, th_] := N[(N[Power[2.0, -0.5], $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Power[N[Sqrt[a2 ^ 2 + a1 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{2}^{-0.5} \cdot \left(\cos th \cdot {\left(\mathsf{hypot}\left(a2, a1\right)\right)}^{2}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
fma-udef99.6%
+-commutative99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (* (pow 2.0 -0.5) (cos th)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (pow(2.0, -0.5) * cos(th)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((2.0d0 ** (-0.5d0)) * cos(th)) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.pow(2.0, -0.5) * Math.cos(th)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.pow(2.0, -0.5) * math.cos(th)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64((2.0 ^ -0.5) * cos(th)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = ((2.0 ^ -0.5) * cos(th)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Power[2.0, -0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left({2}^{-0.5} \cdot \cos th\right) \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a2 around inf 60.8%
unpow260.8%
associate-*r/60.8%
associate-*r*60.8%
Simplified60.8%
Final simplification60.8%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) a2) (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return (cos(th) * a2) * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * a2) * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * a2) * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return (math.cos(th) * a2) * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(cos(th) * a2) * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * a2) * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot a2\right) \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 60.8%
unpow260.8%
associate-*l*60.8%
Simplified60.8%
div-inv60.7%
*-commutative60.7%
associate-*l*60.8%
*-commutative60.8%
add-sqr-sqrt60.8%
sqrt-unprod60.8%
frac-times60.8%
metadata-eval60.8%
add-sqr-sqrt60.9%
metadata-eval60.9%
Applied egg-rr60.9%
Final simplification60.9%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return (a2 * a2) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return (a2 * a2) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(a2 * a2) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 60.8%
unpow260.8%
associate-*l*60.8%
Simplified60.8%
associate-*r*60.8%
associate-*r/60.8%
*-commutative60.8%
div-inv60.7%
*-commutative60.7%
pow1/260.7%
pow-flip60.9%
metadata-eval60.9%
*-commutative60.9%
metadata-eval60.9%
pow-flip60.7%
pow1/260.7%
add-sqr-sqrt60.7%
sqrt-unprod60.7%
frac-times60.7%
metadata-eval60.7%
add-sqr-sqrt60.9%
metadata-eval60.9%
Applied egg-rr60.9%
Final simplification60.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a1 a1) 4e+108) (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)) (* a2 (* (sqrt 0.5) (+ a2 (* (* th th) (* -0.5 a2)))))))
double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 4e+108) {
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
} else {
tmp = a2 * (sqrt(0.5) * (a2 + ((th * th) * (-0.5 * a2))));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a1 * a1) <= 4d+108) then
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
else
tmp = a2 * (sqrt(0.5d0) * (a2 + ((th * th) * ((-0.5d0) * a2))))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 4e+108) {
tmp = ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
} else {
tmp = a2 * (Math.sqrt(0.5) * (a2 + ((th * th) * (-0.5 * a2))));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a1 * a1) <= 4e+108: tmp = ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5) else: tmp = a2 * (math.sqrt(0.5) * (a2 + ((th * th) * (-0.5 * a2)))) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a1 * a1) <= 4e+108) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)); else tmp = Float64(a2 * Float64(sqrt(0.5) * Float64(a2 + Float64(Float64(th * th) * Float64(-0.5 * a2))))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a1 * a1) <= 4e+108) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); else tmp = a2 * (sqrt(0.5) * (a2 + ((th * th) * (-0.5 * a2)))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a1 * a1), $MachinePrecision], 4e+108], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 + N[(N[(th * th), $MachinePrecision] * N[(-0.5 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a1 \leq 4 \cdot 10^{+108}:\\
\;\;\;\;\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(\sqrt{0.5} \cdot \left(a2 + \left(th \cdot th\right) \cdot \left(-0.5 \cdot a2\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 a1 a1) < 4.0000000000000001e108Initial program 99.4%
+-commutative99.4%
distribute-lft-out99.4%
Simplified99.4%
clear-num99.4%
associate-/r/99.3%
pow1/299.3%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 68.9%
if 4.0000000000000001e108 < (*.f64 a1 a1) Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in a1 around 0 31.6%
unpow231.6%
associate-*l*31.6%
Simplified31.6%
associate-*r*31.6%
associate-*r/31.5%
*-commutative31.5%
associate-*r*31.5%
div-inv31.5%
associate-*l*31.5%
add-sqr-sqrt31.5%
sqrt-unprod31.5%
frac-times31.5%
metadata-eval31.5%
add-sqr-sqrt31.6%
metadata-eval31.6%
Applied egg-rr31.6%
Taylor expanded in th around 0 26.9%
+-commutative26.9%
associate-*r*26.9%
associate-*r*26.9%
distribute-rgt-out26.9%
*-commutative26.9%
unpow226.9%
Simplified26.9%
Final simplification53.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a1 a1) 1e+108) (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)) (* (* a2 a2) (* (sqrt 0.5) (+ (* -0.5 (* th th)) 1.0)))))
double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 1e+108) {
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
} else {
tmp = (a2 * a2) * (sqrt(0.5) * ((-0.5 * (th * th)) + 1.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a1 * a1) <= 1d+108) then
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
else
tmp = (a2 * a2) * (sqrt(0.5d0) * (((-0.5d0) * (th * th)) + 1.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 1e+108) {
tmp = ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
} else {
tmp = (a2 * a2) * (Math.sqrt(0.5) * ((-0.5 * (th * th)) + 1.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a1 * a1) <= 1e+108: tmp = ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5) else: tmp = (a2 * a2) * (math.sqrt(0.5) * ((-0.5 * (th * th)) + 1.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a1 * a1) <= 1e+108) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)); else tmp = Float64(Float64(a2 * a2) * Float64(sqrt(0.5) * Float64(Float64(-0.5 * Float64(th * th)) + 1.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a1 * a1) <= 1e+108) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); else tmp = (a2 * a2) * (sqrt(0.5) * ((-0.5 * (th * th)) + 1.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a1 * a1), $MachinePrecision], 1e+108], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] * N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a1 \leq 10^{+108}:\\
\;\;\;\;\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;\left(a2 \cdot a2\right) \cdot \left(\sqrt{0.5} \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)\right)\\
\end{array}
\end{array}
if (*.f64 a1 a1) < 1e108Initial program 99.4%
+-commutative99.4%
distribute-lft-out99.4%
Simplified99.4%
clear-num99.4%
associate-/r/99.3%
pow1/299.3%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 68.7%
if 1e108 < (*.f64 a1 a1) Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in a1 around 0 32.3%
unpow232.3%
associate-*l*32.3%
Simplified32.3%
associate-*r*32.3%
associate-*r/32.3%
*-commutative32.3%
div-inv32.3%
*-commutative32.3%
pow1/232.3%
pow-flip32.3%
metadata-eval32.3%
*-commutative32.3%
metadata-eval32.3%
pow-flip32.3%
pow1/232.3%
add-sqr-sqrt32.3%
sqrt-unprod32.3%
frac-times32.3%
metadata-eval32.3%
add-sqr-sqrt32.3%
metadata-eval32.3%
Applied egg-rr32.3%
Taylor expanded in th around 0 26.6%
associate-*r*26.6%
distribute-rgt1-in26.6%
unpow226.6%
Simplified26.6%
Final simplification53.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a1 a1) 1e+108) (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)) (/ (* a2 (+ a2 (* -0.5 (* a2 (* th th))))) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 1e+108) {
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
} else {
tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a1 * a1) <= 1d+108) then
tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
else
tmp = (a2 * (a2 + ((-0.5d0) * (a2 * (th * th))))) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 1e+108) {
tmp = ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
} else {
tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a1 * a1) <= 1e+108: tmp = ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5) else: tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a1 * a1) <= 1e+108) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)); else tmp = Float64(Float64(a2 * Float64(a2 + Float64(-0.5 * Float64(a2 * Float64(th * th))))) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a1 * a1) <= 1e+108) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); else tmp = (a2 * (a2 + (-0.5 * (a2 * (th * th))))) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a1 * a1), $MachinePrecision], 1e+108], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(N[(a2 * N[(a2 + N[(-0.5 * N[(a2 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a1 \leq 10^{+108}:\\
\;\;\;\;\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot \left(a2 + -0.5 \cdot \left(a2 \cdot \left(th \cdot th\right)\right)\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if (*.f64 a1 a1) < 1e108Initial program 99.4%
+-commutative99.4%
distribute-lft-out99.4%
Simplified99.4%
clear-num99.4%
associate-/r/99.3%
pow1/299.3%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 68.7%
if 1e108 < (*.f64 a1 a1) Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in a1 around 0 32.3%
unpow232.3%
associate-*l*32.3%
Simplified32.3%
Taylor expanded in th around 0 27.7%
unpow227.7%
Simplified27.7%
Final simplification53.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 66.7%
Final simplification66.7%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 66.6%
Taylor expanded in a2 around 0 38.3%
unpow238.3%
Simplified38.3%
Taylor expanded in a1 around 0 38.3%
unpow238.3%
associate-/l*38.3%
*-rgt-identity38.3%
associate-*r/38.3%
associate-/r/38.3%
associate-*l/38.3%
*-lft-identity38.3%
Simplified38.3%
Final simplification38.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 60.8%
unpow260.8%
associate-*l*60.8%
Simplified60.8%
div-inv60.7%
*-commutative60.7%
associate-*l*60.8%
*-commutative60.8%
add-sqr-sqrt60.8%
sqrt-unprod60.8%
frac-times60.8%
metadata-eval60.8%
add-sqr-sqrt60.9%
metadata-eval60.9%
Applied egg-rr60.9%
Taylor expanded in th around 0 40.3%
Final simplification40.3%
herbie shell --seed 2023264
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))