| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
\[x - y \cdot y
\]

(FPCore (x y) :precision binary64 (- x (* y y)))
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
x - y \cdot y
x - y \cdot y
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
Initial program 100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 2 | |
|---|---|
| Accuracy | 85.7% |
| Cost | 521 |
| Alternative 3 | |
|---|---|
| Accuracy | 50.4% |
| Cost | 64 |
herbie shell --seed 2023263
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))