
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- (sin y)))) (t_1 (* x (cos y))))
(if (<= y -1.2e+181)
t_0
(if (<= y -0.002)
t_1
(if (<= y 0.0014)
(- x (* y z))
(if (or (<= y 2.2e+78) (not (<= y 1.25e+211))) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -sin(y);
double t_1 = x * cos(y);
double tmp;
if (y <= -1.2e+181) {
tmp = t_0;
} else if (y <= -0.002) {
tmp = t_1;
} else if (y <= 0.0014) {
tmp = x - (y * z);
} else if ((y <= 2.2e+78) || !(y <= 1.25e+211)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * -sin(y)
t_1 = x * cos(y)
if (y <= (-1.2d+181)) then
tmp = t_0
else if (y <= (-0.002d0)) then
tmp = t_1
else if (y <= 0.0014d0) then
tmp = x - (y * z)
else if ((y <= 2.2d+78) .or. (.not. (y <= 1.25d+211))) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -Math.sin(y);
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -1.2e+181) {
tmp = t_0;
} else if (y <= -0.002) {
tmp = t_1;
} else if (y <= 0.0014) {
tmp = x - (y * z);
} else if ((y <= 2.2e+78) || !(y <= 1.25e+211)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -math.sin(y) t_1 = x * math.cos(y) tmp = 0 if y <= -1.2e+181: tmp = t_0 elif y <= -0.002: tmp = t_1 elif y <= 0.0014: tmp = x - (y * z) elif (y <= 2.2e+78) or not (y <= 1.25e+211): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-sin(y))) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.2e+181) tmp = t_0; elseif (y <= -0.002) tmp = t_1; elseif (y <= 0.0014) tmp = Float64(x - Float64(y * z)); elseif ((y <= 2.2e+78) || !(y <= 1.25e+211)) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -sin(y); t_1 = x * cos(y); tmp = 0.0; if (y <= -1.2e+181) tmp = t_0; elseif (y <= -0.002) tmp = t_1; elseif (y <= 0.0014) tmp = x - (y * z); elseif ((y <= 2.2e+78) || ~((y <= 1.25e+211))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.2e+181], t$95$0, If[LessEqual[y, -0.002], t$95$1, If[LessEqual[y, 0.0014], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 2.2e+78], N[Not[LessEqual[y, 1.25e+211]], $MachinePrecision]], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-\sin y\right)\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.2 \cdot 10^{+181}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.002:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0014:\\
\;\;\;\;x - y \cdot z\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{+78} \lor \neg \left(y \leq 1.25 \cdot 10^{+211}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.20000000000000001e181 or 2.20000000000000014e78 < y < 1.2499999999999999e211Initial program 99.6%
Taylor expanded in x around 0 64.5%
mul-1-neg64.5%
*-commutative64.5%
distribute-rgt-neg-in64.5%
Simplified64.5%
if -1.20000000000000001e181 < y < -2e-3 or 0.00139999999999999999 < y < 2.20000000000000014e78 or 1.2499999999999999e211 < y Initial program 99.6%
Taylor expanded in y around 0 48.2%
Taylor expanded in x around inf 69.0%
if -2e-3 < y < 0.00139999999999999999Initial program 100.0%
Taylor expanded in y around 0 99.8%
+-commutative99.8%
mul-1-neg99.8%
unsub-neg99.8%
Simplified99.8%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.021) (not (<= x 4.7e+115))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.021) || !(x <= 4.7e+115)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-0.021d0)) .or. (.not. (x <= 4.7d+115))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -0.021) || !(x <= 4.7e+115)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -0.021) or not (x <= 4.7e+115): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -0.021) || !(x <= 4.7e+115)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -0.021) || ~((x <= 4.7e+115))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.021], N[Not[LessEqual[x, 4.7e+115]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.021 \lor \neg \left(x \leq 4.7 \cdot 10^{+115}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -0.0210000000000000013 or 4.6999999999999996e115 < x Initial program 99.8%
Taylor expanded in y around 0 79.6%
Taylor expanded in x around inf 92.2%
if -0.0210000000000000013 < x < 4.6999999999999996e115Initial program 99.8%
Taylor expanded in y around 0 88.8%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00145) (not (<= y 0.0142))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00145) || !(y <= 0.0142)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00145d0)) .or. (.not. (y <= 0.0142d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00145) || !(y <= 0.0142)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00145) or not (y <= 0.0142): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00145) || !(y <= 0.0142)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00145) || ~((y <= 0.0142))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00145], N[Not[LessEqual[y, 0.0142]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00145 \lor \neg \left(y \leq 0.0142\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -0.00145 or 0.014200000000000001 < y Initial program 99.6%
Taylor expanded in y around 0 34.3%
Taylor expanded in x around inf 52.7%
if -0.00145 < y < 0.014200000000000001Initial program 100.0%
Taylor expanded in y around 0 99.8%
+-commutative99.8%
mul-1-neg99.8%
unsub-neg99.8%
Simplified99.8%
Final simplification78.5%
(FPCore (x y z) :precision binary64 (if (<= x -8.4e-134) x (if (<= x -8.2e-294) (* y (- z)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.4e-134) {
tmp = x;
} else if (x <= -8.2e-294) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.4d-134)) then
tmp = x
else if (x <= (-8.2d-294)) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.4e-134) {
tmp = x;
} else if (x <= -8.2e-294) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.4e-134: tmp = x elif x <= -8.2e-294: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.4e-134) tmp = x; elseif (x <= -8.2e-294) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.4e-134) tmp = x; elseif (x <= -8.2e-294) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.4e-134], x, If[LessEqual[x, -8.2e-294], N[(y * (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.4 \cdot 10^{-134}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -8.2 \cdot 10^{-294}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -8.3999999999999996e-134 or -8.1999999999999998e-294 < x Initial program 99.8%
Taylor expanded in y around 0 70.0%
Taylor expanded in y around 0 46.0%
if -8.3999999999999996e-134 < x < -8.1999999999999998e-294Initial program 99.9%
Taylor expanded in y around 0 71.0%
Taylor expanded in x around 0 51.0%
Final simplification46.6%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 57.2%
+-commutative57.2%
mul-1-neg57.2%
unsub-neg57.2%
Simplified57.2%
Final simplification57.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 70.1%
Taylor expanded in y around 0 43.0%
Final simplification43.0%
herbie shell --seed 2023263
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))