
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (sqrt (+ 1.0 x)))))
double code(double x) {
return 1.0 / (sqrt(x) + sqrt((1.0 + x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + sqrt((1.0d0 + x)))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + Math.sqrt((1.0 + x)));
}
def code(x): return 1.0 / (math.sqrt(x) + math.sqrt((1.0 + x)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + sqrt(Float64(1.0 + x)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + sqrt((1.0 + x))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \sqrt{1 + x}}
\end{array}
Initial program 54.5%
flip--55.2%
div-inv55.2%
add-sqr-sqrt55.5%
add-sqr-sqrt56.0%
Applied egg-rr56.0%
associate-*r/56.0%
*-rgt-identity56.0%
remove-double-neg56.0%
sub-neg56.0%
div-sub54.5%
rem-square-sqrt54.4%
sqr-neg54.4%
div-sub55.5%
sqr-neg55.5%
+-commutative55.5%
rem-square-sqrt56.0%
associate--l+99.7%
+-inverses99.7%
metadata-eval99.7%
sub-neg99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 1e-5) (* (pow x -0.5) 0.5) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 1e-5) {
tmp = pow(x, -0.5) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 1d-5) then
tmp = (x ** (-0.5d0)) * 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 1e-5) {
tmp = Math.pow(x, -0.5) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 1e-5: tmp = math.pow(x, -0.5) * 0.5 else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 1e-5) tmp = Float64((x ^ -0.5) * 0.5); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 1e-5) tmp = (x ^ -0.5) * 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-5], N[(N[Power[x, -0.5], $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t_0 \leq 10^{-5}:\\
\;\;\;\;{x}^{-0.5} \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x 1)) (sqrt.f64 x)) < 1.00000000000000008e-5Initial program 5.2%
flip3--3.7%
div-inv3.7%
sqrt-pow24.0%
metadata-eval4.0%
sqrt-pow23.8%
metadata-eval3.8%
add-sqr-sqrt3.8%
add-sqr-sqrt3.8%
associate-+r+3.8%
sqrt-unprod3.8%
Applied egg-rr3.8%
Taylor expanded in x around inf 99.2%
*-commutative99.2%
Simplified99.2%
expm1-log1p-u99.2%
expm1-udef9.2%
inv-pow9.2%
sqrt-pow19.2%
metadata-eval9.2%
Applied egg-rr9.2%
expm1-def99.4%
expm1-log1p99.4%
Simplified99.4%
if 1.00000000000000008e-5 < (-.f64 (sqrt.f64 (+.f64 x 1)) (sqrt.f64 x)) Initial program 99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ (* x 0.5) (- 1.0 (sqrt x))) (* (pow x -0.5) 0.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (x * 0.5) + (1.0 - sqrt(x));
} else {
tmp = pow(x, -0.5) * 0.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (x * 0.5d0) + (1.0d0 - sqrt(x))
else
tmp = (x ** (-0.5d0)) * 0.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (x * 0.5) + (1.0 - Math.sqrt(x));
} else {
tmp = Math.pow(x, -0.5) * 0.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = (x * 0.5) + (1.0 - math.sqrt(x)) else: tmp = math.pow(x, -0.5) * 0.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(x * 0.5) + Float64(1.0 - sqrt(x))); else tmp = Float64((x ^ -0.5) * 0.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (x * 0.5) + (1.0 - sqrt(x)); else tmp = (x ^ -0.5) * 0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[(x * 0.5), $MachinePrecision] + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;x \cdot 0.5 + \left(1 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;{x}^{-0.5} \cdot 0.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 97.8%
associate--l+97.8%
*-commutative97.8%
Applied egg-rr97.8%
if 1 < x Initial program 6.8%
flip3--5.4%
div-inv5.4%
sqrt-pow25.7%
metadata-eval5.7%
sqrt-pow25.6%
metadata-eval5.6%
add-sqr-sqrt5.6%
add-sqr-sqrt5.6%
associate-+r+5.6%
sqrt-unprod5.6%
Applied egg-rr5.6%
Taylor expanded in x around inf 97.9%
*-commutative97.9%
Simplified97.9%
expm1-log1p-u97.9%
expm1-udef10.1%
inv-pow10.1%
sqrt-pow110.1%
metadata-eval10.1%
Applied egg-rr10.1%
expm1-def98.1%
expm1-log1p98.1%
Simplified98.1%
Final simplification98.0%
(FPCore (x) :precision binary64 (if (<= x 1.0) (- (+ 1.0 (* x 0.5)) (sqrt x)) (* (pow x -0.5) 0.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (1.0 + (x * 0.5)) - sqrt(x);
} else {
tmp = pow(x, -0.5) * 0.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (1.0d0 + (x * 0.5d0)) - sqrt(x)
else
tmp = (x ** (-0.5d0)) * 0.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (1.0 + (x * 0.5)) - Math.sqrt(x);
} else {
tmp = Math.pow(x, -0.5) * 0.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = (1.0 + (x * 0.5)) - math.sqrt(x) else: tmp = math.pow(x, -0.5) * 0.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(1.0 + Float64(x * 0.5)) - sqrt(x)); else tmp = Float64((x ^ -0.5) * 0.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (1.0 + (x * 0.5)) - sqrt(x); else tmp = (x ^ -0.5) * 0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\left(1 + x \cdot 0.5\right) - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-0.5} \cdot 0.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 97.8%
if 1 < x Initial program 6.8%
flip3--5.4%
div-inv5.4%
sqrt-pow25.7%
metadata-eval5.7%
sqrt-pow25.6%
metadata-eval5.6%
add-sqr-sqrt5.6%
add-sqr-sqrt5.6%
associate-+r+5.6%
sqrt-unprod5.6%
Applied egg-rr5.6%
Taylor expanded in x around inf 97.9%
*-commutative97.9%
Simplified97.9%
expm1-log1p-u97.9%
expm1-udef10.1%
inv-pow10.1%
sqrt-pow110.1%
metadata-eval10.1%
Applied egg-rr10.1%
expm1-def98.1%
expm1-log1p98.1%
Simplified98.1%
Final simplification98.0%
(FPCore (x) :precision binary64 (if (<= x 0.38) (+ 1.0 (* x -0.5)) (* (pow x -0.5) 0.5)))
double code(double x) {
double tmp;
if (x <= 0.38) {
tmp = 1.0 + (x * -0.5);
} else {
tmp = pow(x, -0.5) * 0.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.38d0) then
tmp = 1.0d0 + (x * (-0.5d0))
else
tmp = (x ** (-0.5d0)) * 0.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.38) {
tmp = 1.0 + (x * -0.5);
} else {
tmp = Math.pow(x, -0.5) * 0.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.38: tmp = 1.0 + (x * -0.5) else: tmp = math.pow(x, -0.5) * 0.5 return tmp
function code(x) tmp = 0.0 if (x <= 0.38) tmp = Float64(1.0 + Float64(x * -0.5)); else tmp = Float64((x ^ -0.5) * 0.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.38) tmp = 1.0 + (x * -0.5); else tmp = (x ^ -0.5) * 0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.38], N[(1.0 + N[(x * -0.5), $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.38:\\
\;\;\;\;1 + x \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;{x}^{-0.5} \cdot 0.5\\
\end{array}
\end{array}
if x < 0.38Initial program 100.0%
flip--99.9%
div-inv99.9%
add-sqr-sqrt99.9%
add-sqr-sqrt99.9%
Applied egg-rr99.9%
associate-*r/99.9%
*-rgt-identity99.9%
remove-double-neg99.9%
sub-neg99.9%
div-sub99.9%
rem-square-sqrt99.9%
sqr-neg99.9%
div-sub99.9%
sqr-neg99.9%
+-commutative99.9%
rem-square-sqrt99.9%
associate--l+99.9%
+-inverses99.9%
metadata-eval99.9%
sub-neg99.9%
Simplified99.9%
+-commutative99.9%
add-cube-cbrt99.9%
+-commutative99.9%
fma-def99.9%
cbrt-prod99.9%
add-sqr-sqrt99.9%
Applied egg-rr99.9%
fma-udef99.9%
*-commutative99.9%
fma-def99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in x around 0 94.2%
if 0.38 < x Initial program 6.8%
flip3--5.4%
div-inv5.4%
sqrt-pow25.7%
metadata-eval5.7%
sqrt-pow25.6%
metadata-eval5.6%
add-sqr-sqrt5.6%
add-sqr-sqrt5.6%
associate-+r+5.6%
sqrt-unprod5.6%
Applied egg-rr5.6%
Taylor expanded in x around inf 97.9%
*-commutative97.9%
Simplified97.9%
expm1-log1p-u97.9%
expm1-udef10.1%
inv-pow10.1%
sqrt-pow110.1%
metadata-eval10.1%
Applied egg-rr10.1%
expm1-def98.1%
expm1-log1p98.1%
Simplified98.1%
Final simplification96.1%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (* (pow x -0.5) 0.5)))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = pow(x, -0.5) * 0.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = (x ** (-0.5d0)) * 0.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = Math.pow(x, -0.5) * 0.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = math.pow(x, -0.5) * 0.5 return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64((x ^ -0.5) * 0.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = (x ^ -0.5) * 0.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-0.5} \cdot 0.5\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 100.0%
expm1-log1p-u100.0%
expm1-udef99.9%
log1p-udef99.9%
add-exp-log99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 96.4%
if 0.35999999999999999 < x Initial program 6.8%
flip3--5.4%
div-inv5.4%
sqrt-pow25.7%
metadata-eval5.7%
sqrt-pow25.6%
metadata-eval5.6%
add-sqr-sqrt5.6%
add-sqr-sqrt5.6%
associate-+r+5.6%
sqrt-unprod5.6%
Applied egg-rr5.6%
Taylor expanded in x around inf 97.9%
*-commutative97.9%
Simplified97.9%
expm1-log1p-u97.9%
expm1-udef10.1%
inv-pow10.1%
sqrt-pow110.1%
metadata-eval10.1%
Applied egg-rr10.1%
expm1-def98.1%
expm1-log1p98.1%
Simplified98.1%
Final simplification97.3%
(FPCore (x) :precision binary64 (/ 1.0 (+ 1.0 (* x 0.5))))
double code(double x) {
return 1.0 / (1.0 + (x * 0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (1.0d0 + (x * 0.5d0))
end function
public static double code(double x) {
return 1.0 / (1.0 + (x * 0.5));
}
def code(x): return 1.0 / (1.0 + (x * 0.5))
function code(x) return Float64(1.0 / Float64(1.0 + Float64(x * 0.5))) end
function tmp = code(x) tmp = 1.0 / (1.0 + (x * 0.5)); end
code[x_] := N[(1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + x \cdot 0.5}
\end{array}
Initial program 54.5%
flip--55.2%
div-inv55.2%
add-sqr-sqrt55.5%
add-sqr-sqrt56.0%
Applied egg-rr56.0%
associate-*r/56.0%
*-rgt-identity56.0%
remove-double-neg56.0%
sub-neg56.0%
div-sub54.5%
rem-square-sqrt54.4%
sqr-neg54.4%
div-sub55.5%
sqr-neg55.5%
+-commutative55.5%
rem-square-sqrt56.0%
associate--l+99.7%
+-inverses99.7%
metadata-eval99.7%
sub-neg99.7%
Simplified99.7%
+-commutative99.7%
add-cube-cbrt99.4%
+-commutative99.4%
fma-def99.4%
cbrt-prod99.5%
add-sqr-sqrt99.6%
Applied egg-rr99.6%
fma-udef99.6%
*-commutative99.6%
fma-def99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 51.7%
Final simplification51.7%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 54.5%
Taylor expanded in x around 0 51.6%
Final simplification51.6%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2023263
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:herbie-target
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(- (sqrt (+ x 1.0)) (sqrt x)))