| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
\[x - x \cdot y
\]

(FPCore (x y) :precision binary64 (* x (- 1.0 y)))
(FPCore (x y) :precision binary64 (- x (* x y)))
double code(double x, double y) {
return x * (1.0 - y);
}
double code(double x, double y) {
return x - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (x * y)
end function
public static double code(double x, double y) {
return x * (1.0 - y);
}
public static double code(double x, double y) {
return x - (x * y);
}
def code(x, y): return x * (1.0 - y)
def code(x, y): return x - (x * y)
function code(x, y) return Float64(x * Float64(1.0 - y)) end
function code(x, y) return Float64(x - Float64(x * y)) end
function tmp = code(x, y) tmp = x * (1.0 - y); end
function tmp = code(x, y) tmp = x - (x * y); end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision]
x \cdot \left(1 - y\right)
x - x \cdot y
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
Initial program 100.0%
Simplified100.0%
[Start]100.0% | \[ x \cdot \left(1 - y\right)
\] |
|---|---|
distribute-lft-out-- [<=]100.0% | \[ \color{blue}{x \cdot 1 - x \cdot y}
\] |
*-rgt-identity [=>]100.0% | \[ \color{blue}{x} - x \cdot y
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 2 | |
|---|---|
| Accuracy | 97.6% |
| Cost | 521 |
| Alternative 3 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 4 | |
|---|---|
| Accuracy | 50.5% |
| Cost | 64 |
herbie shell --seed 2023263
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
:precision binary64
(* x (- 1.0 y)))