
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (* x (cos y))))
(if (<= y -4.5e+214)
t_0
(if (<= y -0.00072)
t_1
(if (<= y 0.0155)
(+ x (* y z))
(if (or (<= y 7e+114) (not (<= y 6.8e+227))) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = x * cos(y);
double tmp;
if (y <= -4.5e+214) {
tmp = t_0;
} else if (y <= -0.00072) {
tmp = t_1;
} else if (y <= 0.0155) {
tmp = x + (y * z);
} else if ((y <= 7e+114) || !(y <= 6.8e+227)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = x * cos(y)
if (y <= (-4.5d+214)) then
tmp = t_0
else if (y <= (-0.00072d0)) then
tmp = t_1
else if (y <= 0.0155d0) then
tmp = x + (y * z)
else if ((y <= 7d+114) .or. (.not. (y <= 6.8d+227))) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -4.5e+214) {
tmp = t_0;
} else if (y <= -0.00072) {
tmp = t_1;
} else if (y <= 0.0155) {
tmp = x + (y * z);
} else if ((y <= 7e+114) || !(y <= 6.8e+227)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = x * math.cos(y) tmp = 0 if y <= -4.5e+214: tmp = t_0 elif y <= -0.00072: tmp = t_1 elif y <= 0.0155: tmp = x + (y * z) elif (y <= 7e+114) or not (y <= 6.8e+227): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -4.5e+214) tmp = t_0; elseif (y <= -0.00072) tmp = t_1; elseif (y <= 0.0155) tmp = Float64(x + Float64(y * z)); elseif ((y <= 7e+114) || !(y <= 6.8e+227)) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = x * cos(y); tmp = 0.0; if (y <= -4.5e+214) tmp = t_0; elseif (y <= -0.00072) tmp = t_1; elseif (y <= 0.0155) tmp = x + (y * z); elseif ((y <= 7e+114) || ~((y <= 6.8e+227))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.5e+214], t$95$0, If[LessEqual[y, -0.00072], t$95$1, If[LessEqual[y, 0.0155], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 7e+114], N[Not[LessEqual[y, 6.8e+227]], $MachinePrecision]], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -4.5 \cdot 10^{+214}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.00072:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0155:\\
\;\;\;\;x + y \cdot z\\
\mathbf{elif}\;y \leq 7 \cdot 10^{+114} \lor \neg \left(y \leq 6.8 \cdot 10^{+227}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -4.49999999999999968e214 or 7.0000000000000001e114 < y < 6.79999999999999979e227Initial program 99.6%
Taylor expanded in x around 0 71.5%
if -4.49999999999999968e214 < y < -7.20000000000000045e-4 or 0.0155 < y < 7.0000000000000001e114 or 6.79999999999999979e227 < y Initial program 99.5%
+-commutative99.5%
*-commutative99.5%
add-cube-cbrt99.0%
associate-*r*99.0%
fma-def99.0%
pow299.0%
Applied egg-rr99.0%
Taylor expanded in z around 0 65.1%
if -7.20000000000000045e-4 < y < 0.0155Initial program 100.0%
Taylor expanded in y around 0 99.8%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.021) (not (<= x 4.7e+115))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.021) || !(x <= 4.7e+115)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-0.021d0)) .or. (.not. (x <= 4.7d+115))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -0.021) || !(x <= 4.7e+115)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -0.021) or not (x <= 4.7e+115): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -0.021) || !(x <= 4.7e+115)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -0.021) || ~((x <= 4.7e+115))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.021], N[Not[LessEqual[x, 4.7e+115]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.021 \lor \neg \left(x \leq 4.7 \cdot 10^{+115}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -0.0210000000000000013 or 4.6999999999999996e115 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.6%
associate-*r*99.6%
fma-def99.6%
pow299.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 92.2%
if -0.0210000000000000013 < x < 4.6999999999999996e115Initial program 99.8%
Taylor expanded in y around 0 88.7%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -135000000000.0) (not (<= y 1.85e+28))) (* z (sin y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -135000000000.0) || !(y <= 1.85e+28)) {
tmp = z * sin(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-135000000000.0d0)) .or. (.not. (y <= 1.85d+28))) then
tmp = z * sin(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -135000000000.0) || !(y <= 1.85e+28)) {
tmp = z * Math.sin(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -135000000000.0) or not (y <= 1.85e+28): tmp = z * math.sin(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -135000000000.0) || !(y <= 1.85e+28)) tmp = Float64(z * sin(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -135000000000.0) || ~((y <= 1.85e+28))) tmp = z * sin(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -135000000000.0], N[Not[LessEqual[y, 1.85e+28]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -135000000000 \lor \neg \left(y \leq 1.85 \cdot 10^{+28}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1.35e11 or 1.85e28 < y Initial program 99.5%
Taylor expanded in x around 0 48.9%
if -1.35e11 < y < 1.85e28Initial program 100.0%
Taylor expanded in y around 0 96.8%
Final simplification76.1%
(FPCore (x y z) :precision binary64 (if (<= x -3.4e-132) x (if (<= x -8.2e-294) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.4e-132) {
tmp = x;
} else if (x <= -8.2e-294) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.4d-132)) then
tmp = x
else if (x <= (-8.2d-294)) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.4e-132) {
tmp = x;
} else if (x <= -8.2e-294) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.4e-132: tmp = x elif x <= -8.2e-294: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.4e-132) tmp = x; elseif (x <= -8.2e-294) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.4e-132) tmp = x; elseif (x <= -8.2e-294) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.4e-132], x, If[LessEqual[x, -8.2e-294], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{-132}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -8.2 \cdot 10^{-294}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -3.39999999999999983e-132 or -8.1999999999999998e-294 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.2%
associate-*r*99.2%
fma-def99.2%
pow299.2%
Applied egg-rr99.2%
Taylor expanded in y around 0 45.6%
if -3.39999999999999983e-132 < x < -8.1999999999999998e-294Initial program 99.9%
Taylor expanded in y around 0 69.1%
Taylor expanded in z around inf 51.7%
*-commutative51.7%
Simplified51.7%
Final simplification46.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 57.2%
Final simplification57.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.1%
associate-*r*99.1%
fma-def99.1%
pow299.1%
Applied egg-rr99.1%
Taylor expanded in y around 0 42.6%
Final simplification42.6%
herbie shell --seed 2023263
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))